46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
mitsuba (0.1.3-1) unstable; urgency=low
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This is mainly a bugfix release to address a serious regression in the
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material system. Other notable changes are:
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* Imported scenes now store relative paths
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* OBJ importing works on Windows
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* Realtime preview (OpenGL + RTRT) fixed for point sources
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* The anisotropic Ward BRDF is now supported in the preview
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* Faster texture loading
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* The renderer now has a testcase framework similar to JUnit
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-- Wenzel Jakob <wenzel@cs.cornell.edu> Wed, 8 Sep 2010 09:59:00 -0400
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mitsuba (0.1.2-1) unstable; urgency=low
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* Numerous bugfixes
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* Vastly improved COLLADA importer
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* Basic user interface for running the importer
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* Support for environment sources in the realtime preview
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* When pressing the stop button while rendering, the partially rendered
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scene now remains on the screen. Pressing the stop button a second time
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switches back to the realtime preview.
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* The user interface now has a fallback mode when the graphics card
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is lacking some required OpenGL features.
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* Create default cameras/lightsources if none are specified in a scene
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* Support for drag & drop in the user interface
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* The Mitsuba user interface now also doubles as an EXR viewer / tonemapper.
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Drag an EXR file onto the UI or open it using the File menu, and the image
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opens in a new tab. Afterwards, it is possible to export the image as a tonemapped
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8-bit PNG image.
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* The realtime preview now has a 'force diffuse' feature to improve
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convergence in scenes with lots of glossy materials.
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* Two different navigation modes can now be chosen in the program settings
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* New material types: composite, difftrans, transparent, mask.
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* ldrtexture: support for loading BMP and TGA images.
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* Switch to Xerces-C++ 3
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-- Wenzel Jakob <wenzel@cs.cornell.edu> Fri, 3 Sep 2010 17:16:03 -0400
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mitsuba (0.1.1-1) unstable; urgency=low
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* Initial release
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-- Wenzel Jakob <wenzel@cs.cornell.edu> Sat, 17 Jul 2010 23:56:03 -0400
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