initial documentation
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main.pdf: main.tex integrator.tex
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\section{Designing a custom integrator plugin}
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Suppose you want to design a custom integrator to render scenes in Mitsuba.
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There are two general ways you can do this, and which one you should take
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mostly depends on the characteristics of your particular integrator.
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The framework distinguishes between \emph{sampling-based} integrators and
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\emph{generic} ones. A sampling-based integrator is able to generate
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(usually unbiased) estimates of the incident radiance along a specified rays, and this
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is done a large number of times to render a scene. A generic integrator
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is more like a black box, where no assumptions are made on how the the image is
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created. For instance, the VPL renderer uses OpenGL to rasterize the scene
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using hardware acceleration, which certainly doesn't fit into the sampling-based pattern.
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For that reason, it must be implemented as a generic integrator.
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Generally, if you can package up your code to fit into the
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\code{SampleIntegrator} interface, you should do it, because you'll get
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parallelization and network rendering essentially for free. This is done
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by transparently sending instances of your integrator class to all participating cores
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and assigning small image blocks for each one to work on. Also, sampling-based
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integrators can be nested within some other integrators, such as an
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irradiance cache or an adaptive integrator. This cannot be done with generic
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integrators due to their black-box nature. Note that it is often still
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possible to parallelize generic integrators, but this involves significantly
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more work.
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In this section, we'll design a rather contrived sampling-based integrator,
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which renders a monochromatic image of your scene, where the intensity
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denotes the distance to the camera. But to get a feel for the overall
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framework, we'll start with an even simpler one, that just renders a
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solid-color image.
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\subsection{Basic implementation}
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In Mitsuba's \code{src/integrators} directory, create a file named
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\code{myIntegrator.cpp}.
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\begin{cpp}
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#include <mitsuba/render/scene.h>
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MTS_NAMESPACE_BEGIN
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class MyIntegrator : public SampleIntegrator {
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public:
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MTS_DECLARE_CLASS()
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};
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MTS_IMPLEMENT_CLASS_S(MyIntegrator, false, SampleIntegrator)
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MTS_EXPORT_PLUGIN(MyIntegrator, "A contrived integrator");
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MTS_NAMESPACE_END
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\end{cpp}
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The \code{scene.h} header file contains all of the dependencies we'll need
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for now.
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To avoid conflicts with other libraries, the whole framework is located in
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a separate namespace named \code{mitsuba}, and the lines starting with
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\code{MTS\_NAMESPACE} ensure that our integrator is placed there
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as well.
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The two lines starting with \code{MTS\_DECLARE\_CLASS} and \code{MTS\_IMPLEMENT\_CLASS}
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ensure that this class is recognized as a native Mitsuba class.
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This is necessary to get things like run-time type information, reference counting,
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and serialization/unserialization support. Let's take a look at the second of these
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lines, because it contains several important pieces of information:
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The suffix \code{S} in \code{MTS\_IMPLEMENT\_CLASS\_S} specifies that this is
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a serializable class, which means that it can be sent over the network or
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written to disk and later restored. That also implies that certain methods
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need to be provided by the implementation --- we'll add those in a moment.
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The three following parameters specify the name of this class (\code{MyIntegrator}),
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the fact that it is \emph{not} an abstract class (\code{false}), and the name of its
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parent class (\code{SampleIntegrator}).
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Just below, you can see a line that starts with
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\code{MTS\_EXPORT\_PLUGIN}. As the name suggests, this line is only necessary
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for plugins, and it ensures that the specified class (\code{MyIntegrator}) is
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what you want to be instantiated when somebody loads this plugin. It is also
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possible to supply a short descriptive string.
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\vspace{3mm}
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Let's add an instance variable and a constructor:
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\begin{cpp}
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public:
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/// Initialize the integrator with the specified properties
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MyIntegrator(const Properties &props) : SampleIntegrator(props) {
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Spectrum defaultColor;
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defaultColor.fromLinearRGB(0.2f, 0.5f, 0.2f);
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m_color = props.getSpectrum("color", defaultColor);
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}
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private:
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Spectrum m_color;
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\end{cpp}
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This code fragment sets up a default color (a light shade of green), which
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can be overridden from the scene file. For example, one could instantiate
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the integrator from an XML document like this
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\begin{xml}
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<integrator type="myIntegrator">
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<spectrum name="color" value="1.0"/>
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</integrator>
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\end{xml}
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in which case white would take preference.
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\vspace{3mm}
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Next, we need to add serialization and unserialization support:
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\begin{cpp}
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/// Unserialize from a binary data stream
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MyIntegrator(Stream *stream, InstanceManager *manager)
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: SampleIntegrator(stream, manager) {
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m_color = Spectrum(stream);
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}
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/// Serialize to a binary data stream
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void serialize(Stream *stream, InstanceManager *manager) const {
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SampleIntegrator::serialize(stream, manager);
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m_color.serialize(stream);
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}
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\end{cpp}
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This makes use of a \emph{stream} abstraction similar in style to Java.
