96 lines
2.8 KiB
Python
96 lines
2.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy, bl_ui
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from .. import MitsubaAddon
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from extensions_framework.ui import property_group_renderer
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narrowui = 180
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@MitsubaAddon.addon_register_class
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class lamps(bl_ui.properties_data_lamp.DataButtonsPanel, property_group_renderer, bpy.types.Panel):
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bl_label = 'Mitsuba Lamps'
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COMPAT_ENGINES = { MitsubaAddon.BL_IDNAME }
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display_property_groups = [
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( ('lamp',), 'mitsuba_lamp' )
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]
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# Overridden to draw some of blender's lamp controls
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def draw(self, context):
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lamp = context.lamp
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if lamp is not None:
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layout = self.layout
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.prop(lamp, "type", expand=True)
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else:
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layout.prop(lamp, "type", text="")
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split = layout.split()
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col = split.column()
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if lamp.type == 'HEMI':
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layout.prop(lamp.mitsuba_lamp, "envmap_type", text="Type")
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if not(lamp.type == 'HEMI' and
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lamp.mitsuba_lamp.envmap_type == 'envmap'):
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layout.prop(lamp, "color", text="Color")
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else:
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layout.prop(lamp.mitsuba_lamp, "envmap_file", text="HDRI file")
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layout.prop(lamp.mitsuba_lamp, "intensity", text="Intensity")
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layout.prop(lamp.mitsuba_lamp, "samplingWeight", text = "Sampling weight")
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# SPOT LAMP: Blender Properties
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if lamp.type == 'SPOT':
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wide_ui = context.region.width > narrowui
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if wide_ui:
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#col = split.column()
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col=layout.row()
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else:
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col=layout.column()
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col.prop(lamp, "spot_size", text="Size")
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col.prop(lamp, "spot_blend", text="Blend", slider=True)
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col=layout.row()
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col.prop(lamp, "show_cone")
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# AREA LAMP: Blender Properties
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elif lamp.type == 'AREA':
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if wide_ui:
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col=layout.row()
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else:
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col=layout.column()
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col.row().prop(lamp, "shape", expand=True)
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sub = col.column(align=True)
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if (lamp.shape == 'SQUARE'):
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sub.prop(lamp, "size")
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elif (lamp.shape == 'RECTANGLE'):
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sub.prop(lamp, "size", text="Size X")
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sub.prop(lamp, "size_y", text="Size Y")
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elif wide_ui:
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col = split.column()
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if lamp.type == 'HEMI':
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layout.label('Note: these cover the whole sphere')
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