mitsuba/include/mitsuba/hw/glsync.h

59 lines
1.4 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2014 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__MITSUBA_HW_GLSYNC_H_)
#define __MITSUBA_HW_GLSYNC_H_
#include <mitsuba/hw/glrenderer.h>
#include <mitsuba/hw/gpusync.h>
MTS_NAMESPACE_BEGIN
/** \brief OpenGL-based GPUSync implementation
* \ingroup libhw
*/
class MTS_EXPORT_HW GLSync : public GPUSync {
public:
/// Allocate memory for a new synchronization object
GLSync();
/// Create the synchronization object on the GL
void init();
/// Wait on the fence (blocking)
void wait();
/// Enqueue a wait command, but do not block
void enqueueWait();
/// Remove the synchronization object
void cleanup();
MTS_DECLARE_CLASS()
protected:
/// Virtual destructor
virtual ~GLSync();
protected:
GLsync m_sync;
};
MTS_NAMESPACE_END
#endif /* __MITSUBA_HW_GLSYNC_H_ */