checkerboard bugfix

metadata
Wenzel Jakob 2010-11-13 01:53:52 +01:00
parent fd68671dbc
commit e1fb65b170
1 changed files with 28 additions and 28 deletions

View File

@ -29,29 +29,29 @@ MTS_NAMESPACE_BEGIN
class Checkerboard : public Texture2D { class Checkerboard : public Texture2D {
public: public:
Checkerboard(const Properties &props) : Texture2D(props) { Checkerboard(const Properties &props) : Texture2D(props) {
m_brightColor.g = props.getSpectrum("brightReflectance", Spectrum(.4f)); m_brightColor = props.getSpectrum("brightColor", Spectrum(.4f));
m_darkColor.g = props.getSpectrum("darkReflectance", Spectrum(.2f)); m_darkColor = props.getSpectrum("darkColor", Spectrum(.2f));
} }
Checkerboard(Stream *stream, InstanceManager *manager) Checkerboard(Stream *stream, InstanceManager *manager)
: Texture2D(stream, manager) { : Texture2D(stream, manager) {
m_brightColor.g = Spectrum(stream); m_brightColor = Spectrum(stream);
m_darkColor.g = Spectrum(stream); m_darkColor = Spectrum(stream);
} }
void serialize(Stream *stream, InstanceManager *manager) const { void serialize(Stream *stream, InstanceManager *manager) const {
Texture2D::serialize(stream, manager); Texture2D::serialize(stream, manager);
m_brightColor.g.serialize(stream); m_brightColor.serialize(stream);
m_darkColor.g.serialize(stream); m_darkColor.serialize(stream);
} }
inline Spectrum getValue(const Point2 &uv) const { inline Spectrum getValue(const Point2 &uv) const {
int x = 2*(((int) uv.x) % 2) - 1, y = 2*(((int) uv.y) % 2) - 1; int x = 2*(((int) (uv.x * 2)) % 2) - 1, y = 2*(((int) (uv.y * 2)) % 2) - 1;
if (x*y == 1) if (x*y == 1)
return m_brightColor.g; return m_brightColor;
else else
return m_darkColor.g; return m_darkColor;
} }
Spectrum getValue(const Point2 &uv, Float dudx, Float dudy, Float dvdx, Float dvdy) const { Spectrum getValue(const Point2 &uv, Float dudx, Float dudy, Float dvdx, Float dvdy) const {
@ -63,11 +63,11 @@ public:
} }
Spectrum getAverage() const { Spectrum getAverage() const {
return m_darkColor.g * .5f; return m_darkColor * .5f;
} }
Spectrum getMaximum() const { Spectrum getMaximum() const {
return m_brightColor.g; return m_brightColor;
} }
std::string toString() const { std::string toString() const {
@ -78,26 +78,26 @@ public:
MTS_DECLARE_CLASS() MTS_DECLARE_CLASS()
protected: protected:
Spectrum m_darkColor.g; Spectrum m_darkColor;
Spectrum m_brightColor.g; Spectrum m_brightColor;
}; };
// ================ Hardware shader implementation ================ // ================ Hardware shader implementation ================
class CheckerboardShader : public Shader { class CheckerboardShader : public Shader {
public: public:
CheckerboardShader(Renderer *renderer, const Spectrum &brightColor.g, CheckerboardShader(Renderer *renderer, const Spectrum &brightColor,
const Spectrum &darkColor.g, const Point2 &uvOffset, const Spectrum &darkColor, const Point2 &uvOffset,
const Vector2 &uvScale) : Shader(renderer, ETextureShader), const Vector2 &uvScale) : Shader(renderer, ETextureShader),
m_brightColor.g(brightReflectance), m_darkReflectance(darkReflectance), m_brightColor(brightColor), m_darkColor(darkColor),
m_uvOffset(uvOffset), m_uvScale(uvScale) { m_uvOffset(uvOffset), m_uvScale(uvScale) {
} }
void generateCode(std::ostringstream &oss, void generateCode(std::ostringstream &oss,
const std::string &evalName, const std::string &evalName,
const std::vector<std::string> &depNames) const { const std::vector<std::string> &depNames) const {
