\newpage \subsection{Emitters} \label{sec:emitters} Mitsuba supports a wide range of emitters/light sources, which can be classified into two main categories: emitters which are located somewhere within the scene, and emitters that \emph{surround} the scene to simulate a distant environment. An overview of the available types is shown below: \begin{figure}[h!] \centering \includegraphics[width=15.5cm]{images/emitter_overview.pdf} \caption{ Schematic overview of the most important emitters in Mitsuba. The arrows indicate the directional distribution of light. } \end{figure} \newpage Generally, light sources are specified as children of the \code{<scene>} element; for instance, the following snippet instantiates a point light emitter that illuminates a sphere. \begin{xml} <scene version=$\MtsVer$> <emitter type="point"> <spectrum name="intensity" value="1"/> <point name="position" x="0" y="0" z="-2"/> </emitter> <shape type="sphere"/> </scene> \end{xml} An exception to this are \emph{area lights}, which turn a geometric object into a light source. These are specified as children of the corresponding \code{<shape>} element. \begin{xml} <scene version=$\MtsVer$> <shape type="sphere"> <emitter type="area"> <spectrum name="radiance" value="1"/> </emitter> </shape> </scene> \end{xml} Note the parameter names used to specify the light source power, which reflect the different associated physical units.