Wenzel Jakob
0013e696f7
fixed some accuracy issues
2010-10-24 14:14:12 +02:00
Wenzel Jakob
c747d91263
cleanups
2010-10-24 00:35:14 +02:00
Wenzel Jakob
0e1534e863
the hair primitive works, made shadow ray intersections faster
2010-10-24 00:22:44 +02:00
Wenzel Jakob
589398f61a
hair primitive compiles again
2010-10-23 21:54:11 +02:00
Wenzel Jakob
aede861fb3
work on hair primitive
2010-10-22 21:42:16 +02:00
Wenzel Jakob
1fe416408f
env map bugfix, cleanups
2010-10-22 19:49:47 +02:00
Wenzel Jakob
58eb27730f
added clipping for cylinders
2010-10-22 19:13:45 +02:00
Wenzel Jakob
5f66ca6157
work on the clipping code
2010-10-21 10:28:55 +02:00
Wenzel Jakob
cf5ebdbe38
msvc2010 compilation fixes
2010-10-20 13:16:57 -07:00
Wenzel Jakob
00c1c6d941
cylinder-plane intersection code
2010-10-20 03:47:13 +02:00
Wenzel Jakob
55f5b23553
better initial bounds for the volume occupied by a cylinder
2010-10-20 03:07:06 +02:00
Wenzel Jakob
a4db1bb008
treat PLY files as binary streams -- otherwise some won't parse on windows
2010-10-19 20:07:23 +02:00
Wenzel Jakob
ed05b2920c
complain when loading OBJs containing n-gons
2010-10-19 19:40:27 +02:00
Wenzel Jakob
fe0a6317df
windows compilation fixes, part 4
2010-10-18 17:22:54 -07:00
Wenzel Jakob
4a32ffedde
bugfixes, primitive clipping for cylinders
2010-10-19 00:05:02 +02:00
Wenzel Jakob
69dd286edc
cylinders work again
2010-10-18 22:59:07 +02:00
Wenzel Jakob
e77e1096de
sphere works again, initial support for coherent RT with non-tri shapes
2010-10-18 19:20:20 +02:00
Wenzel Jakob
c42f31751d
slimmed down the shape interface
2010-10-17 00:08:55 +02:00
Wenzel Jakob
1be325172e
merged with Steve's miter hair changes
2010-10-16 16:06:23 +02:00
Wenzel Jakob
d6e0638ceb
bugfixes
2010-10-16 02:03:38 +02:00
Wenzel Jakob
d788010885
committed a number of accumulated architectural changes (see body for details)
...
- primitive clipping is now more paranoid about roundoff errors
- significantly improved the kd-tree benchmark "kdbench"
- fixed a parallelization-related bug in the kd-tree builder
- fixed some remaining floating point issues in the min-max binning code
- completely moved TriMesh over to a more compact SoA representation
- the OpenGL renderer now sends smaller packets of geometry to the GPU, which
helps keep the operating system more responsive (NVidia drivers didn't like
the previous behavior much).
2010-10-16 00:33:32 +02:00
Wenzel Jakob
84cff419f8
build better trees
2010-10-11 14:20:20 -04:00
Wenzel Jakob
e0a1720581
compilation fixes
2010-10-11 14:00:14 -04:00
Wenzel Jakob
ac4fa10d5d
nicer statistics
2010-10-11 19:48:52 +02:00
Wenzel Jakob
42a075135c
extension to make the PLY loader handle some files extended by blender
2010-10-07 19:14:09 +02:00
Wenzel Jakob
5da46517da
the initial clustering step works
2010-10-06 02:27:20 +02:00
Wenzel Jakob
f16d3bd0c9
support rotations
2010-09-30 22:59:53 +02:00
Wenzel Jakob
ec8e49616d
libply support for tim's files
2010-09-30 22:20:00 +02:00
Wenzel Jakob
5ee46b1f47
compilation fixes for OSX, added some boost files
2010-09-29 18:06:18 +02:00
Wenzel Jakob
4bb5e8c3d6
vertex color and PLY loading support
2010-09-28 19:47:16 +02:00
Wenzel Jakob
46dcdc4100
work on sutherland-hodgman, allow to set log level to errors only
2010-09-16 02:30:47 +02:00
Wenzel Jakob
7ecd3a5e73
updated nvidia suppressions file for valgrind, fixed path resolution error in mitsuba.cpp
2010-09-13 21:35:46 +02:00
Wenzel Jakob
a5035b6b10
partial rewrite part 2, the project now fully compiles again
2010-09-13 21:19:04 +02:00
Wenzel Jakob
8e7fdb48dc
Partial rewrite, part 1. Does not fully compile yet
...
