Commit Graph

51 Commits (08e6f4cd6ae0d5f2a797a54c4f8dd811b0bd43be)

Author SHA1 Message Date
Wenzel Jakob 511568c846 decided to rename 'atransform' back to 'transform'. added renderings by Geoffrey Irving to demonstrate the instance plugin (with permission) 2013-01-28 19:56:45 -05:00
Wenzel Jakob 3881f295d8 added a convenience wrapper to permit direct animation of every type of shape without having to declare instances etc 2012-11-03 02:46:32 -04:00
Wenzel Jakob efe33e9212 OCD: remove trailing spaces from all files 2012-10-20 14:04:13 -04:00
Wenzel Jakob 0fff79af57 OBJ loader robustness improvements 2012-10-17 18:39:53 -04:00
Wenzel Jakob 527b661280 collada + obj importer robustness improvements 2012-10-08 21:40:37 -04:00
Wenzel Jakob 15ca0811a0 fixed a few boost::filesystem string issues 2012-09-27 23:00:45 -07:00
Wenzel Jakob 35da602d4e The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week. 2012-09-27 12:43:51 -04:00
Wenzel Jakob cdf9b2c517 flip normals vertically in OBJ files 2012-03-03 12:33:06 -05:00
Wenzel Jakob 45d3be5ec5 rough plastic documentation is done.. 2011-09-17 21:28:43 -04:00
Wenzel Jakob 94ea62495c documentation updates, finished the disk shape 2011-09-14 16:07:02 -04:00
Wenzel Jakob a42d5d620a trimesh generation for rectangle, better trimesh generation for sphere 2011-09-14 01:24:58 -04:00
Wenzel Jakob 7264fc329b further shape documentation 2011-08-23 03:47:37 -04:00
Wenzel Jakob 9cf5f001e7 python binding improvements 2011-08-20 17:09:59 -04:00
Wenzel Jakob 8659d8aa50 removed some unused variables 2011-08-15 19:11:44 -04:00
Wenzel Jakob bd3291fad0 reverting back to Boost::Filesystem v2, since not all platforms provide v3 yet 2011-07-27 17:11:57 +02:00
Wenzel Jakob eae8cc74f7 fixed boost::filesystem v3 port, further tweaks on the sunsky model 2011-07-26 23:44:53 +02:00
Wenzel Jakob 1141eb87e3 port to boost::fileystem v3, some adjustments to the sky luminaire 2011-07-26 21:05:43 +02:00
Wenzel Jakob f7f10c0000 bugfixes to the importer 2011-07-19 04:49:35 +02:00
Wenzel Jakob d7f913de38 minor bugfixes 2011-07-15 10:11:29 +02:00
Wenzel Jakob b203e2079b removed many win64 compilation warnings 2011-04-30 12:54:56 -07:00
Wenzel Jakob c511567250 partial merge with the -ctrewrite branch 2011-04-21 01:12:08 +02:00
Wenzel Jakob 10fad3b341 header changes 2011-04-14 15:15:59 +02:00
Wenzel Jakob 89e7b71df1 bugfixes 2011-03-11 20:58:58 +01:00
Wenzel Jakob 62cb0f64b1 medium-related changes 2011-03-09 19:06:01 +01:00
Wenzel Jakob 02764afe0d more cleanups 2011-03-09 13:34:26 +01:00
Wenzel Jakob 9e922042c3 further tweaks 2011-03-09 10:53:41 +01:00
Wenzel Jakob 48ae1f3eae A batch of changes that have piled up:
- Cleaner build system organization (1 SConscript file per directory instead
  of a single huge file)
- Robustness improvements to the KD-tree construction code (now does a better
  job at handling degenerate triangles)
- Switched to an epsilon-free KD-tree traversal loop using Havran's T_{AB}^rec
  algorithm
- Generalization of the KD-tree construction code (now supports plugging in
  arbitrary tree construction heuristics)
- Addition of some utility code (LRU cache, adaptive Gauss-Lobatto
  quadrature, etc.)
- Generic dense matrix class that supports arbitrary dimensions
- Pixel traversal within image blocks now uses a space-filling curve
  ordering
- Added support for several noise functions from PBRT
- Cleanups of various top-level interfaces (Luminaires, Phase functions,
  BSDFs, Participating media, etc.)
