/* This file is part of Mitsuba, a physically based rendering system. Copyright (c) 2007-2014 by Wenzel Jakob and others. Mitsuba is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License Version 3 as published by the Free Software Foundation. Mitsuba is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include MTS_NAMESPACE_BEGIN RenderJob::RenderJob(const std::string &threadName, Scene *scene, RenderQueue *queue, int sceneResID, int sensorResID, int samplerResID, bool threadIsCritical, bool interactive) : Thread(threadName), m_scene(scene), m_queue(queue), m_interactive(interactive) { /* Optional: bring the process down when this thread crashes */ setCritical(threadIsCritical); m_queue->addJob(this); ref sched = Scheduler::getInstance(); ref sensor = m_scene->getSensor(); ref sampler = m_scene->getSampler(); /* Register the scene with the scheduler if needed */ if (sceneResID == -1) { m_sceneResID = sched->registerResource(m_scene); m_ownsSceneResource = true; } else { m_sceneResID = sceneResID; m_ownsSceneResource = false; } /* Register the sensor with the scheduler if needed */ if (sensorResID == -1) { m_sensorResID = sched->registerResource(sensor); m_ownsSensorResource = true; } else { m_sensorResID = sensorResID; m_ownsSensorResource = false; } /* Register the sampler with the scheduler if needed */ if (samplerResID == -1) { /* Create a sampler instance for every core */ std::vector samplers(sched->getCoreCount()); for (size_t i=0; igetCoreCount(); ++i) { ref clonedSampler = sampler->clone(); clonedSampler->incRef(); samplers[i] = clonedSampler.get(); } m_samplerResID = sched->registerMultiResource(samplers); for (size_t i=0; igetCoreCount(); ++i) samplers[i]->decRef(); m_ownsSamplerResource = true; } else { m_samplerResID = samplerResID; m_ownsSamplerResource = false; } m_cancelled = false; } RenderJob::~RenderJob() { Scheduler *sched = Scheduler::getInstance(); if (m_ownsSceneResource) sched->unregisterResource(m_sceneResID); if (m_ownsSamplerResource) sched->unregisterResource(m_samplerResID); if (m_ownsSensorResource) sched->unregisterResource(m_sensorResID); } void RenderJob::run() { ref film = m_scene->getFilm(); ref sampler = m_scene->getSampler(); m_cancelled = false; try { m_scene->getFilm()->setDestinationFile(m_scene->getDestinationFile(), m_scene->getBlockSize()); if (!m_scene->preprocess(m_queue, this, m_sceneResID, m_sensorResID, m_samplerResID)) { m_cancelled = true; Log(EWarn, "Preprocessing of scene \"%s\" did not complete successfully!", m_scene->getSourceFile().filename().string().c_str()); } if (!m_cancelled) { if (!m_scene->render(m_queue, this, m_sceneResID, m_sensorResID, m_samplerResID)) { m_cancelled = true; Log(EWarn, "Rendering of scene \"%s\" did not complete successfully!", m_scene->getSourceFile().filename().string().c_str()); } Log(EInfo, "Render time: %s", timeString(m_queue->getRenderTime(this), true).c_str()); m_scene->postprocess(m_queue, this, m_sceneResID, m_sensorResID, m_samplerResID); } } catch (const std::exception &ex) { Log(EWarn, "Rendering of scene \"%s\" did not complete successfully, caught exception: %s", m_scene->getSourceFile().filename().string().c_str(), ex.what()); m_cancelled = true; } m_queue->removeJob(this, m_cancelled); } MTS_IMPLEMENT_CLASS(RenderJob, false, Thread) MTS_NAMESPACE_END