<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build" ToolsVersion="4.0"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{BA3C2621-9FB1-4348-9059-AFC8CCAB25E9}</ProjectGuid> <RootNamespace>mitsuba</RootNamespace> <Keyword>MakeFileProj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/> </ImportGroup> <PropertyGroup Label="UserMacros"/> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</IntDir> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win32-debug.py</NMakeBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win32-debug.py -c && scons --parallelize --cfg=build\config-msvc2010-win32-debug.py</NMakeReBuildCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win32-debug.py -c</NMakeCleanCommandLine> <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\dist\mtsgui.exe</NMakeOutput> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions> <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath> <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes> <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath> <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</IntDir> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win32.py</NMakeBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win32.py -c && scons --parallelize --cfg=build\config-msvc2010-win32.py</NMakeReBuildCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win32.py -c</NMakeCleanCommandLine> <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\dist\mtsgui.exe</NMakeOutput> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;SINGLE_PRECISION;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions> <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath> <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes> <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath> <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Debug\</IntDir> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win64-debug.py</NMakeBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win64-debug.py -c && scons --parallelize --cfg=build\config-msvc2010-win64-debug.py</NMakeReBuildCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win64-debug.py -c</NMakeCleanCommandLine> <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\dist\mtsgui.exe</NMakeOutput> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions> <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath> <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes> <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath> <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Release\</IntDir> <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win64.py</NMakeBuildCommandLine> <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win64.py -c && scons --parallelize --cfg=build\config-msvc2010-win64.py</NMakeReBuildCommandLine> <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cd .. && scons --parallelize --cfg=build\config-msvc2010-win64.py -c</NMakeCleanCommandLine> <NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\dist\mtsgui.exe</NMakeOutput> <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;SINGLE_PRECISION;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions> <NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath> <NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes> <NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath> <NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies> </PropertyGroup> <ItemDefinitionGroup> </ItemDefinitionGroup> <ItemGroup Label="Filters"> <Filter Include="Header Files"> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> </Filter> <Filter Include="Source Files"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> </ItemGroup> <ItemGroup Label="Header Files"> <ClInclude Include="..\.\src\bsdfs\ior.h"> </ClInclude> <ClInclude Include="..\.\src\bsdfs\irawan.h"> </ClInclude> <ClInclude Include="..\.\src\bsdfs\microfacet.h"> </ClInclude> <ClInclude Include="..\.\src\converter\converter.h"> </ClInclude> <ClInclude Include="..\.\src\films\banner.h"> </ClInclude> <ClInclude Include="..\.\src\integrators\misc\irrcache_proc.h"> </ClInclude> <ClInclude Include="..\.\src\integrators\path\ptracer_proc.h"> </ClInclude> <ClInclude Include="..\.\src\integrators\photonmapper\bre.h"> </ClInclude> <ClInclude Include="..\.\src\libhw\vera14_dsc.h"> </ClInclude> <ClInclude Include="..\.\src\libhw\vera14_png.h"> </ClInclude> <ClInclude Include="..\.\src\libhw\veramono14_dsc.h"> </ClInclude> <ClInclude Include="..\.\src\libhw\veramono14_png.h"> </ClInclude> <ClInclude Include="..\.\src\libpython\base.h"> </ClInclude> <ClInclude Include="..\.\src\luminaires\sun.h"> </ClInclude> <ClInclude Include="..\.\src\medium\materials.h"> </ClInclude> <ClInclude Include="..\.\src\medium\maxexp.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\aboutdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\acknowledgmentdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\addserverdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\common.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\glwidget.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\importdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\loaddlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\locateresourcedlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\logwidget.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\mainwindow.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\preview.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\previewsettingsdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\previewsettingsdlg_cocoa.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\preview_proc.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\programsettingsdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\rendersettingsdlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\save.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\sceneimporter.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\sceneinfodlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\sceneloader.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\server.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\tabbar.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\updatedlg.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\upgrade.h"> </ClInclude> <ClInclude Include="..\.\src\mtsgui\xmltreemodel.h"> </ClInclude> <ClInclude Include="..\.\src\phase\microflake_fiber.h"> </ClInclude> <ClInclude Include="..\.\src\shapes\hair.h"> </ClInclude> <ClInclude Include="..\.\src\shapes\instance.h"> </ClInclude> <ClInclude Include="..\.\src\shapes\shapegroup.h"> </ClInclude> <ClInclude Include="..\.\src\subsurface\irrproc.h"> </ClInclude> <ClInclude Include="..\.\src\subsurface\irrtree.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\bidir\rsampler.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\aabb.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\aabb_sse.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\appender.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\atomic.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\bitmap.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\brent.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\bsphere.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\chisquare.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\class.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\cobject.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\constants.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\cstream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\formatter.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\frame.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\fresolver.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\fstream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\fwd.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\getopt.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\kdtree.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\lock.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\logger.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\lrucache.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\matrix.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\matrix.inl"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\mempool.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\mmap.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\mstream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\netobject.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\normal.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\object.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\octree.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\pdf.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\platform.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\plugin.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\point.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\properties.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\quad.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\quat.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\random.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\ray.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\ref.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\sched.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\sched_remote.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\serialization.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\sfcurve.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\shvector.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\spectrum.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\spline.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\sse.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\sshstream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\sstream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\statistics.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\stl.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\stream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\thread.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\timer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\tls.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\transform.