windows 32 bit collada fixes (recompiled with /D_SECURE_SCL=0)
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b49340d02a
commit
b55642ca37
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@ -118,6 +118,7 @@ void GeometryConverter::convert(const std::string &inputFile,
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std::string meshesDirectory = "meshes";
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std::string outputFile = sceneName;
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SLog(EInfo, "Creating directories ..");
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#if !defined(WIN32)
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if (outputDirectory != "") {
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textureDirectory = outputDirectory + "/textures";
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@ -154,6 +155,7 @@ void GeometryConverter::convert(const std::string &inputFile,
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std::ostringstream os;
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SLog(EInfo, "Beginning conversion ..");
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if (endsWith(toLowerCase(inputFile), ".dae")) {
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convertCollada(inputFile, os, textureDirectory, meshesDirectory);
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} else if (endsWith(toLowerCase(inputFile), ".obj")) {
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