- Robustness improvements to the participating media code (faster + now
  does a better job at dielectric boundaries)
- Added a basic tonemapping utility (can be invoked via mtsutil)
2011-02-03 09:15:25 +01:00
Wenzel Jakob 5dcf9d8380 a few bugfixes for the OBJ loader (regarding unsuccessful material imports and incorrect object names) 2011-01-06 19:31:45 +01:00
Wenzel Jakob 55ba3887bd moved the re-centering feature to the OBJ loader, where it makes more sense 2010-12-08 11:35:56 +01:00
Wenzel Jakob 2131a1b2d0 re-centering feature 2010-12-08 10:44:47 +01:00
Wenzel Jakob 8037292e44 bugfix for the bugfix 2010-11-30 19:16:19 +01:00
Wenzel Jakob 2d21bd45e2 bugfixes in the OBJ parser 2010-11-30 18:57:20 +01:00
Wenzel Jakob 2131bdb817 initial support for computing shading normals with a specifiable angle cutoff, switched to Thuermer-Wuethrich-style smooth normal computation 2010-11-25 20:40:28 +01:00
Wenzel Jakob 0815910bc8 OBJ parser improvements (now handles output from Rhino) 2010-11-24 11:00:30 +01:00
Wenzel Jakob ed05b2920c complain when loading OBJs containing n-gons 2010-10-19 19:40:27 +02:00
Wenzel Jakob c42f31751d slimmed down the shape interface 2010-10-17 00:08:55 +02:00
Wenzel Jakob d6e0638ceb bugfixes 2010-10-16 02:03:38 +02:00
Wenzel Jakob d788010885 committed a number of accumulated architectural changes (see body for details)
- primitive clipping is now more paranoid about roundoff errors
- significantly improved the kd-tree benchmark "kdbench"
- fixed a parallelization-related bug in the kd-tree builder
- fixed some remaining floating point issues in the min-max binning code
- completely moved TriMesh over to a more compact SoA representation
- the OpenGL renderer now sends smaller packets of geometry to the GPU, which
  helps keep the operating system more responsive (NVidia drivers didn't like
  the previous behavior much).
2010-10-16 00:33:32 +02:00
Wenzel Jakob 4bb5e8c3d6 vertex color and PLY loading support 2010-09-28 19:47:16 +02:00
Wenzel Jakob 46dcdc4100 work on sutherland-hodgman, allow to set log level to errors only 2010-09-16 02:30:47 +02:00
Wenzel Jakob 7ecd3a5e73 updated nvidia suppressions file for valgrind, fixed path resolution error in mitsuba.cpp 2010-09-13 21:35:46 +02:00
Wenzel Jakob a5035b6b10 partial rewrite part 2, the project now fully compiles again 2010-09-13 21:19:04 +02:00
Wenzel Jakob 8e7fdb48dc Partial rewrite, part 1. Does not fully compile yet
- Switched vectors classes to templates
- Moved most path handling over to boost_filesystem
- Nicer include file structure
- Better documentation for libcore
- Doxygen support
- Vector/Point/etc. data structures are now unitialized by default!
2010-09-10 03:14:48 +02:00
Wenzel Jakob 92a627986f better path handling 2010-09-05 21:51:30 +02:00
Wenzel Jakob 0f1158c678 added copyright headers to all relevant source files 2010-09-02 23:41:20 +02:00
Wenzel Jakob 723e8d951f fixed obj serialization issues 2010-08-27 15:33:22 +02:00
Wenzel Jakob b49340d02a win32 importer bugfixes 2010-08-26 17:05:13 +02:00
Wenzel Jakob 76e6ac6322 mtsimport now works with OBJs 2010-08-20 00:45:52 +02:00
Wenzel Jakob 9f9275aab0 import diffuse reflectances 2010-08-18 19:15:40 +02:00
Wenzel Jakob 9fed7118bf better obj parsing & gui scene saving support
- do a better job at parsing OBJs with multiple objects
- correctly save XML scenes when there is no integrator or sampler
2010-08-18 17:28:27 +02:00