- Switched vectors classes to templates
- Moved most path handling over to boost_filesystem
- Nicer include file structure
- Better documentation for libcore
- Doxygen support
- Vector/Point/etc. data structures are now unitialized by default!
2010-09-10 03:14:48 +02:00
Wenzel Jakob
a8b1d882ef
nicer geometry debug messages
2010-09-08 11:32:58 +02:00
Wenzel Jakob
e7d808d6e7
fix an apparent portability issue regarding std::isstream between OSX and Linux
2010-09-08 10:36:30 +02:00
Wenzel Jakob
234e1a724d
merged with the main branch
2010-09-08 10:21:36 +02:00
Steve Marschner
ced3b423e4
merged with main branch from repository
2010-09-07 16:53:39 +02:00
Steve Marschner
bab8d27301
fix for duplicated final vertex bug
2010-09-07 16:49:35 +02:00
Wenzel Jakob
92a627986f
better path handling
2010-09-05 21:51:30 +02:00
Wenzel Jakob
0f1158c678
added copyright headers to all relevant source files
2010-09-02 23:41:20 +02:00
Wenzel Jakob
dc8aed1aaf
merged with main branch
2010-09-02 22:39:27 +02:00
Wenzel Jakob
995810faaf
do sphere & cylinder intersections in double precision
2010-09-02 22:32:33 +02:00
Wenzel Jakob
8c0e6e3d18
committed miter hair segment code from Steve
2010-09-01 22:41:59 +02:00
Wenzel Jakob
723e8d951f
fixed obj serialization issues
2010-08-27 15:33:22 +02:00
Wenzel Jakob
b49340d02a
win32 importer bugfixes
2010-08-26 17:05:13 +02:00
Wenzel Jakob
76e6ac6322
mtsimport now works with OBJs
2010-08-20 00:45:52 +02:00
Wenzel Jakob
5745233216
merged with main branch
2010-08-19 09:15:03 +02:00
Wenzel Jakob
4228002df0
generate a proper AABB for the hair compound shape
2010-08-18 23:49:04 +02:00
Wenzel Jakob
9f9275aab0
import diffuse reflectances
2010-08-18 19:15:40 +02:00
Wenzel Jakob
9fed7118bf
better obj parsing & gui scene saving support
...
- do a better job at parsing OBJs with multiple objects
- correctly save XML scenes when there is no integrator or sampler
2010-08-18 17:28:27 +02:00
Wenzel Jakob
be412e8313
Accumulated changes since the v.0.1.1. release
...
* constant.cpp, src/libhw/vpl.cpp: Support for image environment
sources and spot lights in the real-time preview.
* mitsuba.cpp: Ability to run the 'mitsuba' execubable in arbitrary
locations on OSX while ensuring that it still finds all plugins etc.
* mtsimport: COLLADA importer support for ambient lights and 'polylist' meshes.
* scene.cpp: Create a default camera when none is specified in the XML file.
* constant.cpp, src/libhw/vpl.cpp: Support for rendering constant environment
sources in the real-time preview.
* glwidget.cpp, mainwindow.cpp: Support for Drag & Drop
* glwidget.cpp, mainwindow.cpp: The Mitsuba user interface now also
doubles as an EXR viewer / tonemapper. Drag an EXR file onto the
UI or open it using the File menu, and the image opens in a new
tab. Afterwards, it is possible to export the image as a tonemapped
8-bit PNG image.
2010-08-10 02:34:58 +02:00
Wenzel Jakob
08b1861c4d
Initial import of Mitsuba version 0.1.1
...
Unfortunately, no history for the existing files could be imported from
the previous SVN repository (it is mixed with as-of-yet unpublished research).
2010-08-09 19:38:37 +02:00