629 lines
21 KiB
C++
629 lines
21 KiB
C++
/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2012 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mitsuba/render/volume.h>
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#include <mitsuba/core/mstream.h>
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#include <mitsuba/core/fresolver.h>
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#include <mitsuba/core/properties.h>
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#include <mitsuba/core/mmap.h>
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// Uncomment to enable nearest-neighbor direction interpolation
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//#define VINTERP_NEAREST_NEIGHBOR
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// Number of power iteration steps used to find the dominant direction
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#define POWER_ITERATION_STEPS 5
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MTS_NAMESPACE_BEGIN
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/*!\plugin{gridvolume}{Grid-based volume data source}
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* \parameters{
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* \parameter{filename}{\String}{
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* Specifies the filename of the volume data file to be loaded
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* }
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* \parameter{sendData}{\Boolean}{
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* When this parameter is set to \code{true}, the implementation will
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* send all volume data to other network render nodes. Otherwise, they
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* are expected to have access to an identical volume data file that can be
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* mapped into memory. \default{\code{false}}
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* }
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* \parameter{toWorld}{\Transform}{
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* Optional linear transformation that should be applied to the data
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* }
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* \parameter{min, max}{\Point}{
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* Optional parameter that can be used to re-scale the data so that
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* it lies in the bounding box between \code{min} and \code{max}.
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* }
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* }
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*
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* This class implements access to memory-mapped volume data stored on a
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* 3D grid using a simple binary exchange format.
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* The format uses a little endian encoding and is specified as
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* follows:\vspace{3mm}
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*
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* \begin{center}
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* \begin{tabular}{>{\bfseries}p{2cm}p{11cm}}
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* \toprule
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* Position & Content\\
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* \midrule
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* Bytes 1-3& ASCII Bytes '\code{V}', '\code{O}', and '\code{L}' \\
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* Byte 4& File format version number (currently 3)\\
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* Bytes 5-8& Encoding identifier (32-bit integer). The following
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* choices are available:
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* \begin{enumerate}[1.]
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* \item Dense \code{float32}-based representation
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* \item Dense \code{float16}-based representation (\emph{currently not supported by this implementation})
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* \item Dense \code{uint8}-based representation (The range 0..255 will be mapped to 0..1)
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* \item Dense quantized directions. The directions are stored in spherical
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* coordinates with a total storage cost of 16 bit per entry.
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* \end{enumerate}\\
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* Bytes 9-12 & Number of cells along the X axis (32 bit integer)\\
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* Bytes 13-16 & Number of cells along the Y axis (32 bit integer)\\
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* Bytes 17-20 & Number of cells along the Z axis (32 bit integer)\\
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* Bytes 21-24 & Number of channels (32 bit integer, supported values: 1 or 3)\\
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* Bytes 25-48 & Axis-aligned bounding box of the data stored in single
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* precision (order: xmin, ymin, zmin, xmax, ymax, zmax)\\
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* Bytes 49-* & Binary data of the volume stored in the specified encoding.
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* The data are ordered so that the following C-style indexing
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* operation makes sense after the file has been mapped into memory:\newline
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* \ \ \code{data[((zpos*yres + ypos)*xres + xpos)*channels + chan]}\newline
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* where \code{(xpos, ypos, zpos, chan)} denotes the lookup location.\\
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*
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* \bottomrule
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* \end{tabular}
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* \end{center}
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*
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* Note that Mitsuba expects that entries in direction volumes are either
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* zero or valid unit vectors.
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*
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* When using this data source to represent floating point density volumes,
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* please ensure that the values are all normalized to lie in the
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* range $[0, 1]$---otherwise, the Woodcock-Tracking integration method in
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* \pluginref{heterogeneous} will produce incorrect results.
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*/
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class GridDataSource : public VolumeDataSource {
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public:
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enum EVolumeType {
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EFloat32 = 1,
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EFloat16 = 2,
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EUInt8 = 3,
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EQuantizedDirections = 4
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};
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GridDataSource(const Properties &props)
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: VolumeDataSource(props) {
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m_volumeToWorld = props.getTransform("toWorld", Transform());
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if (props.hasProperty("min") && props.hasProperty("max")) {
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/* Optionally allow to use an AABB other than
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the one specified by the grid file */
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m_dataAABB.min = props.getPoint("min");
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m_dataAABB.max = props.getPoint("max");
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}
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/**
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* When 'sendData' is set to false, only the filename
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* is transmitted. A following unserialization of the
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* stream causes the implementation to then look for
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* the file (which had better exist if unserialization
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* occurs on a remote machine).
