mitsuba/data/blender/mitsuba/ui/textures/__init__.py

91 lines
2.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy, bl_ui
from extensions_framework.ui import property_group_renderer
from ... import MitsubaAddon
@MitsubaAddon.addon_register_class
class TEXTURE_PT_context_texture_mts(bl_ui.properties_texture.TextureButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = { MitsubaAddon.BL_IDNAME }
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
if not hasattr(context, "texture_slot"):
return False
return ((context.material or context.world or context.lamp or context.brush or context.texture)
and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
slot = context.texture_slot
node = context.texture_node
space = context.space_data
tex = context.texture
idblock = bl_ui.properties_texture.context_tex_datablock(context)
tex_collection = space.pin_id is None and type(idblock) != bpy.types.Brush and not node
if tex_collection:
row = layout.row()
row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2)
col = row.column(align=True)
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
split = layout.split(percentage=1)
col = split.column()
if tex_collection:
col.template_ID(idblock, "active_texture", new="texture.new")
elif node:
col.template_ID(node, "texture", new="texture.new")
elif idblock:
col.template_ID(idblock, "texture", new="texture.new")
if space.pin_id:
col.template_ID(space, "pin_id")
col = split.column()
class mitsuba_texture_base(bl_ui.properties_texture.TextureButtonsPanel, property_group_renderer):
'''
This is the base class for all Mitsuba texture sub-panels.
'''
COMPAT_ENGINES = { MitsubaAddon.BL_IDNAME }
MTS_COMPAT = set()
@classmethod
def poll(cls, context):
'''
Only show panel if mitsuba_texture.type in MTS_COMPAT
'''
tex = context.texture
return tex and \
(context.scene.render.engine in cls.COMPAT_ENGINES) and \
context.texture.mitsuba_texture.type in cls.MTS_COMPAT