directional luminaire works
parent
0d00364edc
commit
b8ff508576
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@ -14,7 +14,7 @@ public:
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m_intensity = props.getSpectrum("intensity", power / m_surfaceArea);
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m_invSurfaceArea = 1 / m_surfaceArea;
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m_direction = m_luminaireToWorld(Vector(0, 0, 1));
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m_type = EDeltaDirection | EDeltaPosition;
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m_type = EDeltaDirection;
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}
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CollimatedBeamLuminaire(Stream *stream, InstanceManager *manager)
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@ -8,27 +8,39 @@ MTS_NAMESPACE_BEGIN
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class DirectionalLuminaire : public Luminaire {
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public:
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DirectionalLuminaire(const Properties &props) : Luminaire(props) {
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m_radius = props.getFloat("radius", 0.01f);
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m_surfaceArea = m_radius * m_radius * M_PI;
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Spectrum power = props.getSpectrum("power", 1);
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m_intensity = props.getSpectrum("intensity", power / m_surfaceArea);
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m_invSurfaceArea = 1 / m_surfaceArea;
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m_direction = m_luminaireToWorld(Vector(0, 0, 1));
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m_type = EDeltaDirection | EDeltaPosition;
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m_intensity = props.getSpectrum("intensity", Spectrum(1.0f));
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m_diskRadius = 0;
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m_type = EDeltaDirection;
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}
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DirectionalLuminaire(Stream *stream, InstanceManager *manager)
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: Luminaire(stream, manager) {
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m_intensity = Spectrum(stream);
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m_radius = stream->readFloat();
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m_invSurfaceArea = 1 / m_surfaceArea;
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m_direction = m_luminaireToWorld(Vector(0, 0, 1));
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m_diskOrigin = Point(stream);
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m_diskRadius = stream->readFloat();
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configure();
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}
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void configure() {
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m_direction = normalize(m_luminaireToWorld(Vector(0, 0, 1)));
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m_surfaceArea = m_diskRadius * m_diskRadius * M_PI;
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m_invSurfaceArea = 1.0f / m_surfaceArea;
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}
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void serialize(Stream *stream, InstanceManager *manager) const {
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Luminaire::serialize(stream, manager);
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m_intensity.serialize(stream);
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stream->writeFloat(m_radius);
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m_diskOrigin.serialize(stream);
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stream->writeFloat(m_diskRadius);
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}
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void preprocess(const Scene *scene) {
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/* Get the scene's bounding sphere and slightly enlarge it */
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BSphere bsphere = scene->getBSphere();
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m_diskRadius = bsphere.radius;
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m_diskOrigin = bsphere.center - m_direction * bsphere.radius;
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configure();
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}
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Spectrum getPower() const {
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@ -36,7 +48,7 @@ public:
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}
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Spectrum Le(const LuminaireSamplingRecord &lRec) const {
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/* Collimated beam is not part of the scene */
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/* Directional luminaire is not part of the scene */
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Log(EWarn, "This function should never be called.");
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return Spectrum(0.0f);
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}
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@ -53,18 +65,11 @@ public:
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inline void sample(const Point &p, LuminaireSamplingRecord &lRec,
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const Point2 &sample) const {
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Point local = m_worldToLuminaire(p);
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Vector2 planeProjection = Vector2(local.x, local.y);
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if (planeProjection.length() > m_radius || local.z < 0) {
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lRec.pdf = 0.0f;
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} else {
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lRec.sRec.p = m_luminaireToWorld(Point(local.x, local.y, 0));
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lRec.d = m_direction;
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lRec.luminaire = this;
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lRec.pdf = 1.0f;
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lRec.Le = m_intensity;
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}
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lRec.sRec.p = p - m_direction * (2 * m_diskRadius);
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lRec.d = m_direction;
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lRec.luminaire = this;
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lRec.pdf = 1.0f;
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lRec.Le = m_intensity;
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}
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void sample(const Intersection &its, LuminaireSamplingRecord &lRec,
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@ -73,8 +78,8 @@ public:
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}
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void sampleEmission(EmissionRecord &eRec, const Point2 &sample1, const Point2 &sample2) const {
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Point2 posOnDisk = squareToDiskConcentric(sample1) * m_radius;
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eRec.sRec.p = m_luminaireToWorld(Point(posOnDisk.x, posOnDisk.y, 0));
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Point2 posOnDisk = squareToDiskConcentric(sample1) * m_diskRadius;
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eRec.sRec.p = m_diskOrigin + Frame(m_direction).toWorld(Point(posOnDisk.x, posOnDisk.y, 0));
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eRec.d = m_direction;
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eRec.pdfArea = m_invSurfaceArea;
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eRec.pdfDir = 1;
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@ -82,8 +87,8 @@ public:
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}
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void sampleEmissionArea(EmissionRecord &eRec, const Point2 &sample) const {
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Point2 posOnDisk = squareToDiskConcentric(sample) * m_radius;
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eRec.sRec.p = m_luminaireToWorld(Point(posOnDisk.x, posOnDisk.y, 0));
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Point2 posOnDisk = squareToDiskConcentric(sample) * m_diskRadius;
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eRec.sRec.p = m_diskOrigin + Frame(m_direction).toWorld(Point(posOnDisk.x, posOnDisk.y, 0));
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eRec.pdfArea = m_invSurfaceArea;
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eRec.P = m_intensity;
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}
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@ -99,7 +104,7 @@ public:
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}
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Spectrum f(const EmissionRecord &eRec) const {
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/* Collimated beam is not part of the scene */
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/* Directional luminaire beam is not part of the scene */
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Log(EWarn, "This function should never be called.");
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return Spectrum(0.0f);
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}
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@ -115,9 +120,7 @@ public:
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oss << "DirectionalLuminaire[" << std::endl
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<< " intensity = " << m_intensity.toString() << "," << std::endl
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<< " power = " << getPower().toString() << "," << std::endl
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<< " position = " << m_luminaireToWorld(Point(0, 0, 0)).toString() << "," << std::endl
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<< " direction = " << m_direction.toString() << "," << std::endl
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<< " radius = " << m_radius << std::endl
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<< " direction = " << m_direction.toString()
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<< "]";
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return oss.str();
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}
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@ -127,7 +130,8 @@ private:
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Spectrum m_intensity;
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Vector m_direction;
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Float m_invSurfaceArea;
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Float m_radius;
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Float m_diskRadius;
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Point m_diskOrigin;
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};
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MTS_IMPLEMENT_CLASS_S(DirectionalLuminaire, false, Luminaire)
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