mitsuba/src/bsdfs/phong.cpp

367 lines
13 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/bsdf.h>
#include <mitsuba/render/consttexture.h>
#include <mitsuba/hw/gpuprogram.h>
MTS_NAMESPACE_BEGIN
/**
* Modified Phong model based on the technical report
* "Using the Modified Phong Reflectance Model for Physically Based Rendering"
* by Eric P. Lafortune and Yves D. Willems
*/
class Phong : public BSDF {
public:
Phong(const Properties &props)
: BSDF(props) {
m_diffuseReflectance = new ConstantTexture(
props.getSpectrum("diffuseReflectance", Spectrum(0.5f)));
m_specularReflectance = new ConstantTexture(
props.getSpectrum("specularReflectance", Spectrum(0.2f)));
m_kd = props.getFloat("diffuseAmount", 1.0f);
m_ks = props.getFloat("specularAmount", 1.0f);
m_exponent = props.getFloat("exponent", 10.0f);
m_verifyEnergyConservation = props.getBoolean("verifyEnergyConservation", true);
m_specularSamplingWeight = props.getFloat("specularSamplingWeight", -1);
m_componentCount = 2;
m_type = new unsigned int[m_componentCount];
m_type[0] = EDiffuseReflection | EFrontSide;
m_type[1] = EGlossyReflection | EFrontSide;
m_combinedType = m_type[0] | m_type[1];
m_usesRayDifferentials = false;
}
Phong(Stream *stream, InstanceManager *manager)
: BSDF(stream, manager) {
m_diffuseReflectance = static_cast<Texture *>(manager->getInstance(stream));
m_specularReflectance = static_cast<Texture *>(manager->getInstance(stream));
m_exponent = stream->readFloat();
m_kd = stream->readFloat();
m_ks = stream->readFloat();
m_specularSamplingWeight = stream->readFloat();
m_diffuseSamplingWeight = stream->readFloat();
m_componentCount = 2;
m_type = new unsigned int[m_componentCount];
m_type[0] = EDiffuseReflection | EFrontSide;
m_type[1] = EGlossyReflection | EFrontSide;
m_combinedType = m_type[0] | m_type[1];
m_usesRayDifferentials =
m_diffuseReflectance->usesRayDifferentials() ||
m_specularReflectance->usesRayDifferentials();
}
virtual ~Phong() {
delete[] m_type;
}
void configure() {
BSDF::configure();
if (m_verifyEnergyConservation && (m_kd * m_diffuseReflectance->getMaximum().max()
+ m_ks * m_specularReflectance->getMaximum().max() > 1.0f)) {
Log(EWarn, "Material \"%s\": Energy conservation is potentially violated!", getName().c_str());
Log(EWarn, "Max. diffuse reflectance = %f * %f = %f", m_kd, m_diffuseReflectance->getMaximum().max(), m_kd*m_diffuseReflectance->getMaximum().max());
Log(EWarn, "Max. specular reflectance = %f * %f = %f", m_ks, m_specularReflectance->getMaximum().max(), m_ks*m_specularReflectance->getMaximum().max());
Float normalization = 1/(m_kd * m_diffuseReflectance->getMaximum().max() + m_ks * m_specularReflectance->getMaximum().max());
Log(EWarn, "Reducing the albedo to %.1f%% of the original value to be on the safe side. "
"Specify verifyEnergyConservation=false to prevent this.", normalization * 100);
m_kd *= normalization; m_ks *= normalization;
}
if (m_specularSamplingWeight == -1) {
Float avgDiffReflectance = m_diffuseReflectance->getAverage().average() * m_kd;
Float avgSpecularReflectance = m_specularReflectance->getAverage().average() * m_ks;
m_specularSamplingWeight = avgSpecularReflectance / (avgDiffReflectance + avgSpecularReflectance);
}
m_diffuseSamplingWeight = 1.0f - m_specularSamplingWeight;
}
Spectrum getDiffuseReflectance(const Intersection &its) const {
return m_diffuseReflectance->getValue(its) * m_kd;
}
Spectrum f(const BSDFQueryRecord &bRec) const {
Spectrum result(0.0f);
if (bRec.wi.z <= 0 || bRec.wo.z <= 0)
return result;
bool hasDiffuse = (bRec.typeMask & EDiffuseReflection)
&& (bRec.component == -1 || bRec.component == 0);
bool hasGlossy = (bRec.typeMask & EGlossyReflection)
&& (bRec.component == -1 || bRec.component == 1);
Vector R = Vector(-bRec.wi.x, -bRec.wi.y, bRec.wi.z);
Float alpha = dot(R, bRec.wo);
if (hasGlossy) {
Float specRef;
if (alpha <= 0.0f)
specRef = 0.0f;
else
specRef = (m_exponent + 2) * INV_TWOPI