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\triangle.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\util.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\vector.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\version.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\wavelet.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\core\zstream.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\basicshader.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\device.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\font.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\glgeometry.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\glprogram.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\glrenderer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\glsync.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\gltexture.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\glxdevice.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\glxrenderer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\gpugeometry.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\gpuprogram.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\gpusync.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\gputexture.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\nsgldevice.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\nsglkeys.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\nsglrenderer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\nsglsession.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\renderer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\session.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\viewer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\vpl.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\wgldevice.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\wglrenderer.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\wglsession.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\x11device.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\hw\x11session.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\mitsuba.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\bsdf.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\camera.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\common.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\film.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\fwd.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\gatherproc.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\gkdtree.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\imageblock.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\imageproc.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\integrator.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\irrcache.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\luminaire.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\medium.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\mipmap.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\mipmap3d.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\noise.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\particleproc.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\phase.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\photon.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\photonmap.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\preview.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\range.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\records.inl"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\rectwu.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\renderjob.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\renderproc.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\renderqueue.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\rfilter.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\sahkdtree3.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\sampler.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\scene.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\scenehandler.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\shader.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\shape.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\skdtree.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\spiral.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\subsurface.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\testcase.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\texture.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\track.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\triaccel.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\triaccel_sse.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\trimesh.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\util.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\volume.h"> </ClInclude> <ClInclude Include="..\.\include\mitsuba\render\vpl.h"> </ClInclude> </ItemGroup> <ItemGroup Label="Source Files"> <ClCompile Include="..\.\src\bsdfs\bump.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\coating.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\conductor.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\dielectric.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\difftrans.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\diffuse.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\dipolebrdf.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\hk.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\irawan.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\mask.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\mixturebsdf.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\phong.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\plastic.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\roughcoating.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\roughconductor.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\roughdielectric.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\roughdiffuse.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\roughplastic.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\sssbrdf.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\twosided.cpp"> </ClCompile> <ClCompile Include="..\.\src\bsdfs\ward.cpp"> </ClCompile> <ClCompile Include="..\.\src\cameras\environment.cpp"> </ClCompile> <ClCompile Include="..\.\src\cameras\orthographic.cpp"> </ClCompile> <ClCompile Include="..\.\src\cameras\perspective.cpp"> </ClCompile> <ClCompile Include="..\.\src\converter\collada.cpp"> </ClCompile> <ClCompile Include="..\.\src\converter\converter.cpp"> </ClCompile> <ClCompile Include="..\.\src\converter\mtsimport.cpp"> </ClCompile> <ClCompile Include="..\.\src\converter\obj.cpp"> </ClCompile> <ClCompile Include="..\.\src\films\exrfilm.cpp"> </ClCompile> <ClCompile Include="..\.\src\films\mfilm.cpp"> </ClCompile> <ClCompile Include="..\.\src\films\pngfilm.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\direct\direct.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\misc\errctrl.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\misc\irrcache.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\misc\irrcache_proc.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\path\path.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\path\ptracer.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\path\ptracer_proc.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\path\volpath.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\path\volpath_simple.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\photonmapper\bre.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\photonmapper\photonmapper.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\photonmapper\ppm.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\photonmapper\sppm.cpp"> </ClCompile> <ClCompile Include="..\.\src\integrators\vpl\vpl.cpp"> </ClCompile> <ClCompile Include="..\.\src\libbidir\rsampler.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\aabb.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\appender.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\bitmap.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\brent.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\chisquare.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\class.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\cstream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\formatter.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\fresolver.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\fstream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\getopt.c"> </ClCompile> <ClCompile Include="..\.\src\libcore\lock.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\logger.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\mmap.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\mstream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\object.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\platform_win32.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\plugin.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\properties.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\quad.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\random.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\sched.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\sched_remote.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\serialization.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\shvector.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\spectrum.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\spline.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\sshstream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\sstream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\statistics.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\stream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\thread.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\timer.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\transform.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\triangle.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\util.