Uses the fact that boost::filesystem::path v3 uses wchar_t on Windows, which
is binary-compatible with the internal representation of QString (unicode16).
Not all the code paths have been tested yet, particularly in mtsgui.
In boost::filesystem v3 paths on windows are natively Unicode. This avoids
unnecessary encoding conversions by using the internal native representation of
boost::filesystem::path
- primitive clipping is now more paranoid about roundoff errors
- significantly improved the kd-tree benchmark "kdbench"
- fixed a parallelization-related bug in the kd-tree builder
- fixed some remaining floating point issues in the min-max binning code
- completely moved TriMesh over to a more compact SoA representation
- the OpenGL renderer now sends smaller packets of geometry to the GPU, which
helps keep the operating system more responsive (NVidia drivers didn't like
the previous behavior much).
- Switched vectors classes to templates
- Moved most path handling over to boost_filesystem
- Nicer include file structure
- Better documentation for libcore
- Doxygen support
- Vector/Point/etc. data structures are now unitialized by default!