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*/
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m_sendData = props.getBoolean("sendData", false);
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loadFromFile(props.getString("filename"));
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}
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GridDataSource(Stream *stream, InstanceManager *manager)
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: VolumeDataSource(stream, manager) {
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m_volumeToWorld = Transform(stream);
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m_dataAABB = AABB(stream);
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m_sendData = stream->readBool();
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if (m_sendData) {
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m_volumeType = (EVolumeType) stream->readInt();
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m_res = Vector3i(stream);
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m_channels = stream->readInt();
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m_filename = stream->readString();
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size_t volumeSize = getVolumeSize();
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m_data = new uint8_t[volumeSize];
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stream->read(m_data, volumeSize);
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} else {
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fs::path filename = stream->readString();
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loadFromFile(filename);
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}
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configure();
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}
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virtual ~GridDataSource() {
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if (!m_mmap)
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delete[] m_data;
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}
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size_t getVolumeSize() const {
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size_t nEntries = (size_t) m_res.x
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* (size_t) m_res.y * (size_t) m_res.z;
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switch (m_volumeType) {
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case EFloat32: return 4 * nEntries * m_channels;
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case EFloat16: return 2 * nEntries * m_channels;
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case EUInt8: return 1 * nEntries * m_channels;
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case EQuantizedDirections: return 2 * nEntries;
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default:
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Log(EError, "Unknown volume format!");
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return 0;
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}
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}
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void serialize(Stream *stream, InstanceManager *manager) const {
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VolumeDataSource::serialize(stream, manager);
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m_volumeToWorld.serialize(stream);
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m_dataAABB.serialize(stream);
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stream->writeBool(m_sendData);
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if (m_sendData) {
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stream->writeInt(m_volumeType);
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m_res.serialize(stream);
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stream->writeInt(m_channels);
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stream->writeString(m_filename.string());
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stream->write(m_data, getVolumeSize());
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} else {
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stream->writeString(m_filename.string());
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}
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}
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void configure() {
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Vector extents(m_dataAABB.getExtents());
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m_worldToVolume = m_volumeToWorld.inverse();
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m_worldToGrid = Transform::scale(Vector(
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(m_res[0] - 1) / extents[0],
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(m_res[1] - 1) / extents[1],
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(m_res[2] - 1) / extents[2])
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) * Transform::translate(-Vector(m_dataAABB.min)) * m_worldToVolume;
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m_stepSize = std::numeric_limits<Float>::infinity();
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for (int i=0; i<3; ++i)
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m_stepSize = 0.5f * std::min(m_stepSize, extents[i] / (Float) (m_res[i]-1));
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m_aabb.reset();
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for (int i=0; i<8; ++i)
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m_aabb.expandBy(m_volumeToWorld(m_dataAABB.getCorner(i)));
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/* Precompute cosine and sine lookup tables */
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for (int i=0; i<255; i++) {
