mitsuba/src/libhw/wglrenderer.cpp

80 lines
2.1 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2012 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/hw/wglrenderer.h>
MTS_NAMESPACE_BEGIN
WGLRenderer::WGLRenderer(WGLSession *session)
: GLRenderer(session) {
}
WGLRenderer::~WGLRenderer() {
if (m_initialized)
shutdown();
}
void WGLRenderer::init(Device *device, Renderer *other) {
WGLDevice *wglDevice = static_cast<WGLDevice *>(device);
if (m_session == NULL) {
Log(EDebug, "Using an existing WGL context");
m_context = wglGetCurrentContext();
if (m_context == NULL)
Log(EError, "Unable to retrieve the current WGL context!");
m_borrowed = true;
} else {
/* Create a GL context */
Log(EDebug, "Initializing WGL renderer");
m_context = wglCreateContext(wglDevice->getDeviceContext());
if (other != NULL) {
Assert(other->getClass() == m_theClass);
if (wglShareLists(m_context,
static_cast<WGLRenderer *>(other)->m_context) != TRUE)
Log(EError, "Unable to set up context sharing: %s",
lastErrorText().c_str());
}
device->makeCurrent(this);
m_borrowed = false;
}
GLRenderer::init(device);
m_initialized = true;
}
void WGLRenderer::shutdown() {
GLRenderer::shutdown();
if (!m_borrowed) {
Log(EDebug, "Shutting down WGL Renderer");
wglDeleteContext(m_context);
}
m_initialized = false;
}
void *WGLRenderer::lookupExtension(const std::string &name) const {
return (void *) wglGetProcAddress(name.c_str());
}
MTS_IMPLEMENT_CLASS(WGLRenderer, true, GLRenderer)
MTS_NAMESPACE_END