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\wavelet.cpp"> </ClCompile> <ClCompile Include="..\.\src\libcore\zstream.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\basicshader.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\device.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\font.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\glgeometry.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\glprogram.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\glrenderer.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\glsync.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\gltexture.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\glxdevice.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\glxrenderer.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\gpugeometry.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\gpuprogram.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\gpusync.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\gputexture.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\renderer.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\session.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\viewer.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\vpl.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\wgldevice.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\wglrenderer.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\wglsession.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\x11device.cpp"> </ClCompile> <ClCompile Include="..\.\src\libhw\x11session.cpp"> </ClCompile> <ClCompile Include="..\.\src\libpython\core.cpp"> </ClCompile> <ClCompile Include="..\.\src\libpython\render.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\bsdf.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\camera.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\common.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\film.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\gatherproc.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\imageblock.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\imageproc.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\integrator.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\intersection.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\irrcache.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\luminaire.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\medium.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\mipmap.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\mipmap3d.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\noise.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\particleproc.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\phase.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\photon.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\photonmap.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\preview.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\rectwu.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\renderjob.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\renderproc.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\renderqueue.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\rfilter.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\sampler.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\scene.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\scenehandler.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\shader.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\shape.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\skdtree.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\subsurface.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\testcase.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\texture.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\track.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\trimesh.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\util.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\volume.cpp"> </ClCompile> <ClCompile Include="..\.\src\librender\vpl.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\area.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\collimated.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\constant.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\directional.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\envmap.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\point.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\sky.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\spot.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\sun.cpp"> </ClCompile> <ClCompile Include="..\.\src\luminaires\sunsky.cpp"> </ClCompile> <ClCompile Include="..\.\src\medium\heterogeneous.cpp"> </ClCompile> <ClCompile Include="..\.\src\medium\homogeneous.cpp"> </ClCompile> <ClCompile Include="..\.\src\mitsuba\mitsuba.cpp"> </ClCompile> <ClCompile Include="..\.\src\mitsuba\mtssrv.cpp"> </ClCompile> <ClCompile Include="..\.\src\mitsuba\mtsutil.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\aboutdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\acknowledgmentdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\addserverdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\glwidget.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\importdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\loaddlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\locateresourcedlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\logwidget.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\main.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\mainwindow.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\preview.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\previewsettingsdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\previewsettingsdlg_cocoa.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\preview_proc.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\programsettingsdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\rendersettingsdlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\save.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\sceneimporter.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\sceneinfodlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\sceneloader.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\server.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\symlinks_auth.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\symlinks_install.c"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\tabbar.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\updatedlg.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\upgrade.cpp"> </ClCompile> <ClCompile Include="..\.\src\mtsgui\xmltreemodel.cpp"> </ClCompile> <ClCompile Include="..\.\src\phase\hg.cpp"> </ClCompile> <ClCompile Include="..\.\src\phase\isotropic.cpp"> </ClCompile> <ClCompile Include="..\.\src\phase\kkay.cpp"> </ClCompile> <ClCompile Include="..\.\src\phase\microflake.cpp"> </ClCompile> <ClCompile Include="..\.\src\phase\mixturephase.cpp"> </ClCompile> <ClCompile Include="..\.\src\phase\rayleigh.cpp"> </ClCompile> <ClCompile Include="..\.\src\rfilters\box.cpp"> </ClCompile> <ClCompile Include="..\.\src\rfilters\catmullrom.cpp"> </ClCompile> <ClCompile Include="..\.\src\rfilters\gaussian.cpp"> </ClCompile> <ClCompile Include="..\.\src\rfilters\mitchell.cpp"> </ClCompile> <ClCompile Include="..\.\src\rfilters\wsinc.cpp"> </ClCompile> <ClCompile Include="..\.\src\samplers\halton.cpp"> </ClCompile> <ClCompile Include="..\.\src\samplers\hammersley.cpp"> </ClCompile> <ClCompile Include="..\.\src\samplers\independent.cpp"> </ClCompile> <ClCompile Include="..\.\src\samplers\ldsampler.cpp"> </ClCompile> <ClCompile Include="..\.\src\samplers\stratified.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\animatedinstance.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\cylinder.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\hair.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\instance.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\obj.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\ply\ply.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\ply\ply_parser.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\serialized.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\shapegroup.cpp"> </ClCompile> <ClCompile Include="..\.\src\shapes\sphere.cpp"> </ClCompile> <ClCompile Include="..\.\src\subsurface\adipole.cpp"> </ClCompile> <ClCompile Include="..\.\src\subsurface\dipole.cpp"> </ClCompile> <ClCompile Include="..\.\src\subsurface\irrproc.cpp"> </ClCompile> <ClCompile Include="..\.\src\subsurface\irrtree.cpp"> </ClCompile> <ClCompile Include="..\.\src\subsurface\marschner.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_chisquare.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_kd.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_la.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_quad.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_samplers.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_sh.cpp"> </ClCompile> <ClCompile Include="..\.\src\tests\test_spectrum.cpp"> </ClCompile> <ClCompile Include="..\.\src\textures\bitmap.cpp"> </ClCompile> <ClCompile Include="..\.\src\textures\checkerboard.cpp"> </ClCompile> <ClCompile Include="..\.\src\textures\gridtexture.cpp"> </ClCompile> <ClCompile Include="..\.\src\textures\scale.cpp"> </ClCompile> <ClCompile Include="..\.\src\textures\vertexcolors.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\addimages.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\cylclip.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\joinrgb.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\kdbench.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\tonemap.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\ttest.cpp"> </ClCompile> <ClCompile Include="..\.\src\utils\uflakefit.cpp"> </ClCompile> <ClCompile Include="..\.\src\volume\constvolume.cpp"> </ClCompile> <ClCompile Include="..\.\src\volume\gridvolume.cpp"> </ClCompile> <ClCompile Include="..\.\src\volume\hgridvolume.cpp"> </ClCompile> <ClCompile Include="..\.\src\volume\volcache.cpp"> </ClCompile> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>