48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__GLXDEVICE_H)
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#define __GLXDEVICE_H
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#include <mitsuba/hw/x11device.h>
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MTS_NAMESPACE_BEGIN
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/** \brief X Windows OpenGL-capable (GLX) device
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*/
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class MTS_EXPORT_HW GLXDevice : public X11Device {
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public:
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/// Create a new device
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GLXDevice(X11Session *session);
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/// Flip the buffers (when using double-buffering)
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void flip();
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MTS_DECLARE_CLASS()
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protected:
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/// Virtual destructor
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virtual ~GLXDevice();
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/// Create a visual
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virtual XVisualInfo* createVisual();
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};
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MTS_NAMESPACE_END
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#endif /* __GLXDEVICE_H */
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