the octree-class is now completely lock-free (using atomic exchange operations)
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2db91b43f9
commit
fbfe3e395d
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@ -20,10 +20,50 @@
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#define __OCTREE_H
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#include <mitsuba/mitsuba.h>
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#include <mitsuba/core/aabb.h>
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#include <mitsuba/core/octree.h>
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#include <mitsuba/core/atomic.h>
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MTS_NAMESPACE_BEGIN
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/**
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* \brief Implements a lock-free singly linked list.
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*/
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template <typename T> class LockFreeList {
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public:
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struct ListItem {
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T value;
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ListItem *next;
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inline ListItem(const T &value) :
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value(value), next(NULL) { }
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};
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inline LockFreeList() : m_head(NULL) {}
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~LockFreeList() {
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ListItem *cur = m_head;
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while (cur) {
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ListItem *next = cur->next;
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delete cur;
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cur = next;
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}
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}
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inline const ListItem *head() const {
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return m_head;
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}
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void append(const T &value) {
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ListItem *item = new ListItem(value);
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ListItem **cur = &m_head;
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while (!atomicCompareAndExchangePtr<ListItem>(cur, item, NULL))
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cur = &((*cur)->next);
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}
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private:
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ListItem *m_head;
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};
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/**
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* \brief Generic multiple-reference octree.
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*
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@ -67,29 +107,34 @@ private:
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struct OctreeNode {
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public:
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OctreeNode() {
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pthread_rwlock_init(&lock, NULL);
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for (int i=0; i<8; ++i)
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children[i] = NULL;
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}
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~OctreeNode() {
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pthread_rwlock_destroy(&lock);
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for (int i=0; i<8; ++i) {
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if (children[i])
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delete children[i];
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}
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}
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inline void readLock() const { pthread_rwlock_rdlock(&lock); }
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inline void readUnlock() const { pthread_rwlock_unlock(&lock); }
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inline void writeLock() { pthread_rwlock_wrlock(&lock); }
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inline void writeUnlock() { pthread_rwlock_unlock(&lock); }
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OctreeNode *children[8];
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mutable pthread_rwlock_t lock;
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std::vector<T> data;
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LockFreeList<T> data;
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};
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/// Return the AABB for a child of the specified index
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inline AABB childBounds(int child, const AABB &nodeAABB, const Point ¢er) const {
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AABB childAABB;
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childAABB.min.x = (child & 4) ? center.x : nodeAABB.min.x;
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childAABB.max.x = (child & 4) ? nodeAABB.max.x : center.x;
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childAABB.min.y = (child & 2) ? center.y : nodeAABB.min.y;
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childAABB.max.y = (child & 2) ? nodeAABB.max.y : center.y;
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childAABB.min.z = (child & 1) ? center.z : nodeAABB.min.z;
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childAABB.max.z = (child & 1) ? nodeAABB.max.z : center.z;
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return childAABB;
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}
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void insert(OctreeNode *node, const AABB &nodeAABB, const T &value,
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const AABB &coverage, Float diag2, int depth) {
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/* Add the data item to the current octree node if the max. tree
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@ -97,51 +142,32 @@ private:
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than the current node size */
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if (depth == m_maxDepth ||
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(nodeAABB.getExtents().lengthSquared() < diag2)) {
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node->writeLock();
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node->data.push_back(value);
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node->writeUnlock();
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node->data.append(value);
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return;
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}
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/* Otherwise: test for overlap */
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const Point center = nodeAABB.getCenter();
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bool over[8];
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AABB childAABB;
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over[0] = over[1] = over[2] = over[3] = (coverage.min.x <= center.x);
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over[4] = over[5] = over[6] = over[7] = (coverage.max.x > center.x);
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over[0] &= (coverage.min.y <= center.y);
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over[1] &= (coverage.min.y <= center.y);
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over[4] &= (coverage.min.y <= center.y);
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over[5] &= (coverage.min.y <= center.y);
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over[2] &= (coverage.max.y > center.y);
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over[3] &= (coverage.max.y > center.y);
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over[6] &= (coverage.max.y > center.y);
