48ae1f3eae
- Cleaner build system organization (1 SConscript file per directory instead of a single huge file) - Robustness improvements to the KD-tree construction code (now does a better job at handling degenerate triangles) - Switched to an epsilon-free KD-tree traversal loop using Havran's T_{AB}^rec algorithm - Generalization of the KD-tree construction code (now supports plugging in arbitrary tree construction heuristics) - Addition of some utility code (LRU cache, adaptive Gauss-Lobatto quadrature, etc.) - Generic dense matrix class that supports arbitrary dimensions - Pixel traversal within image blocks now uses a space-filling curve ordering - Added support for several noise functions from PBRT - Cleanups of various top-level interfaces (Luminaires, Phase functions, BSDFs, Participating media, etc.) - Robustness improvements to the participating media code (faster + now does a better job at dielectric boundaries) - Added a basic tonemapping utility (can be invoked via mtsutil) |
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blender/mitsuba | ||
darwin | ||
ec2 | ||
linux | ||
plugin-starter-kit | ||
tests | ||
windows | ||
qt4.py |