mitsuba/src/bsdfs/difftrans.cpp

195 lines
6.5 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/bsdf.h>
#include <mitsuba/render/texture.h>
#include <mitsuba/hw/basicshader.h>
MTS_NAMESPACE_BEGIN
/*! \plugin{difftrans}{Diffuse transmitter}
*
* \parameters{
* \parameter{transmittance}{\Spectrum\Or\Texture}{
* Specifies the diffuse transmittance of the material
* \default{0.5}
* }
* }
*
* \renderings{
* \rendering{The model with default parameters}{bsdf_difftrans}
* }
*
* This BSDF models a non-reflective material, where any entering light loses
* its directionality and is diffusely transmitted from the other side. This
* model can be combined\footnote{For instance using the \pluginref{mixture}
* plugin.} with a surface reflection model to describe translucent substances
* that have internal multiple scattering processes (e.g. plant leaves).
*/
class DiffuseTransmitter : public BSDF {
public:
DiffuseTransmitter(const Properties &props)
: BSDF(props) {
/* For better compatibility with other models, support both
'transmittance' and 'diffuseTransmittance' as parameter names */
m_transmittance = new ConstantSpectrumTexture(props.getSpectrum(
props.hasProperty("transmittance") ? "transmittance"
: "diffuseTransmittance", Spectrum(.5f)));
m_components.push_back(EDiffuseTransmission | EFrontSide | EBackSide);
m_usesRayDifferentials = false;
}
DiffuseTransmitter(Stream *stream, InstanceManager *manager)
: BSDF(stream, manager) {
m_transmittance = static_cast<Texture *>(manager->getInstance(stream));
m_components.push_back(EDiffuseTransmission | EFrontSide | EBackSide);
m_usesRayDifferentials = m_transmittance->usesRayDifferentials();
}
virtual ~DiffuseTransmitter() { }
void configure() {
BSDF::configure();
/* Verify the input parameters and fix them if necessary */
m_transmittance = ensureEnergyConservation(m_transmittance, "transmittance", 1.0f);
}
Spectrum eval(const BSDFQueryRecord &bRec, EMeasure measure) const {
if (!(bRec.typeMask & EDiffuseTransmission) || measure != ESolidAngle
|| Frame::cosTheta(bRec.wi) * Frame::cosTheta(bRec.wo) >= 0)
return Spectrum(0.0f);
return m_transmittance->getValue(bRec.its)
* (INV_PI * std::abs(Frame::cosTheta(bRec.wo)));
}
Float pdf(const BSDFQueryRecord &bRec, EMeasure measure) const {
if (!(bRec.typeMask & EDiffuseTransmission) || measure != ESolidAngle
|| Frame::cosTheta(bRec.wi) * Frame::cosTheta(bRec.wo) >= 0)
return 0.0f;
return std::abs(Frame::cosTheta(bRec.wo)) * INV_PI;
}
Spectrum sample(BSDFQueryRecord &bRec, const Point2 &sample) const {
if (!(bRec.typeMask & EDiffuseTransmission))
return Spectrum(0.0f);
bRec.wo = squareToHemispherePSA(sample);
if (Frame::cosTheta(bRec.wi) > 0)
bRec.wo.z *= -1;
bRec.sampledComponent = 0;
bRec.sampledType = EDiffuseTransmission;
return m_transmittance->getValue(bRec.its);
}
Spectrum sample(BSDFQueryRecord &bRec, Float &pdf, const Point2 &sample) const {
if (!(bRec.typeMask & m_combinedType))
return Spectrum(0.0f);
bRec.wo = squareToHemispherePSA(sample);
if (Frame::cosTheta(bRec.wi) > 0)
bRec.wo.z *= -1;
bRec.sampledComponent = 0;
bRec.sampledType = EDiffuseTransmission;
pdf = std::abs(Frame::cosTheta(bRec.wo)) * INV_PI;
return m_transmittance->getValue(bRec.its)
* (INV_PI * std::abs(Frame::cosTheta(bRec.wo)));
}
void addChild(const std::string &name, ConfigurableObject *child) {
if (child->getClass()->derivesFrom(MTS_CLASS(Texture)) &&
(name == "transmittance" || name == "diffuseTransmittance")) {
m_transmittance = static_cast<Texture *>(child);
m_usesRayDifferentials |= m_transmittance->usesRayDifferentials();
} else {
BSDF::addChild(name, child);
}
}
void serialize(Stream *stream, InstanceManager *manager) const {
BSDF::serialize(stream, manager);
manager->serialize(stream, m_transmittance.get());
}
std::string toString() const {
std::ostringstream oss;
oss << "DiffuseTransmitter[" << endl
<< " name = \"" << getName() << "\"," << endl
<< " transmittance = " << indent(m_transmittance->toString()) << endl
<< "]";
return oss.str();
}
Shader *createShader(Renderer *renderer) const;
MTS_DECLARE_CLASS()
private:
ref<Texture> m_transmittance;
};
// ================ Hardware shader implementation ================
class DiffuseTransmitterShader : public Shader {
public:
DiffuseTransmitterShader(Renderer *renderer, const Texture *reflectance)
: Shader(renderer, EBSDFShader), m_transmittance(reflectance) {
m_transmittanceShader = renderer->registerShaderForResource(m_transmittance.get());
}
bool isComplete() const {
return m_transmittanceShader.get() != NULL;
}
void cleanup(Renderer *renderer) {
renderer->unregisterShaderForResource(m_transmittance.get());
}
void putDependencies(std::vector<Shader *> &deps) {
deps.push_back(m_transmittanceShader.get());
}
void generateCode(std::ostringstream &oss,
const std::string &evalName,
const std::vector<std::string> &depNames) const {
oss << "vec3 " << evalName << "(vec2 uv, vec3 wi, vec3 wo) {" << endl
<< " if (cosTheta(wi) * cosTheta(wo) >= 0.0)" << endl
<< " return vec3(0.0);" << endl
<< " return " << depNames[0] << "(uv) * 0.31831 * abs(cosTheta(wo));" << endl
<< "}" << endl
<< endl
<< "vec3 " << evalName << "_diffuse(vec2 uv, vec3 wi, vec3 wo) {" << endl
<< " return " << evalName << "(uv, wi, wo);" << endl
<< "}" << endl;
}
MTS_DECLARE_CLASS()
private:
ref<const Texture> m_transmittance;
ref<Shader> m_transmittanceShader;
};
Shader *DiffuseTransmitter::createShader(Renderer *renderer) const {
return new DiffuseTransmitterShader(renderer, m_transmittance.get());
}
MTS_IMPLEMENT_CLASS(DiffuseTransmitterShader, false, Shader)
MTS_IMPLEMENT_CLASS_S(DiffuseTransmitter, false, BSDF)
MTS_EXPORT_PLUGIN(DiffuseTransmitter, "Diffuse transmitter")
MTS_NAMESPACE_END