mitsuba/include/mitsuba/hw/glprogram.h

134 lines
3.5 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2014 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__MITSUBA_HW_GLPROGRAM_H_)
#define __MITSUBA_HW_GLPROGRAM_H_
#include <mitsuba/hw/gpuprogram.h>
#include <mitsuba/hw/glrenderer.h>
MTS_NAMESPACE_BEGIN
/** \brief OpenGL shader class -- responsible from compiling
* and linking GLSL fragments
* \ingroup libhw
*/
class MTS_EXPORT_HW GLProgram : public GPUProgram {
public:
/// Construct a new (empty) shader
GLProgram(const std::string &name = "default");
/// Initialize the shader
void init();
/// Bind the shader
void bind();
/// Set the default shader program
void unbind();
/// Remove all related OpenGL handles
void cleanup();
/// Determine the ID number of a named parameter
int getParameterID(const std::string &name, bool failIfMissing = true) const;
/// Set a boolean parameter
void setParameter(int id, bool value);
/// Set a float parameter
void setParameter(int id, Float value);
/// Set a integer parameter
void setParameter(int id, int value);
/// Set a unsigned integer parameter
void setParameter(int id, uint32_t value);
/// Set a Vector parameter
void setParameter(int id, const Vector &value);
/// Set a Vector3i parameter
void setParameter(int id, const Vector3i &value);
/// Set a Vector2 parameter
void setParameter(int id, const Vector2 &value);
/// Set a Vector2i parameter
void setParameter(int id, const Vector2i &value);
/// Set a Vector4 parameter
void setParameter(int id, const Vector4 &value);
/// Set a Point parameter
void setParameter(int id, const Point &value);
/// Set a Point3i parameter
void setParameter(int id, const Point3i &value);
/// Set a Point2 parameter
void setParameter(int id, const Point2 &value);
/// Set a Point2i parameter
void setParameter(int id, const Point2i &value);
/// Set a Point4 parameter
void setParameter(int id, const Point4 &value);
/// Set a Matrix2x2 parameter
void setParameter(int id, const Matrix2x2 &value);
/// Set a Matrix3x3 parameter
void setParameter(int id, const Matrix3x3 &value);
/// Set a Matrix4x4 parameter
void setParameter(int id, const Matrix4x4 &value);
/// Set a Spectrum parameter (will be converted to linear RGB)
void setParameter(int id, const Spectrum &value);
/// Set a Color3 parameter
void setParameter(int id, const Color3 &value);
/** Set a GPUTexture parameter. Must be executed after
binding the texture to a texture unit */
void setParameter(int id, const GPUTexture *value);
MTS_DECLARE_CLASS()
protected:
/// Create a shader from source code
int createShader(int type, const std::string &source);
/// Return the info log (shader)
std::string getInfoLogShader(int id);
/// Return the info log (program)
std::string getInfoLogProgram();
/// Virtual destructor
virtual ~GLProgram();
private:
GLuint m_id[3];
GLuint m_program;
};
MTS_NAMESPACE_END
#endif /* __MITSUBA_HW_GLPROGRAM_H_ */