* std::pow(alpha, m_exponent) * m_ks;
result += m_specularReflectance->getValue(bRec.its) * specRef;
}
if (hasDiffuse)
result += m_diffuseReflectance->getValue(bRec.its) * (INV_PI * m_kd);
return result;
}
inline Float pdfSpec(const BSDFQueryRecord &bRec) const {
Vector R = Vector(-bRec.wi.x, -bRec.wi.y, bRec.wi.z);
Float alpha = dot(R, bRec.wo);
Float specPdf = std::pow(alpha, m_exponent) *
(m_exponent + 1.0f) / (2.0f * M_PI);
if (alpha <= 0)
specPdf = 0;
return specPdf;
}
Float pdf(const BSDFQueryRecord &bRec) const {
bool hasDiffuse = (bRec.typeMask & EDiffuseReflection)
&& (bRec.component == -1 || bRec.component == 0);
bool hasGlossy = (bRec.typeMask & EGlossyReflection)
&& (bRec.component == -1 || bRec.component == 1);
if (bRec.wo.z <= 0 || bRec.wi.z <= 0)
return 0.0f;
if (hasDiffuse && hasGlossy) {
return m_specularSamplingWeight * pdfSpec(bRec) +
m_diffuseSamplingWeight * pdfDiffuse(bRec);
} else if (hasDiffuse) {
return pdfDiffuse(bRec);
} else if (hasGlossy) {
return pdfSpec(bRec);
}
return 0.0f;
}
inline Spectrum sampleSpecular(BSDFQueryRecord &bRec, const Point2 &sample) const {
Vector R = Vector(-bRec.wi.x, -bRec.wi.y, bRec.wi.z);
/* Sample from a Phong lobe centered around (0, 0, 1) */
Float sinAlpha = std::sqrt(1-std::pow(sample.y, 2/(m_exponent + 1)));
Float cosAlpha = std::pow(sample.y, 1/(m_exponent + 1));
Float phi = (2.0f * M_PI) * sample.x;
Vector localDir = Vector(
sinAlpha * std::cos(phi),
sinAlpha * std::sin(phi),
cosAlpha
);
/* Rotate into the correct coordinate system */
bRec.wo = Frame(R).toWorld(localDir);
bRec.sampledComponent = 1;
bRec.sampledType = EGlossyReflection;
if (bRec.wo.z <= 0)
return Spectrum(0.0f);
return f(bRec) / pdf(bRec);
}
inline Float pdfDiffuse(const BSDFQueryRecord &bRec) const {
return Frame::cosTheta(bRec.wo) * INV_PI;
}
inline Spectrum sampleDiffuse(BSDFQueryRecord &bRec, const Point2 &sample) const {
bRec.wo = squareToHemispherePSA(sample);
bRec.sampledComponent = 0;
bRec.sampledType = EDiffuseReflection;
return f(bRec) / pdf(bRec);
}
Spectrum sample(BSDFQueryRecord &bRec, const Point2 &_sample) const {
Point2 sample(_sample);
if (bRec.wi.z <= 0)
return Spectrum(0.0f);
bool enableDiffuse = (bRec.typeMask & EDiffuseReflection)
&& (bRec.component == -1 || bRec.component == 0);
bool enableGlossy = (bRec.typeMask & EGlossyReflection)
&& (bRec.component == -1 || bRec.component == 1);
if (enableDiffuse && enableGlossy) {
if (sample.x <= m_specularSamplingWeight) {
sample.x /= m_specularSamplingWeight;
return sampleSpecular(bRec, sample);
} else {
sample.x = (sample.x - m_specularSamplingWeight)
/ m_diffuseSamplingWeight;
return sampleDiffuse(bRec, sample);
}
} else if (enableDiffuse) {
return sampleDiffuse(bRec, sample);
} else if (enableGlossy) {
return sampleSpecular(bRec, sample);
}
return Spectrum(0.0f);
}
void addChild(const std::string &name, ConfigurableObject *child) {
if (child->getClass()->derivesFrom(MTS_CLASS(Texture)) && name == "diffuseReflectance") {
m_diffuseReflectance = static_cast<Texture *>(child);
m_usesRayDifferentials |= m_diffuseReflectance->usesRayDifferentials();
} else if (child->getClass()->derivesFrom(MTS_CLASS(Texture)) && name == "specularReflectance") {
m_specularReflectance = static_cast<Texture *>(child);
m_usesRayDifferentials |= m_specularReflectance->usesRayDifferentials();
} else {
BSDF::addChild(name, child);
}
}
void serialize(Stream *stream, InstanceManager *manager) const {
BSDF::serialize(stream, manager);
manager->serialize(stream, m_diffuseReflectance.get());
manager->serialize(stream, m_specularReflectance.get());
stream->writeFloat(m_exponent);
stream->writeFloat(m_kd);
stream->writeFloat(m_ks);
stream->writeFloat(m_specularSamplingWeight);
stream->writeFloat(m_diffuseSamplingWeight);
}
Shader *createShader(Renderer *renderer) const;
std::string toString() const {
std::ostringstream oss;
oss << "Phong[" << endl
