148 lines
3.9 KiB
C++
148 lines
3.9 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the MIT Open Source License, for details please see license.txt or the website
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* http://www.opensource.org/licenses/mit-license.php
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*
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*/
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#ifndef __domSphere_h__
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#define __domSphere_h__
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#include <dae/daeDocument.h>
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#include <dom/domTypes.h>
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#include <dom/domElements.h>
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#include <dom/domExtra.h>
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class DAE;
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/**
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* A centered sphere primitive.
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*/
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class domSphere : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SPHERE; }
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static daeInt ID() { return 771; }
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virtual daeInt typeID() const { return ID(); }
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public:
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class domRadius;
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typedef daeSmartRef<domRadius> domRadiusRef;
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typedef daeTArray<domRadiusRef> domRadius_Array;
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/**
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* A float value that represents the radius of the sphere
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*/
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class domRadius : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::RADIUS; }
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static daeInt ID() { return 772; }
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virtual daeInt typeID() const { return ID(); }
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protected: // Value
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/**
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* The domFloat value of the text data of this element.
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*/
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domFloat _value;
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public: //Accessors and Mutators
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/**
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* Gets the value of this element.
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* @return a domFloat of the value.
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*/
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domFloat getValue() const { return _value; }
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/**
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* Sets the _value of this element.
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* @param val The new value for this element.
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*/
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void setValue( domFloat val ) { _value = val; }
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protected:
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/**
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* Constructor
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*/
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domRadius(DAE& dae) : daeElement(dae), _value() {}
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/**
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* Destructor
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*/
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virtual ~domRadius() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domRadius &operator=( const domRadius &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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protected: // Elements
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/**
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* A float value that represents the radius of the sphere @see domRadius
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*/
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domRadiusRef elemRadius;
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/**
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* The extra element may appear any number of times. @see domExtra
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*/
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domExtra_Array elemExtra_array;
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public: //Accessors and Mutators
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/**
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* Gets the radius element.
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* @return a daeSmartRef to the radius element.
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*/
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const domRadiusRef getRadius() const { return elemRadius; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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protected:
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/**
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* Constructor
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*/
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domSphere(DAE& dae) : daeElement(dae), elemRadius(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domSphere() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domSphere &operator=( const domSphere &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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#endif
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