66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2012 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__MITSUBA_HW_NSGLRENDERER_H_)
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#define __MITSUBA_HW_NSGLRENDERER_H_
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#include <mitsuba/hw/glrenderer.h>
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#include <mitsuba/hw/nsgldevice.h>
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#ifdef __OBJC__
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#include <Cocoa/Cocoa.h>
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#endif
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MTS_NAMESPACE_BEGIN
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/** \brief A MacOS X (NSGL) OpenGL Renderer
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* \ingroup libhw
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*/
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class MTS_EXPORT_HW NSGLRenderer : public GLRenderer {
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public:
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/// Create a new renderer
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NSGLRenderer(NSGLSession *session);
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/// Initialize the renderer
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void init(Device *device, Renderer *other = NULL);
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/// Shut the renderer down
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void shutdown();
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/// Return the rendering context
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inline void *getContext() { return m_context; }
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MTS_DECLARE_CLASS()
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protected:
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/// Virtual destructor
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virtual ~NSGLRenderer();
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/// Lookup an OpenGL extension
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void *lookupExtension(const std::string &name) const;
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private:
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#ifdef __OBJC__
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NSOpenGLContext *m_context;
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#else
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void *m_context;
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#endif
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};
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MTS_NAMESPACE_END
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#endif /* __MITSUBA_HW_NSGLRENDERER_H_ */
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