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Float angle = (float) i * ((float) M_PI / 255.0f);
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m_cosPhi[i] = std::cos(2.0f * angle);
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m_sinPhi[i] = std::sin(2.0f * angle);
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m_cosTheta[i] = std::cos(angle);
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m_sinTheta[i] = std::sin(angle);
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m_densityMap[i] = i/255.0f;
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}
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m_cosPhi[255] = m_sinPhi[255] = 0;
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m_cosTheta[255] = m_sinTheta[255] = 0;
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m_densityMap[255] = 1.0f;
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}
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void loadFromFile(const fs::path &filename) {
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m_filename = filename;
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fs::path resolved = Thread::getThread()->getFileResolver()->resolve(filename);
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m_mmap = new MemoryMappedFile(resolved);
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ref<MemoryStream> stream = new MemoryStream(m_mmap->getData(), m_mmap->getSize());
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stream->setByteOrder(Stream::ELittleEndian);
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char header[3];
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stream->read(header, 3);
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if (header[0] != 'V' || header[1] != 'O' || header[2] != 'L')
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Log(EError, "Encountered an invalid volume data file "
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"(incorrect header identifier)");
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uint8_t version;
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stream->read(&version, 1);
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if (version != 3)
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Log(EError, "Encountered an invalid volume data file "
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"(incorrect file version)");
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int type = stream->readInt();
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int xres = stream->readInt(),
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yres = stream->readInt(),
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zres = stream->readInt();
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m_res = Vector3i(xres, yres, zres);
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m_channels = stream->readInt();
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std::string format;
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switch (type) {
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case EFloat32:
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if (m_channels != 1 && m_channels != 3)
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Log(EError, "Encountered an unsupported float32 volume data "
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"file (%i channels, only 1 and 3 are supported)",
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m_channels);
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format = "float32";
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break;
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case EFloat16:
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format = "float16";
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Log(EError, "Error: float16 volumes are not yet supported!");
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case EUInt8:
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format = "uint8";
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if (m_channels != 1 && m_channels != 3)
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Log(EError, "Encountered an unsupported uint8 volume data "
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"file (%i channels, only 1 and 3 are supported)", m_channels);
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break;
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case EQuantizedDirections:
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format = "qdir";
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if (m_channels != 3)
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Log(EError, "Encountered an unsupported quantized direction "
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"volume data file (%i channels, only 3 are supported)",
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m_channels);
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break;
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default:
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Log(EError, "Encountered a volume data file of unknown type (type=%i, channels=%i)!", type, m_channels);
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}
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m_volumeType = (EVolumeType) type;
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if (!m_dataAABB.isValid()) {
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Float xmin = stream->readSingle(),
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ymin = stream->readSingle(),
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zmin = stream->readSingle();
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Float xmax = stream->readSingle(),
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ymax = stream->readSingle(),
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zmax = stream->readSingle();
