mitsuba/src/luminaires/directional.cpp

154 lines
4.8 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/scene.h>
MTS_NAMESPACE_BEGIN
/**
* Simple directional luminaire. In an untransformed state, the luminaire
* sends light into the positive Z direction. To change the direction,
* either specify a "toWorld" transformation or set the "direction" parameter.
*/
class DirectionalLuminaire : public Luminaire {
public:
DirectionalLuminaire(const Properties &props) : Luminaire(props) {
m_intensity = props.getSpectrum("intensity", Spectrum(1.0f));
m_diskRadius = 0;
m_type = EDeltaDirection;
if (props.hasProperty("toWorld") && props.hasProperty("direction"))
Log(EError, "Please specify either a direction or a luminaire "
"to world space transformation");
else if (props.hasProperty("direction"))
m_direction = normalize(props.getVector("direction"));
else
m_direction = normalize(m_luminaireToWorld(Vector(0, 0, 1)));
}
DirectionalLuminaire(Stream *stream, InstanceManager *manager)
: Luminaire(stream, manager) {
m_direction = Vector(stream);
m_intensity = Spectrum(stream);
m_diskOrigin = Point(stream);
m_diskRadius = stream->readFloat();
configure();
}
void configure() {
m_surfaceArea = m_diskRadius * m_diskRadius * M_PI;
m_invSurfaceArea = 1.0f / m_surfaceArea;
}
void serialize(Stream *stream, InstanceManager *manager) const {
Luminaire::serialize(stream, manager);
m_direction.serialize(stream);
m_intensity.serialize(stream);
m_diskOrigin.serialize(stream);
stream->writeFloat(m_diskRadius);
}
void preprocess(const Scene *scene) {
/* Get the scene's bounding sphere and slightly enlarge it */
BSphere bsphere = scene->getBSphere();
m_diskRadius = bsphere.radius;
m_diskOrigin = bsphere.center - m_direction * bsphere.radius;
configure();
}
Spectrum getPower() const {
return m_intensity * m_surfaceArea;
}
Float pdf(const Point &p, const LuminaireSamplingRecord &lRec, bool delta) const {
/* PDF is a delta function - zero probability when a sample point was not
generated using sample() */
return delta ? 1.0f : 0.0f;
}
void sample(const Point &p, LuminaireSamplingRecord &lRec,
const Point2 &sample) const {
lRec.sRec.p = p - m_direction * (2 * m_diskRadius);
lRec.d = m_direction;
lRec.luminaire = this;
lRec.pdf = 1.0f;
lRec.value = m_intensity;
}
void sampleEmission(EmissionRecord &eRec, const Point2 &sample1, const Point2 &sample2) const {
Point2 posOnDisk = squareToDiskConcentric(sample1) * m_diskRadius;
eRec.sRec.p = m_diskOrigin + Frame(m_direction).toWorld(Vector(posOnDisk.x, posOnDisk.y, 0));
eRec.d = m_direction;
eRec.pdfArea = m_invSurfaceArea;
eRec.pdfDir = 1;
eRec.value = m_intensity;
}
void sampleEmissionArea(EmissionRecord &eRec, const Point2 &sample) const {
Point2 posOnDisk = squareToDiskConcentric(sample) * m_diskRadius;
eRec.sRec.p = m_diskOrigin + Frame(m_direction).toWorld(Vector(posOnDisk.x, posOnDisk.y, 0));
eRec.pdfArea = m_invSurfaceArea;
eRec.value = m_intensity;
}
Spectrum sampleEmissionDirection(EmissionRecord &eRec, const Point2 &sample) const {
eRec.d = m_direction;
eRec.pdfDir = 1;
return Spectrum(1.0f);
}
Spectrum evalArea(const EmissionRecord &eRec) const {
return m_intensity;
}
Spectrum evalDirection(const EmissionRecord &eRec) const {
/* Directional luminaire beam is not part of the scene */
return Spectrum(0.0f);
}
void pdfEmission(EmissionRecord &eRec, bool delta) const {
eRec.pdfArea = delta ? 0.0f : m_invSurfaceArea;
eRec.pdfDir = delta ? 1.0f : 0.0f;
eRec.value = m_intensity;
}
std::string toString() const {
std::ostringstream oss;
oss << "DirectionalLuminaire[" << std::endl
<< " name = \"" << m_name << "\"," << std::endl
<< " intensity = " << m_intensity.toString() << "," << std::endl
<< " power = " << getPower().toString() << "," << std::endl
<< " direction = " << m_direction.toString()
<< "]";
return oss.str();
}
MTS_DECLARE_CLASS()
private:
Spectrum m_intensity;
Vector m_direction;
Float m_surfaceArea;
Float m_invSurfaceArea;
Float m_diskRadius;
Point m_diskOrigin;
};
MTS_IMPLEMENT_CLASS_S(DirectionalLuminaire, false, Luminaire)
MTS_EXPORT_PLUGIN(DirectionalLuminaire, "Directional luminaire");
MTS_NAMESPACE_END