<< " diffuseReflectance = " << indent(m_diffuseReflectance->toString()) << "," << endl
<< " specularReflectance = " << indent(m_specularReflectance->toString()) << "," << endl
<< " diffuseAmount = " << m_kd << "," << endl
<< " specularAmount = " << m_ks << "," << endl
<< " specularSamplingWeight = " << m_specularSamplingWeight << "," << endl
<< " exponent = " << m_exponent << endl
<< "]";
return oss.str();
}
MTS_DECLARE_CLASS()
private:
ref<Texture> m_diffuseReflectance;
ref<Texture> m_specularReflectance;
Float m_exponent;
Float m_kd, m_ks;
Float m_specularSamplingWeight;
Float m_diffuseSamplingWeight;
bool m_verifyEnergyConservation;
};
// ================ Hardware shader implementation ================
class PhongShader : public Shader {
public:
PhongShader(Renderer *renderer,
const Texture *diffuseColor,
const Texture *specularColor,
Float ks, Float kd,
Float exponent) : Shader(renderer, EBSDFShader),
m_diffuseReflectance(diffuseColor),
m_specularReflectance(specularColor),
m_ks(ks), m_kd(kd),
m_exponent(exponent) {
m_diffuseReflectanceShader = renderer->registerShaderForResource(m_diffuseReflectance.get());
m_specularReflectanceShader = renderer->registerShaderForResource(m_specularReflectance.get());
}
bool isComplete() const {
return m_diffuseReflectanceShader.get() != NULL &&
m_specularReflectanceShader.get() != NULL;
}
void putDependencies(std::vector<Shader *> &deps) {
deps.push_back(m_diffuseReflectanceShader.get());
deps.push_back(m_specularReflectanceShader.get());
}
void cleanup(Renderer *renderer) {
renderer->unregisterShaderForResource(m_diffuseReflectance.get());
renderer->unregisterShaderForResource(m_specularReflectance.get());
}
void generateCode(std::ostringstream &oss,
const std::string &evalName,
const std::vector<std::string> &depNames) const {
oss << "uniform float " << evalName << "_exponent;" << endl
<< "uniform float " << evalName << "_ks;" << endl
<< "uniform float " << evalName << "_kd;" << endl
<< endl
<< "vec3 " << evalName << "(vec2 uv, vec3 wi, vec3 wo) {" << endl
<< " if (wi.z < 0.0 || wo.z < 0.0)" << endl
<< " return vec3(0.0);" << endl
<< " vec3 R = vec3(-wi.x, -wi.y, wi.z);" << endl
<< " float specRef = 0.0, alpha = dot(R, wo);" << endl
<< " if (alpha > 0.0)" << endl
<< " specRef = pow(alpha, " << evalName << "_exponent) * " << endl
<< " (" << evalName << "_exponent + 2) * 0.15915 * " << evalName << "_ks;" << endl
<< " return " << depNames[0] << "(uv) * (0.31831 * " << evalName << "_kd)" << endl
<< " + " << depNames[1] << "(uv) * specRef;" << endl
<< "}" << endl
<< "vec3 " << evalName << "_diffuse(vec2 uv, vec3 wi, vec3 wo) {" << endl
<< " if (wi.z < 0.0 || wo.z < 0.0)" << endl
<< " return vec3(0.0);" << endl
<< " return " << depNames[0] << "(uv) * (0.31831 * " << evalName << "_kd);" << endl
<< "}" << endl;
}
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> &parameterIDs) const {
parameterIDs.push_back(program->getParameterID(evalName + "_exponent"));
parameterIDs.push_back(program->getParameterID(evalName + "_ks"));
parameterIDs.push_back(program->getParameterID(evalName + "_kd"));
}
void bind(GPUProgram *program, const std::vector<int> &parameterIDs, int &textureUnitOffset) const {
program->setParameter(parameterIDs[0], m_exponent);
program->setParameter(parameterIDs[1], m_ks);
program->setParameter(parameterIDs[2], m_kd);
}
MTS_DECLARE_CLASS()
private:
ref<const Texture> m_diffuseReflectance;
ref<const Texture> m_specularReflectance;
ref<Shader> m_diffuseReflectanceShader;
ref<Shader> m_specularReflectanceShader;
Float m_ks, m_kd;
Float m_exponent;
};
Shader *Phong::createShader(Renderer *renderer) const {
return new PhongShader(renderer, m_diffuseReflectance.get(),
m_specularReflectance.get(), m_ks, m_kd, m_exponent);
}
MTS_IMPLEMENT_CLASS(PhongShader, false, Shader)
MTS_IMPLEMENT_CLASS_S(Phong, false, BSDF)
MTS_EXPORT_PLUGIN(Phong, "Modified Phong BRDF");
MTS_NAMESPACE_END