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m_dataAABB = AABB(Point(xmin, ymin, zmin), Point(xmax, ymax, zmax));
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}
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Log(EDebug, "Mapped \"%s\" into memory: %ix%ix%i (%i channels, format = %s), %s, %s",
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resolved.filename().string().c_str(), m_res.x, m_res.y, m_res.z, m_channels, format.c_str(),
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memString(m_mmap->getSize()).c_str(), m_dataAABB.toString().c_str());
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m_data = (uint8_t *) (((float *) m_mmap->getData()) + 12);
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}
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/**
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* This is needed since Mitsuba might be
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* compiled with either single/double precision
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*/
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struct float3 {
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float value[3];
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inline float3() { }
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inline float3(float a, float b, float c) {
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value[0] = a; value[1] = b; value[2] = c;
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}
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inline explicit float3(double a, double b, double c) {
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value[0] = (float) a; value[1] = (float) b; value[2] = (float) c;
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}
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inline float3 operator*(Float v) const {
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return float3((float) (value[0]*v), (float) (value[1]*v), (float) (value[2]*v));
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}
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inline float3 operator+(const float3 &f2) const {
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return float3(value[0]+f2.value[0], value[1]+f2.value[1], value[2]+f2.value[2]);
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}
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inline Spectrum toSpectrum() const {
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Spectrum result;
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result.fromLinearRGB(value[0], value[1], value[2]);
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return result;
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}
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inline Vector toVector() const {
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return Vector(value[0], value[1], value[2]);
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}
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float operator[](int i) const {
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return value[i];
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}
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inline Matrix3x3 tensor() const {
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return Matrix3x3(
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value[0]*value[0], value[0]*value[1], value[0]*value[2],
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value[1]*value[0], value[1]*value[1], value[1]*value[2],
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value[2]*value[0], value[2]*value[1], value[2]*value[2]
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);
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}
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};
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Float lookupFloat(const Point &_p) const {
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const Point p = m_worldToGrid.transformAffine(_p);
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const int x1 = math::floorToInt(p.x),
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y1 = math::floorToInt(p.y),
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z1 = math::floorToInt(p.z),
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x2 = x1+1, y2 = y1+1, z2 = z1+1;
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if (x1 < 0 || y1 < 0 || z1 < 0 || x2 >= m_res.x ||
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y2 >= m_res.y || z2 >= m_res.z)
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return 0;
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const Float fx = p.x - x1, fy = p.y - y1, fz = p.z - z1,
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_fx = 1.0f - fx, _fy = 1.0f - fy, _fz = 1.0f - fz;
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switch (m_volumeType) {
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case EFloat32: {
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const float *floatData = (float *) m_data;
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const Float
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d000 = floatData[(z1*m_res.y + y1)*m_res.x + x1],
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d001 = floatData[(z1*m_res.y + y1)*m_res.x + x2],
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d010 = floatData[(z1*m_res.y + y2)*m_res.x + x1],
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d011 = floatData[(z1*m_res.y + y2)*m_res.x + x2],
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d100 = floatData[(z2*m_res.y + y1)*m_res.x + x1],
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d101 = floatData[(z2*m_res.y + y1)*m_res.x + x2],
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d110 = floatData[(z2*m_res.y + y2)*m_res.x + x1],
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d111 = floatData[(z2*m_res.y + y2)*m_res.x + x2];