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over[7] &= (coverage.max.y > center.y);
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over[0] &= (coverage.min.z <= center.z);
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over[2] &= (coverage.min.z <= center.z);
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over[4] &= (coverage.min.z <= center.z);
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over[6] &= (coverage.min.z <= center.z);
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over[1] &= (coverage.max.z > center.z);
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over[3] &= (coverage.max.z > center.z);
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over[5] &= (coverage.max.z > center.z);
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over[7] &= (coverage.max.z > center.z);
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/* Otherwise: test for overlap */
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bool x[2] = { coverage.min.x <= center.x, coverage.max.x > center.x };
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bool y[2] = { coverage.min.y <= center.y, coverage.max.y > center.y };
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bool z[2] = { coverage.min.z <= center.z, coverage.max.z > center.z };
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bool over[8] = { x[0] & y[0] & z[0], x[0] & y[0] & z[1],
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x[0] & y[1] & z[0], x[0] & y[1] & z[1],
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x[1] & y[0] & z[0], x[1] & y[0] & z[1],
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x[1] & y[1] & z[0], x[1] & y[1] & z[1] };
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/* Recurse */
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for (int child=0; child<8; ++child) {
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if (!over[child])
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continue;
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if (!node->children[child]) {
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node->writeLock();
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node->children[child] = new OctreeNode();
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node->writeUnlock();
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OctreeNode *newNode = new OctreeNode();
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if (!atomicCompareAndExchangePtr<OctreeNode>(&node->children[child], newNode, NULL))
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delete newNode;
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}
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childAABB.min.x = (child & 4) ? center.x : nodeAABB.min.x;
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childAABB.max.x = (child & 4) ? nodeAABB.max.x : center.x;
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childAABB.min.y = (child & 2) ? center.y : nodeAABB.min.y;
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childAABB.max.y = (child & 2) ? nodeAABB.max.y : center.y;
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childAABB.min.z = (child & 1) ? center.z : nodeAABB.min.z;
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childAABB.max.z = (child & 1) ? nodeAABB.max.z : center.z;
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const AABB childAABB(childBounds(child, nodeAABB, center));
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insert(node->children[child], childAABB,
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value, coverage, diag2, depth+1);
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}
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@ -152,25 +178,20 @@ private:
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const AABB &nodeAABB, const Point &p, Functor &functor) const {
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const Point center = nodeAABB.getCenter();
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node->readLock();
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for (size_t i=0; i<node->data.size(); ++i)
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functor(node->data[i]);
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const typename LockFreeList<T>::ListItem *item = node->data.head();
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while (item) {
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functor(item->value);
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item = item->next;
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}
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int child = (p.x > center.x ? 4 : 0)
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+ (p.y > center.y ? 2 : 0)
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+ (p.z > center.z ? 1 : 0);
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OctreeNode *childNode = node->children[child];
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node->readUnlock();
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if (childNode) {
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AABB childAABB;
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childAABB.min.x = (child & 4) ? center.x : nodeAABB.min.x;
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childAABB.max.x = (child & 4) ? nodeAABB.max.x : center.x;
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childAABB.min.y = (child & 2) ? center.y : nodeAABB.min.y;
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childAABB.max.y = (child & 2) ? nodeAABB.max.y : center.y;
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childAABB.min.z = (child & 1) ? center.z : nodeAABB.min.z;
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childAABB.max.z = (child & 1) ? nodeAABB.max.z : center.z;
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const AABB childAABB(childBounds(child, nodeAABB, center));
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lookup(node->children[child], childAABB, p, functor);
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}
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}
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@ -180,22 +201,16 @@ private:
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Functor &functor) {
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const Point center = nodeAABB.getCenter();
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node->readLock();
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for (size_t i=0; i<node->data.size(); ++i)
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functor(node->data[i]);
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node->readUnlock();
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const typename LockFreeList<T>::ListItem *item = node->data.head();
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while (item) {
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functor(item->value);
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item = item->next;
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}
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// Potential for much optimization..
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for (int child=0; child<8; ++child) {
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if (node->children[child]) {
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AABB childAABB;
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childAABB.min.x = (child & 4) ? center.x : nodeAABB.min.x;
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childAABB.max.x = (child & 4) ? nodeAABB.max.x : center.x;
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childAABB.min.y = (child & 2) ? center.y : nodeAABB.min.y;
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childAABB.max.y = (child & 2) ? nodeAABB.max.y : center.y;
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childAABB.min.z = (child & 1) ? center.z : nodeAABB.min.z;
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childAABB.max.z = (child & 1) ? nodeAABB.max.z : center.z;
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const AABB childAABB(childBounds(child, nodeAABB, center));
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if (childAABB.overlaps(sphere))
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searchSphere(node->children[child], childAABB, sphere, functor);
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}
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