80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__PREVIEW_H)
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#define __PREVIEW_H
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#include <mitsuba/render/vpl.h>
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MTS_NAMESPACE_BEGIN
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/**
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* Preview worker - can be used to render a quick preview of a scene
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* (illuminated by a VPL). The implementation uses coherent ray tracing
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* when compiled in single precision and SSE is available.
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*/
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class MTS_EXPORT_RENDER PreviewWorker : public WorkProcessor {
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public:
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inline PreviewWorker(int blockSize, Point cameraO, Vector cameraTL,
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Vector cameraDx, Vector cameraDy, const VPL &vpl, Float minDist, bool coherent,
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bool diffuseSources, bool diffuseReceivers, Float backgroundScale)
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: m_blockSize(blockSize), m_cameraO(cameraO), m_cameraTL(cameraTL),
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m_cameraDx(cameraDx), m_cameraDy(cameraDy), m_vpl(vpl),
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m_minDist(minDist), m_coherent(coherent), m_diffuseSources(diffuseSources),
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m_diffuseReceivers(diffuseReceivers), m_backgroundScale(backgroundScale) {
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}
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void processIncoherent(const WorkUnit *workUnit, WorkResult *workResult,
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const bool &stop);
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void processCoherent(const WorkUnit *workUnit, WorkResult *workResult,
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const bool &stop);
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/* WorkProcessor interface */
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ref<WorkUnit> createWorkUnit() const;
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ref<WorkResult> createWorkResult() const;
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void prepare();
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void process(const WorkUnit *workUnit, WorkResult *workResult,
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const bool &stop);
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void serialize(Stream *stream, InstanceManager *manager) const;
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ref<WorkProcessor> clone() const;
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MTS_DECLARE_CLASS()
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protected:
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virtual ~PreviewWorker() { }
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private:
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ref<Scene> m_scene;
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ref<Camera> m_camera;
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ref<ShapeKDTree> m_kdtree;
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int m_blockSize;
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Point m_cameraO;
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Vector m_cameraTL;
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Vector m_cameraDx;
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Vector m_cameraDy;
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const VPL &m_vpl;
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Float m_minDist;
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const std::vector<const Shape *> *m_shapes;
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bool m_coherent;
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bool m_diffuseSources, m_diffuseReceivers;
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Float m_backgroundScale;
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};
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MTS_NAMESPACE_END
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#endif /* __PREVIEW_H */
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