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return ((d000*_fx + d001*fx)*_fy +
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(d010*_fx + d011*fx)*fy)*_fz +
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((d100*_fx + d101*fx)*_fy +
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(d110*_fx + d111*fx)*fy)*fz;
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}
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case EUInt8: {
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const Float
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d000 = m_densityMap[m_data[(z1*m_res.y + y1)*m_res.x + x1]],
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d001 = m_densityMap[m_data[(z1*m_res.y + y1)*m_res.x + x2]],
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d010 = m_densityMap[m_data[(z1*m_res.y + y2)*m_res.x + x1]],
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d011 = m_densityMap[m_data[(z1*m_res.y + y2)*m_res.x + x2]],
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d100 = m_densityMap[m_data[(z2*m_res.y + y1)*m_res.x + x1]],
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d101 = m_densityMap[m_data[(z2*m_res.y + y1)*m_res.x + x2]],
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d110 = m_densityMap[m_data[(z2*m_res.y + y2)*m_res.x + x1]],
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d111 = m_densityMap[m_data[(z2*m_res.y + y2)*m_res.x + x2]];
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return ((d000*_fx + d001*fx)*_fy +
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(d010*_fx + d011*fx)*fy)*_fz +
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((d100*_fx + d101*fx)*_fy +
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(d110*_fx + d111*fx)*fy)*fz;
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}
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default:
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return 0.0f;
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}
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}
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Spectrum lookupSpectrum(const Point &_p) const {
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const Point p = m_worldToGrid.transformAffine(_p);
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const int x1 = math::floorToInt(p.x),
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y1 = math::floorToInt(p.y),
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z1 = math::floorToInt(p.z),
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x2 = x1+1, y2 = y1+1, z2 = z1+1;
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if (x1 < 0 || y1 < 0 || z1 < 0 || x2 >= m_res.x ||
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y2 >= m_res.y || z2 >= m_res.z)
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return Spectrum(0.0f);
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const Float fx = p.x - x1, fy = p.y - y1, fz = p.z - z1,
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_fx = 1.0f - fx, _fy = 1.0f - fy, _fz = 1.0f - fz;
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switch (m_volumeType) {
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case EFloat32: {
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const float3 *spectrumData = (float3 *) m_data;
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const float3
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&d000 = spectrumData[(z1*m_res.y + y1)*m_res.x + x1],
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&d001 = spectrumData[(z1*m_res.y + y1)*m_res.x + x2],
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&d010 = spectrumData[(z1*m_res.y + y2)*m_res.x + x1],
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&d011 = spectrumData[(z1*m_res.y + y2)*m_res.x + x2],
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&d100 = spectrumData[(z2*m_res.y + y1)*m_res.x + x1],
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&d101 = spectrumData[(z2*m_res.y + y1)*m_res.x + x2],
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&d110 = spectrumData[(z2*m_res.y + y2)*m_res.x + x1],
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&d111 = spectrumData[(z2*m_res.y + y2)*m_res.x + x2];
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return (((d000*_fx + d001*fx)*_fy +
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(d010*_fx + d011*fx)*fy)*_fz +
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((d100*_fx + d101*fx)*_fy +
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(d110*_fx + d111*fx)*fy)*fz).toSpectrum();
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}
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case EUInt8: {
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const float3
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d000 = float3(
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m_densityMap[m_data[3*((z1*m_res.y + y1)*m_res.x + x1)+0]],
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m_densityMap[m_data[3*((z1*m_res.y + y1)*m_res.x + x1)+1]],
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m_densityMap[m_data[3*((z1*m_res.y + y1)*m_res.x + x1)+2]]),
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d001 = float3(
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m_densityMap[m_data[3*((z1*m_res.y + y1)*m_res.x + x2)+0]],
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m_densityMap[m_data[3*((z1*m_res.y + y1)*m_res.x + x2)+1]],
|
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m_densityMap[m_data[3*((z1*m_res.y + y1)*m_res.x + x2)+2]]),
|
|
d010 = float3(
|
|
m_densityMap[m_data[3*((z1*m_res.y + y2)*m_res.x + x1)+0]],
|
|
m_densityMap[m_data[3*((z1*m_res.y + y2)*m_res.x + x1)+1]],
|
|
m_densityMap[m_data[3*((z1*m_res.y + y2)*m_res.x + x1)+2]]),
|
|
d011 = float3(
|
|
m_densityMap[m_data[3*((z1*m_res.y + y2)*m_res.x + x2)+0]],
|
|
m_densityMap[m_data[3*((z1*m_res.y + y2)*m_res.x + x2)+1]],
|
|
