69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2010 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__PREVIEW_PROC_H)
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#define __PREVIEW_PROC_H
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#include <mitsuba/render/scene.h>
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#include <mitsuba/render/imageproc.h>
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#include <mitsuba/render/preview.h>
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#include <mitsuba/core/bitmap.h>
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using namespace mitsuba;
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/**
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* Parallel process for rendering a preview frame using
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* realtime coherent ray tracing.
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*/
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class PreviewProcess : public BlockedImageProcess {
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public:
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PreviewProcess(const Scene *scene, int sceneResID, int blockSize);
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void configure(const VPL &vpl, Float minDist, const Point2 &jitter,
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const Bitmap *source, Bitmap *target, bool coherent,
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bool diffuseSources, bool diffuseReceivers);
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inline int getRayCount() const { return m_numRays; }
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inline const Scene *getScene() const { return m_scene; }
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/* ParallelProcess interface */
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ref<WorkProcessor> createWorkProcessor() const;
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void processResult(const WorkResult *result, bool cancelled);
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bool isLocal() const;
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MTS_DECLARE_CLASS()
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protected:
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/// Virtual destructor
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virtual ~PreviewProcess() { }
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private:
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const Bitmap *m_source;
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Bitmap *m_target;
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const Scene *m_scene;
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const Film *m_film;
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Point m_cameraO;
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Vector m_cameraTL, m_cameraDx, m_cameraDy;
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int m_numRays;
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ref<Mutex> m_mutex;
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const VPL *m_vpl;
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Float m_minDist;
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bool m_coherent;
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bool m_diffuseSources;
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bool m_diffuseReceivers;
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};
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#endif /* __PREVIEW_PROC_H */
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