mitsuba/tools/windows/include/colladadom/1.4/dom/domPhysics_scene.h

244 lines
8.0 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the MIT Open Source License, for details please see license.txt or the website
* http://www.opensource.org/licenses/mit-license.php
*
*/
#ifndef __domPhysics_scene_h__
#define __domPhysics_scene_h__
#include <dae/daeDocument.h>
#include <dom/domTypes.h>
#include <dom/domElements.h>
#include <dom/domAsset.h>
#include <dom/domInstance_force_field.h>
#include <dom/domInstance_physics_model.h>
#include <dom/domTechnique.h>
#include <dom/domExtra.h>
#include <dom/domTargetableFloat3.h>
#include <dom/domTargetableFloat.h>
class DAE;
class domPhysics_scene : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_SCENE; }
static daeInt ID() { return 793; }
virtual daeInt typeID() const { return ID(); }
public:
class domTechnique_common;
typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
/**
* The technique_common element specifies the physics_scene information for
* the common profile which all COLLADA implementations need to support.
*/
class domTechnique_common : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; }
static daeInt ID() { return 794; }
virtual daeInt typeID() const { return ID(); }
protected: // Elements
/**
* The gravity vector to use for the physics_scene. @see domGravity
*/
domTargetableFloat3Ref elemGravity;
/**
* The time_step for the physics_scene. @see domTime_step
*/
domTargetableFloatRef elemTime_step;
public: //Accessors and Mutators
/**
* Gets the gravity element.
* @return a daeSmartRef to the gravity element.
*/
const domTargetableFloat3Ref getGravity() const { return elemGravity; }
/**
* Gets the time_step element.
* @return a daeSmartRef to the time_step element.
*/
const domTargetableFloatRef getTime_step() const { return elemTime_step; }
protected:
/**
* Constructor
*/
domTechnique_common(DAE& dae) : daeElement(dae), elemGravity(), elemTime_step() {}
/**
* Destructor
*/
virtual ~domTechnique_common() {}
/**
* Overloaded assignment operator
*/
virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
/**
* The id attribute is a text string containing the unique identifier of
* this element. This value must be unique within the instance document.
* Optional attribute.
*/
xsID attrId;
/**
* The name attribute is the text string name of this element. Optional attribute.
*/
xsNCName attrName;
protected: // Elements
/**
* The physics_scene element may contain an asset element. @see domAsset
*/
domAssetRef elemAsset;
/**
* There may be any number of instance_force_field elements. @see domInstance_force_field
*/
domInstance_force_field_Array elemInstance_force_field_array;
/**
* There may be any number of instance_physics_model elements. @see domInstance_physics_model
*/
domInstance_physics_model_Array elemInstance_physics_model_array;
/**
* The technique_common element specifies the physics_scene information for
* the common profile which all COLLADA implementations need to support.
* @see domTechnique_common
*/
domTechnique_commonRef elemTechnique_common;
/**
* This element may contain any number of non-common profile techniques.
* @see domTechnique
*/
domTechnique_Array elemTechnique_array;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the name attribute.
* @return Returns a xsNCName of the name attribute.
*/
xsNCName getName() const { return attrName; }
/**
* Sets the name attribute.
* @param atName The new value for the name attribute.
*/
void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the instance_force_field element array.
* @return Returns a reference to the array of instance_force_field elements.
*/
domInstance_force_field_Array &getInstance_force_field_array() { return elemInstance_force_field_array; }
/**
* Gets the instance_force_field element array.
* @return Returns a constant reference to the array of instance_force_field elements.
*/
const domInstance_force_field_Array &getInstance_force_field_array() const { return elemInstance_force_field_array; }
/**
* Gets the instance_physics_model element array.
* @return Returns a reference to the array of instance_physics_model elements.
*/
domInstance_physics_model_Array &getInstance_physics_model_array() { return elemInstance_physics_model_array; }
/**
* Gets the instance_physics_model element array.
* @return Returns a constant reference to the array of instance_physics_model elements.
*/
const domInstance_physics_model_Array &getInstance_physics_model_array() const { return elemInstance_physics_model_array; }
/**
* Gets the technique_common element.
* @return a daeSmartRef to the technique_common element.
*/
const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
/**
* Gets the technique element array.
* @return Returns a reference to the array of technique elements.
*/
domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
/**
* Gets the technique element array.
* @return Returns a constant reference to the array of technique elements.
*/
const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domPhysics_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemInstance_force_field_array(), elemInstance_physics_model_array(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domPhysics_scene() {}
/**
* Overloaded assignment operator
*/
virtual domPhysics_scene &operator=( const domPhysics_scene &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
#endif