mitsuba/include/mitsuba/hw/nsglrenderer.h

66 lines
1.6 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2012 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__MITSUBA_HW_NSGLRENDERER_H_)
#define __MITSUBA_HW_NSGLRENDERER_H_
#include <mitsuba/hw/glrenderer.h>
#include <mitsuba/hw/nsgldevice.h>
#ifdef __OBJC__
#include <Cocoa/Cocoa.h>
#endif
MTS_NAMESPACE_BEGIN
/** \brief A MacOS X (NSGL) OpenGL Renderer
* \ingroup libhw
*/
class MTS_EXPORT_HW NSGLRenderer : public GLRenderer {
public:
/// Create a new renderer
NSGLRenderer(NSGLSession *session);
/// Initialize the renderer
void init(Device *device, Renderer *other = NULL);
/// Shut the renderer down
void shutdown();
/// Return the rendering context
inline void *getContext() { return m_context; }
MTS_DECLARE_CLASS()
protected:
/// Virtual destructor
virtual ~NSGLRenderer();
/// Lookup an OpenGL extension
void *lookupExtension(const std::string &name) const;
private:
#ifdef __OBJC__
NSOpenGLContext *m_context;
#else
void *m_context;
#endif
};
MTS_NAMESPACE_END
#endif /* __MITSUBA_HW_NSGLRENDERER_H_ */