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A stream can represent various things, such as a file, a console session, or a
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network communication link. Especially when dealing with multiple machines,
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it is important to realize that the machines may use different binary representations
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related to their respective \emph{endianness}. To prevent issues from arising,
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the \code{Stream} interface provides many methods for writing and reading
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small chunks of data (e.g. \code{writeShort}, \code{readFloat}, ..),
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which automatically perform endianness translation. In our case, the
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\code{Spectrum} class already provides serialization/unserialization support,
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so we don't really have to do anything.
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Note that it is crucial that your code calls the serialization and unserialization
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implementations of the superclass!
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We haven't used the \texttt{manager} parameter yet, so here is a quick overview
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of what it does: if many cases, we don't just want to serialize a single class,
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but a whole graph of objects. Some may be referenced many
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times from different places, and potentially there are even cycles. If we just
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naively called the serialization and unserialization implementation of members
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recursively within each class, we'd waste much bandwitdth and potentially
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end up stuck in an infinite recursion.
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This is where the instance manager comes in. Every time you want to serialize
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a heap-allocated object (suppose it is of type \code{SomeClass}),
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instead of calling its serialize method, write
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\begin{cpp}
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ref<SomeClass> myObject = ...;
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manager->serialize(stream, myObject.get());
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\end{cpp}
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Later, to unserialize the object from a stream again, write
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\begin{cpp}
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ref<SomeClass> myObject = static_cast<SomeClass *>(manager->getInstance(stream));
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\end{cpp}
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Behind the scenes, the object manager adds annotations to the data stream,
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which ensure that you will end up with the exact same reference graph on the
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remote side, while only one copy of every object is transmitted and no
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infinite recursion can occur. But we digress -- let's go back to our integrator.
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\vspace{3mm}
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The last thing to add is a function, which returns an estimate for the
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radiance along a ray differential: here, we simply return the stored color
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\begin{cpp}
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/// Query for an unbiased estimate of the radiance along <tt>r</tt>
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Spectrum Li(const RayDifferential &r, RadianceQueryRecord &rRec) const {
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return m_color;
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}
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\end{cpp}
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Let's try building the plugin: edit the \code{SConstruct} file in the main
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directory, and add the following line after the comment ''\code{\# Integrators}'':
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\begin{cpp}
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plugins += env.SharedLibrary('plugins/myIntegrator', ['src/integrators/myIntegrator.cpp'])
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\end{cpp}
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After calling, \texttt{scons}, you should be able to use your new integrator
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in parallel rendering jobs and you'll get something like this:
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\begin{center}
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\scalebox{.4}{\includegraphics{images/integrator_green.png}}
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\end{center}
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That is admittedly not very exciting --- so let's do some actual computation.
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\subsection{Visualizing depth}
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Add an instance variable \code{Float m\_maxDist;} to the implementation. This
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will store the maximum distance from the camera to any object, which is needed
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to map distances into the $[0,1]$ range. Note the upper-case \code{Float} ---
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this means that either a single- or a double-precision variable is
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substituted based the compilation flags. This variable constitutes local
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state, thus it must not be forgotten in the serialization- and unserialization routines:
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append
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\begin{cpp}
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m_maxDist = stream->readFloat();
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\end{cpp}
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and
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\begin{cpp}
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stream->writeFloat(m_maxDist);
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\end{cpp}
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to the unserialization constructor and the \code{serialize} method, respectively.
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We'll conservatively bound the maximum distance by measuring the
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distance to all corners of the bounding box, which encloses the scene.
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To avoid having to do this every time \code{Li()} is called,
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we can override the \code{preprocess} function:
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\begin{cpp}
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/// Preprocess function -- called on the initiating machine
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void preprocess(const Scene *scene, RenderQueue *queue,
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const RenderJob *job, int sceneResID, int cameraResID,
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int samplerResID) {
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SampleIntegrator::preprocess(scene, queue, job, sceneResID,
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cameraResID, samplerResID);
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const AABB &sceneAABB = scene->getAABB();
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Point cameraPosition = scene->getCamera()->getPosition();
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m_maxDist = - std::numeric_limits<Float>::infinity();
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for (int i=0; i<8; ++i)
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m_maxDist = std::max(m_maxDist,
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(cameraPosition - sceneAABB.getCorner(i)).length());
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}
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\end{cpp}
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The bottom of this function should be relatively self-explanatory. The
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numerous arguments at the top are related to the parallelization layer, which will be
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considered in more detail in the next section. Briefly, the render queue
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provides synchronization facilities for render jobs (e.g. one can wait
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for a certain job to terminate). And the integer parameters are
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global resource identifiers. When a network render job runs, many associated
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pieces of information (the scene, the camera, etc.) are wrapped into global resource chunks
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shared amongst all nodes, and these can be referenced using such identifiers.
