59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2014 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#if !defined(__MITSUBA_HW_GLSYNC_H_)
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#define __MITSUBA_HW_GLSYNC_H_
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#include <mitsuba/hw/glrenderer.h>
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#include <mitsuba/hw/gpusync.h>
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MTS_NAMESPACE_BEGIN
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/** \brief OpenGL-based GPUSync implementation
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* \ingroup libhw
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*/
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class MTS_EXPORT_HW GLSync : public GPUSync {
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public:
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/// Allocate memory for a new synchronization object
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GLSync();
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/// Create the synchronization object on the GL
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void init();
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/// Wait on the fence (blocking)
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void wait();
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/// Enqueue a wait command, but do not block
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void enqueueWait();
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/// Remove the synchronization object
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void cleanup();
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MTS_DECLARE_CLASS()
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protected:
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/// Virtual destructor
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virtual ~GLSync();
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protected:
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GLsync m_sync;
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};
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MTS_NAMESPACE_END
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#endif /* __MITSUBA_HW_GLSYNC_H_ */
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