22 lines
1.2 KiB
TeX
22 lines
1.2 KiB
TeX
\section{Acknowledgments}
|
|
The architecture of Mitsuba as well as some individual components are based on implementations discussed in: \emph{Physically Based Rendering - From Theory To Implementation} by Matt Pharr and Greg Humphreys.
|
|
The architecture of the coherent path tracer traversal code was influenced by Radius from Thierry Berger-Perrin.
|
|
Many thanks go to my advisor Steve Marschner, who let me spend time on this project.
|
|
Some of the GUI icons were taken from the Humanity icon set by Canonical Ltd.
|
|
|
|
Mitsuba makes heavy use of the following amazing libraries and tools:
|
|
\begin{itemize}
|
|
\item Qt 4 by Nokia
|
|
\item OpenEXR by Industrial Light \& Magic
|
|
\item Xerces-C+\!+ by the Apache Foundation
|
|
\item The Boost C+\!+ class library
|
|
\item GLEW by Milan Ikits, Marcelo E. Magallon and Lev Povalahev
|
|
\item Mersenne Twister by Makoto Matsumoto and Takuji Nishimura
|
|
\item COLLADA DOM by Sony Computer Entertainment
|
|
\item libjpeg by the Independent JPEG Group
|
|
\item libpng by Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson and \mbox{others}
|
|
\item BWToolkit by Brandon Walkin
|
|
\item POSIX Threads for Win32 by Ross Johnson
|
|
\item The SCons build system by the SCons Foundation
|
|
\end{itemize}
|