oss << "uniform vec3 " << evalName << "_brightColor.g;" << endl oss << "uniform vec3 " << evalName << "_brightColor;" << endl
<< "uniform vec3 " << evalName << "_darkColor.g;" << endl << "uniform vec3 " << evalName << "_darkColor;" << endl
<< "uniform vec2 " << evalName << "_uvOffset;" << endl << "uniform vec2 " << evalName << "_uvOffset;" << endl
<< "uniform vec2 " << evalName << "_uvScale;" << endl << "uniform vec2 " << evalName << "_uvScale;" << endl
<< endl << endl
@ -105,39 +105,39 @@ public:
<< " uv = vec2(" << endl << " uv = vec2(" << endl
<< " uv.x * " << evalName << "_uvScale.x + " << evalName << "_uvOffset.x," << endl << " uv.x * " << evalName << "_uvScale.x + " << evalName << "_uvOffset.x," << endl
<< " uv.y * " << evalName << "_uvScale.y + " << evalName << "_uvOffset.y);" << endl << " uv.y * " << evalName << "_uvScale.y + " << evalName << "_uvOffset.y);" << endl
<< " float x = 2*(mod(int(uv.x), 2)) - 1, y = 2*(mod(int(uv.y), 2)) - 1;" << endl << " float x = 2*(mod(int(uv.x*2), 2)) - 1, y = 2*(mod(int(uv.y*2), 2)) - 1;" << endl
<< " if (x*y == 1)" << endl << " if (x*y == 1)" << endl
<< " return " << evalName << "_brightColor.g;" << endl << " return " << evalName << "_brightColor;" << endl
<< " else" << endl << " else" << endl
<< " return " << evalName << "_darkColor.g;" << endl << " return " << evalName << "_darkColor;" << endl
<< "}" << endl; << "}" << endl;
} }
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> &parameterIDs) const { void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> &parameterIDs) const {
parameterIDs.push_back(program->getParameterID(evalName + "_brightColor.g", false)); parameterIDs.push_back(program->getParameterID(evalName + "_brightColor", false));
parameterIDs.push_back(program->getParameterID(evalName + "_darkColor.g", false)); parameterIDs.push_back(program->getParameterID(evalName + "_darkColor", false));
parameterIDs.push_back(program->getParameterID(evalName + "_uvOffset", false)); parameterIDs.push_back(program->getParameterID(evalName + "_uvOffset", false));
parameterIDs.push_back(program->getParameterID(evalName + "_uvScale", false)); parameterIDs.push_back(program->getParameterID(evalName + "_uvScale", false));
} }
void bind(GPUProgram *program, const std::vector<int> &parameterIDs, void bind(GPUProgram *program, const std::vector<int> &parameterIDs,
int &textureUnitOffset) const { int &textureUnitOffset) const {
program->setParameter(parameterIDs[0], m_brightColor.g); program->setParameter(parameterIDs[0], m_brightColor);
program->setParameter(parameterIDs[1], m_darkColor.g); program->setParameter(parameterIDs[1], m_darkColor);
program->setParameter(parameterIDs[2], m_uvOffset); program->setParameter(parameterIDs[2], m_uvOffset);
program->setParameter(parameterIDs[3], m_uvScale); program->setParameter(parameterIDs[3], m_uvScale);
} }
MTS_DECLARE_CLASS() MTS_DECLARE_CLASS()
private: private:
Spectrum m_brightColor.g; Spectrum m_brightColor;
Spectrum m_darkColor.g; Spectrum m_darkColor;
Point2 m_uvOffset; Point2 m_uvOffset;
Vector2 m_uvScale; Vector2 m_uvScale;
}; };
Shader *Checkerboard::createShader(Renderer *renderer) const { Shader *Checkerboard::createShader(Renderer *renderer) const {
return new CheckerboardShader(renderer, m_brightColor.g, m_darkReflectance, return new CheckerboardShader(renderer, m_brightColor, m_darkColor,
m_uvOffset, m_uvScale); m_uvOffset, m_uvScale);
} }