62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the MIT Open Source License, for details please see license.txt or the website
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* http://www.opensource.org/licenses/mit-license.php
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*
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*/
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#ifndef _DAE_ERROR_HANDLER_
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#define _DAE_ERROR_HANDLER_
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#include <memory>
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#include <dae/daeTypes.h>
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/**
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* The @c daeErrorHandler class is a plugin that allows the use to overwrite how error and warning
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* messages get handled in the client application. An example of this would be a class that reports
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* the message to a gui front end instead of just printing on stdout.
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*/
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class DLLSPEC daeErrorHandler {
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public:
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/**
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* Constructor.
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*/
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daeErrorHandler();
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/**
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* Destructor.
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*/
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virtual ~daeErrorHandler();
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/**
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* This function is called when there is an error and a string needs to be sent to the user.
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* You must overwrite this function in your plugin.
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* @param msg Error message.
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*/
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virtual void handleError( daeString msg ) = 0;
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/**
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* This function is called when there is a warning and a string needs to be sent to the user.
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* You must overwrite this function in your plugin.
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* @param msg Warning message.
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*/
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virtual void handleWarning( daeString msg ) = 0;
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/**
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* Sets the daeErrorHandler to the one specified.
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* @param eh The new daeErrorHandler to use. Passing in NULL results in the default plugin being used.
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*/
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static void setErrorHandler( daeErrorHandler *eh );
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/**
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* Returns the current daeErrorHandlerPlugin. A program has one globally-accessible
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* daeErrorHandler active at a time.
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* @return The current daeErrorHandler.
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*/
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static daeErrorHandler *get();
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private:
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static daeErrorHandler *_instance;
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static std::auto_ptr<daeErrorHandler> _defaultInstance;
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};
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#endif
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