diff --git a/data/tests/test_bsdf.xml b/data/tests/test_bsdf.xml
index b88cf96b..444c6462 100644
--- a/data/tests/test_bsdf.xml
+++ b/data/tests/test_bsdf.xml
@@ -8,6 +8,11 @@
+
+
+
+
+
@@ -55,10 +60,5 @@
-
-
-
-
-
diff --git a/src/bsdfs/roughmetal.cpp b/src/bsdfs/roughmetal.cpp
index 6f13eae0..295cf880 100644
--- a/src/bsdfs/roughmetal.cpp
+++ b/src/bsdfs/roughmetal.cpp
@@ -70,7 +70,7 @@ public:
/**
* Beckmann distribution function for gaussian random surfaces
- * @param thetaM Tangent of the angle between M and N.
+ * \param thetaM Tangent of the angle between M and N.
*/
Float beckmannD(const Vector &m) const {
Float ex = Frame::tanTheta(m) / m_alphaB;
@@ -91,11 +91,11 @@ public:
/**
* Smith's shadow-masking function G1 for the Beckmann distribution
- * @param m The microsurface normal
- * @param v An arbitrary direction
+ * \param m The microsurface normal
+ * \param v An arbitrary direction
*/
Float smithBeckmannG1(const Vector &v, const Vector &m) const {
- if (dot(v, m)*Frame::cosTheta(v) <= 0)
+ if (dot(v, m) * Frame::cosTheta(v) <= 0)
return 0.0;
const Float tanTheta = Frame::tanTheta(v);
@@ -109,7 +109,8 @@ public:
if (a >= 1.6f)
return 1.0f;
- return (3.535f * a + 2.181f * aSqr)/(1.0f + 2.276f * a + 2.577f * aSqr);
+ return (3.535f * a + 2.181f * aSqr) /
+ (1.0f + 2.276f * a + 2.577f * aSqr);
}
inline Vector reflect(const Vector &wi, const Normal &n) const {