mitsuba/include/mitsuba/hw/gpusync.h

58 lines
1.5 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__GPUSYNC_H)
#define __GPUSYNC_H
#include <mitsuba/hw/renderer.h>
MTS_NAMESPACE_BEGIN
/** \brief Abstract GPU synchronization object implementing
* a memory fence operation.
*/
class MTS_EXPORT_HW GPUSync : public Object {
public:
/// Allocate memory for a new synchronization object
GPUSync();
/// Create the synchronization object on the GPU
virtual void init() = 0;
/// Wait on the fence (blocking)
virtual void wait() = 0;
/// Enqueue a wait command, but do not block
virtual void enqueueWait() = 0;
/// Remove the synchronization object
virtual void cleanup() = 0;
/// Return a string representation of this class
std::string toString() const;
MTS_DECLARE_CLASS()
protected:
/// Virtual destructor
virtual ~GPUSync();
};
MTS_NAMESPACE_END
#endif /* __GPUSYNC_H */