244 lines
8.0 KiB
C++
244 lines
8.0 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the MIT Open Source License, for details please see license.txt or the website
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* http://www.opensource.org/licenses/mit-license.php
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*
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*/
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#ifndef __domPhysics_scene_h__
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#define __domPhysics_scene_h__
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#include <dae/daeDocument.h>
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#include <dom/domTypes.h>
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#include <dom/domElements.h>
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#include <dom/domAsset.h>
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#include <dom/domInstance_force_field.h>
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#include <dom/domInstance_physics_model.h>
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#include <dom/domTechnique.h>
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#include <dom/domExtra.h>
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#include <dom/domTargetableFloat3.h>
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#include <dom/domTargetableFloat.h>
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class DAE;
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class domPhysics_scene : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_SCENE; }
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static daeInt ID() { return 793; }
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virtual daeInt typeID() const { return ID(); }
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public:
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class domTechnique_common;
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typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
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typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
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/**
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* The technique_common element specifies the physics_scene information for
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* the common profile which all COLLADA implementations need to support.
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*/
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class domTechnique_common : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; }
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static daeInt ID() { return 794; }
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virtual daeInt typeID() const { return ID(); }
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protected: // Elements
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/**
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* The gravity vector to use for the physics_scene. @see domGravity
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*/
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domTargetableFloat3Ref elemGravity;
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/**
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* The time_step for the physics_scene. @see domTime_step
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*/
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domTargetableFloatRef elemTime_step;
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public: //Accessors and Mutators
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/**
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* Gets the gravity element.
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* @return a daeSmartRef to the gravity element.
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*/
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const domTargetableFloat3Ref getGravity() const { return elemGravity; }
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/**
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* Gets the time_step element.
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* @return a daeSmartRef to the time_step element.
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*/
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const domTargetableFloatRef getTime_step() const { return elemTime_step; }
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protected:
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/**
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* Constructor
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*/
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domTechnique_common(DAE& dae) : daeElement(dae), elemGravity(), elemTime_step() {}
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/**
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* Destructor
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*/
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virtual ~domTechnique_common() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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protected: // Attributes
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/**
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* The id attribute is a text string containing the unique identifier of
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* this element. This value must be unique within the instance document.
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* Optional attribute.
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*/
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xsID attrId;
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/**
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* The name attribute is the text string name of this element. Optional attribute.
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*/
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xsNCName attrName;
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protected: // Elements
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/**
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* The physics_scene element may contain an asset element. @see domAsset
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*/
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domAssetRef elemAsset;
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/**
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* There may be any number of instance_force_field elements. @see domInstance_force_field
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*/
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domInstance_force_field_Array elemInstance_force_field_array;
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/**
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* There may be any number of instance_physics_model elements. @see domInstance_physics_model
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*/
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domInstance_physics_model_Array elemInstance_physics_model_array;
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/**
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* The technique_common element specifies the physics_scene information for
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* the common profile which all COLLADA implementations need to support.
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* @see domTechnique_common
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*/
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domTechnique_commonRef elemTechnique_common;
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/**
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* This element may contain any number of non-common profile techniques.
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* @see domTechnique
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*/
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domTechnique_Array elemTechnique_array;
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/**
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* The extra element may appear any number of times. @see domExtra
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*/
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domExtra_Array elemExtra_array;
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public: //Accessors and Mutators
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/**
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* Gets the id attribute.
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* @return Returns a xsID of the id attribute.
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*/
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xsID getId() const { return attrId; }
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/**
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* Sets the id attribute.
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* @param atId The new value for the id attribute.
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*/
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void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
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if( _document != NULL ) _document->changeElementID( this, attrId );
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}
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/**
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* Gets the name attribute.
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* @return Returns a xsNCName of the name attribute.
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*/
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xsNCName getName() const { return attrName; }
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/**
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* Sets the name attribute.
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* @param atName The new value for the name attribute.
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*/
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void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
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/**
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* Gets the asset element.
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* @return a daeSmartRef to the asset element.
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*/
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const domAssetRef getAsset() const { return elemAsset; }
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/**
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* Gets the instance_force_field element array.
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* @return Returns a reference to the array of instance_force_field elements.
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*/
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domInstance_force_field_Array &getInstance_force_field_array() { return elemInstance_force_field_array; }
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/**
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* Gets the instance_force_field element array.
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* @return Returns a constant reference to the array of instance_force_field elements.
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*/
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const domInstance_force_field_Array &getInstance_force_field_array() const { return elemInstance_force_field_array; }
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/**
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* Gets the instance_physics_model element array.
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* @return Returns a reference to the array of instance_physics_model elements.
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*/
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domInstance_physics_model_Array &getInstance_physics_model_array() { return elemInstance_physics_model_array; }
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/**
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* Gets the instance_physics_model element array.
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* @return Returns a constant reference to the array of instance_physics_model elements.
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*/
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const domInstance_physics_model_Array &getInstance_physics_model_array() const { return elemInstance_physics_model_array; }
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/**
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* Gets the technique_common element.
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* @return a daeSmartRef to the technique_common element.
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*/
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const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
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/**
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* Gets the technique element array.
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* @return Returns a reference to the array of technique elements.
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*/
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domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
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/**
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* Gets the technique element array.
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* @return Returns a constant reference to the array of technique elements.
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*/
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const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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protected:
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/**
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* Constructor
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*/
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domPhysics_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemInstance_force_field_array(), elemInstance_physics_model_array(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domPhysics_scene() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domPhysics_scene &operator=( const domPhysics_scene &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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#endif
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