mitsuba/include/mitsuba/render/photon.h

147 lines
4.5 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2014 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__MITSUBA_RENDER_PHOTON_H_)
#define __MITSUBA_RENDER_PHOTON_H_
#include <mitsuba/core/serialization.h>
#include <mitsuba/core/kdtree.h>
/**
* \brief Should Mitsuba use a left-balanced photon map?
*
* This saves some memory, but at a noticeable cost in query
* performance. The default is to build an unbalanced
* photon map using the sliding midpoint rule.
*/
#define MTS_PHOTONMAP_LEFT_BALANCED 0
MTS_NAMESPACE_BEGIN
/// Internal data record used by \ref Photon
struct PhotonData {
#if defined(SINGLE_PRECISION) && SPECTRUM_SAMPLES == 3
uint8_t power[4]; //!< Photon power stored in Greg Ward's RGBE format
#else
Spectrum power; //!< Accurate spectral photon power representation
#endif
uint8_t theta; //!< Discretized photon direction (\a theta component)
uint8_t phi; //!< Discretized photon direction (\a phi component)
uint8_t thetaN; //!< Discretized surface normal (\a theta component)
uint8_t phiN; //!< Discretized surface normal (\a phi component)
uint16_t depth; //!< Photon depth (number of preceding interactions)
};
/** \brief Memory-efficient photon representation for use with
* \ref PointKDTree
*
* \ingroup librender
* \sa PhotonMap
*/
struct MTS_EXPORT_RENDER Photon :
#if MTS_PHOTONMAP_LEFT_BALANCED == 1
public LeftBalancedKDNode<Point, PhotonData> {
#else
public SimpleKDNode<Point, PhotonData> {
#endif
friend class PhotonMap;
public:
/// Dummy constructor
inline Photon() { }
/// Construct from a photon interaction
Photon(const Point &pos, const Normal &normal,
const Vector &dir, const Spectrum &power,
uint16_t depth);
/// Unserialize from a binary data stream
Photon(Stream *stream);
/// @}
// ======================================================================
/// Return the depth (in # of interactions)
inline int getDepth() const {
return data.depth;
}
/**
* Convert the photon direction from quantized spherical coordinates
* to a floating point vector value. Precomputation idea based on
* Jensen's implementation.
*/
inline Vector getDirection() const {
return Vector(
m_cosPhi[data.phi] * m_sinTheta[data.theta],
m_sinPhi[data.phi] * m_sinTheta[data.theta],
m_cosTheta[data.theta]
);
}
/**
* Convert the normal direction from quantized spherical coordinates
* to a floating point vector value.
*/
inline Normal getNormal() const {
return Normal(
m_cosPhi[data.phiN] * m_sinTheta[data.thetaN],
m_sinPhi[data.phiN] * m_sinTheta[data.thetaN],
m_cosTheta[data.thetaN]
);
}
/// Convert the photon power from RGBE to floating point
inline Spectrum getPower() const {
#if defined(SINGLE_PRECISION) && SPECTRUM_SAMPLES == 3
Spectrum result;
result.fromRGBE(data.power);
return result;
#else
return data.power;
#endif
}
/// Serialize to a binary data stream
void serialize(Stream *stream) const;
/// Return a string representation (for debugging)
std::string toString() const;
protected:
// ======================================================================
/// @{ \name Precomputed lookup tables
// ======================================================================
static Float m_cosTheta[256];
static Float m_sinTheta[256];
static Float m_cosPhi[256];
static Float m_sinPhi[256];
static Float m_expTable[256];
static bool m_precompTableReady;
/// @}
// ======================================================================
/// Initialize the precomputed lookup tables
static bool createPrecompTables();
};
MTS_NAMESPACE_END
#endif /* __MITSUBA_RENDER_PHOTON_H_ */