m_densityMap[m_data[3*((z1*m_res.y + y2)*m_res.x + x2)+2]]),
|
|
d100 = float3(
|
|
m_densityMap[m_data[3*((z2*m_res.y + y1)*m_res.x + x1)+0]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y1)*m_res.x + x1)+1]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y1)*m_res.x + x1)+2]]),
|
|
d101 = float3(
|
|
m_densityMap[m_data[3*((z2*m_res.y + y1)*m_res.x + x2)+0]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y1)*m_res.x + x2)+1]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y1)*m_res.x + x2)+2]]),
|
|
d110 = float3(
|
|
m_densityMap[m_data[3*((z2*m_res.y + y2)*m_res.x + x1)+0]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y2)*m_res.x + x1)+1]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y2)*m_res.x + x1)+2]]),
|
|
d111 = float3(
|
|
m_densityMap[m_data[3*((z2*m_res.y + y2)*m_res.x + x2)+0]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y2)*m_res.x + x2)+1]],
|
|
m_densityMap[m_data[3*((z2*m_res.y + y2)*m_res.x + x2)+2]]);
|
|
|
|
return (((d000*_fx + d001*fx)*_fy +
|
|
(d010*_fx + d011*fx)*fy)*_fz +
|
|
((d100*_fx + d101*fx)*_fy +
|
|
(d110*_fx + d111*fx)*fy)*fz).toSpectrum();
|
|
|
|
}
|
|
default: return Spectrum(0.0f);
|
|
}
|
|
}
|
|
|
|
Vector lookupVector(const Point &_p) const {
|
|
const Point p = m_worldToGrid.transformAffine(_p);
|
|
const int x1 = math::floorToInt(p.x),
|
|
y1 = math::floorToInt(p.y),
|
|
z1 = math::floorToInt(p.z),
|
|
x2 = x1+1, y2 = y1+1, z2 = z1+1;
|
|
|
|
if (x1 < 0 || y1 < 0 || z1 < 0 || x2 >= m_res.x ||
|
|
y2 >= m_res.y || z2 >= m_res.z)
|
|
return Vector(0.0f);
|
|
|
|
const Float fx = p.x - x1, fy = p.y - y1, fz = p.z - z1;
|
|
Vector value;
|
|
|
|
#if defined(VINTERP_NEAREST_NEIGHBOR)
|
|
/* Nearest neighbor */
|
|
switch (m_volumeType) {
|
|
case EFloat32: {
|
|
const float3 *vectorData = (float3 *) m_data;
|
|
value = vectorData[
|
|
(((fz < .5) ? z1 : z2) * m_res.y +
|
|
((fy < .5) ? y1 : y2)) * m_res.x +
|
|
((fx < .5) ? x1 : x2)].toVector();
|
|
}
|
|
break;
|
|
case EQuantizedDirections: {
|
|
value = lookupQuantizedDirection(
|
|
(((fz < .5) ? z1 : z2) * m_res.y +
|
|
((fy < .5) ? y1 : y2)) * m_res.x +
|
|
((fx < .5) ? x1 : x2));
|
|
}
|
|
break;
|
|
default:
|
|
return Vector(0.0f);
|
|
}
|
|
#else
|
|
Float _fx = 1.0f - fx, _fy = 1.0f - fy, _fz = 1.0f - fz;
|
|
|
|
Matrix3x3 tensor(0.0f);
|
|
switch (m_volumeType) {
|
|
case EFloat32: {
|
|
const float3 *vectorData = (float3 *) m_data;
|
|
for (int k=0; k<8; ++k) {
|
|
uint32_t index = (((k & 4) ? z2 : z1) * m_res.y +
|
|
((k & 2) ? y2 : y1)) * m_res.x + ((k & 1) ? x2 : x1);
|
|
Float factor = ((k & 1) ? fx : _fx) * ((k & 2) ? fy : _fy)
|
|
* ((k & 4) ? fz : _fz);
|
|
Vector d = vectorData[index].toVector();
|
|
tensor(0, 0) += factor * d.x * d.x;
|
|
tensor(0, 1) += factor * d.x * d.y;
|
|
tensor(0, 2) += factor * d.x * d.z;
|
|
tensor(1, 1) += factor * d.y * d.y;
|
|
tensor(1, 2) += factor * d.y * d.z;
|
|
tensor(2, 2) += factor * d.z * d.z;
|
|
}
|
|
}
|
|
break;
|
|
case EQuantizedDirections: {
|
|
for (int k=0; k<8; ++k) {
|
|
uint32_t index = (((k & 4) ? z2 : z1) * m_res.y +
|
|
((k & 2) ? y2 : y1)) * m_res.x + ((k & 1) ? x2 : x1);
|
|
Float factor = ((k & 1) ? fx : _fx) * ((k & 2) ? fy : _fy)
|
|
* ((k & 4) ? fz : _fz);
|
|
Vector d = lookupQuantizedDirection(index);
|
|
tensor(0, 0) += factor * d.x * d.x;
|
|
tensor(0, 1) += factor * d.x * d.y;
|
|
tensor(0, 2) += factor * d.x * d.z;
|
|
tensor(1, 1) += factor * d.y * d.y;
|
|
tensor(1, 2) += factor * d.y * d.z;
|
|
tensor(2, 2) += factor * d.z * d.z;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
return Vector(0.0f);
|
|
}
|
|
|
|
tensor(1, 0) = tensor(0, 1);
|
|
tensor(2, 0) = tensor(0, 2);
|
|
tensor(2, 1) = tensor(1, 2);
|
|
|
|
if (tensor.isZero())
|
|
return Vector(0.0f);
|
|
|
|
#if 0
|
|
Float lambda[3];
|
|
eig3_noniter(tensor, lambda);
|
|
value = tensor.col(0);
|
|
Float specularity = 1-lambda[1]/lambda[0];
|
|
#else
|
|
/* Square the structure tensor for faster convergence */
|
|
tensor *= tensor;
|
|
|
|
const Float invSqrt3 = 0.577350269189626f;
|
|
value = Vector(invSqrt3, invSqrt3, invSqrt3);
|
|
|
|
/* Determine the dominant eigenvector using
|
|
a few power iterations */
|
|
for (int i=0; i<POWER_ITERATION_STEPS-1; ++i)
|
|
value = normalize(tensor * value);
|
|
value = tensor * value;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
if (!value.isZero())
|
|
return normalize(m_volumeToWorld(value));
|
|
else
|
|
return Vector(0.0f);
|
|
}
|
|
|
|
bool supportsFloatLookups() const { return m_channels == 1; }
|
|
bool supportsSpectrumLookups() const { return m_channels == 3; }
|
|
bool supportsVectorLookups() const { return m_channels == 3; }
|
|
Float getStepSize() const { return m_stepSize; }
|
|
|
|
Float getMaximumFloatValue() const {
|
|
return 1.0f;
|
|
}
|
|
|
|
std::string toString() const {
|
|
std::ostringstream oss;
|
|
oss << "GridVolume[" << endl
|
|
<< " res = " << m_res.toString() << "," << endl
|
|
<< " channels = " << m_channels << "," << endl
|
|
<< " aabb = " << m_dataAABB.toString() << endl
|
|
<< "]";
|
|
return oss.str();
|
|
}
|
|
|
|
MTS_DECLARE_CLASS()
|
|
protected:
|
|
FINLINE Vector lookupQuantizedDirection(size_t index) const {
|
|
uint8_t theta = m_data[2*index], phi = m_data[2*index+1];
|
|
return Vector(
|
|
m_cosPhi[phi] * m_sinTheta[theta],
|
|
m_sinPhi[phi] * m_sinTheta[theta],
|
|
m_cosTheta[theta]
|
|
);
|
|
}
|
|
|
|
protected:
|
|
fs::path m_filename;
|
|
uint8_t *m_data;
|
|
bool m_sendData;
|
|
EVolumeType m_volumeType;
|
|
Vector3i m_res;
|
|
int m_channels;
|
|
Transform m_worldToGrid;
|
|
Transform m_worldToVolume;
|
|
Transform m_volumeToWorld;
|
|
Float m_stepSize;
|
|
AABB m_dataAABB;
|
|
ref<MemoryMappedFile> m_mmap;
|
|
Float m_cosTheta[256], m_sinTheta[256];
|
|
Float m_cosPhi[256], m_sinPhi[256];
|
|
Float m_densityMap[256];
|
|
};
|
|
|
|
MTS_IMPLEMENT_CLASS_S(GridDataSource, false, VolumeDataSource);
|
|
MTS_EXPORT_PLUGIN(GridDataSource, "Grid data source");
|
|
MTS_NAMESPACE_END
|