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One important aspect of the \code{preprocess} function is that it is executed
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on the initiating node and before any of the parallel rendering begins.
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This can be used to compute certain things only once. Any
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information updated here (such as \code{m\_maxDist}) will be forwarded to the
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other nodes before the rendering begins.
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Now, replace the body of the \code{Li} method with
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\begin{cpp}
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if (rRec.rayIntersect(r)) {
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Float distance = rRec.its.t;
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return Spectrum(1.0f - distance/m_maxDist) * m_color;
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}
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return Spectrum(0.0f);
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\end{cpp}
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and the distance renderer is done!
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\begin{center}
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\scalebox{.3}{\includegraphics{images/integrator_depth.png}}
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\end{center}
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There are a few more noteworthy details: first of all, the ``usual'' way
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to intersect a ray against the scene actually works like this:
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\begin{cpp}
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Intersection its;
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Ray ray = ...;
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if (scene->rayIntersect(ray, its)) {
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/* Do something with the intersection stored in 'its' */
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}
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\end{cpp}
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As you can see, we did something slightly different in the distance
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renderer fragment above (we called \code{RadianceQueryRecord::rayIntersect()}
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on the supplied parameter \code{rRec}), and the reason for this is \emph{nesting}.
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\subsection{Nesting}
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The idea of of nesting is that sampling-based rendering techniques can be
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embedded within each other for added flexibility: for instance, one
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might concoct a 1-bounce indirect rendering technique complete with
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irradiance caching and adaptive integration simply by writing the following
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into a scene XML file:
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\begin{xml}
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<!-- Adaptively integrate using the nested technique -->
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<integrator type="errctrl">
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<!-- Irradiance caching + final gathering with the nested technique -->
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<integrator type="irrcache">
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<!-- Simple direct illumination technique -->
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<integrator type="direct">
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</integrator>
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</integrator>
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\end{xml}
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To support this kind of complex interaction, some information needs to be passed between the
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integrators, and the \code{RadianceQueryRecord} parameter of the function
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\code{SampleIntegrator::Li} is used for this.
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This brings us back to the odd way of computing an intersection a moment ago:
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the reason why we didn't just do this by calling
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\code{scene->rayIntersect()} is that our technique might actually be nested
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within a parent technique, which has already computed this intersection.
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To avoid wasting resources, the function \code{rRec.rayIntersect} first
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determines whether an intersection record has already been provided.
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If yes, it does nothing. Otherwise, it takes care of computing one.
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The radiance query record also lists the particular \emph{types} of radiance requested
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by the parent integrator -- your implementation should respect these as much
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as possible. Your overall code might for example be structured like this:
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\begin{cpp}
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Spectrum Li(const RayDifferential &r, RadianceQueryRecord &rRec) const {
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Spectrum result;
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if (rRec.type & RadianceQueryRecord::EEmittedRadiance) {
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// Emitted surface radiance contribution was requested
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result += ...;
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}
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if (rRec.type & RadianceQueryRecord::EDirectRadiance) {
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// Direct illumination contribution was requested
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result += ...;
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}
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...
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return result;
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}
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\end{cpp}
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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share and change all versions of a program--to make sure it remains free
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
|
@ -0,0 +1,108 @@
|
|||
\documentclass[footexclude,12pt,DIV11]{scrartcl}
|
||||
|
||||
% Wenzel's standard prelude
|
||||
% ----- 8< ----- 8< ------
|
||||
|
||||
\usepackage[english]{babel}
|
||||
\usepackage[T1]{fontenc}
|
||||
\usepackage{textcomp}
|
||||
\usepackage{lmodern}
|
||||
\usepackage{charter}
|
||||
\usepackage{graphicx}
|
||||
\usepackage{array}
|
||||
\usepackage{booktabs}
|
||||
\usepackage{color}
|
||||
\usepackage{listings}
|
||||
\usepackage{amsmath}
|
||||
\usepackage{enumerate}
|
||||
\usepackage[utf8]{inputenc}
|
||||
|
||||
\setcounter{tocdepth}{2}
|
||||
|
||||
\usepackage[
|
||||
bookmarks
|
||||
,bookmarksnumbered
|
||||
,colorlinks
|
||||
,linkcolor=myblue
|
||||
,urlcolor=myblue
|
||||
,citecolor=myblue
|
||||
,pdfpagelabels
|
||||
,pdftitle={Mitsuba documentation}
|
||||
,pdfauthor={Wenzel Jakob}
|
||||
,pdfstartview=FitH
|
||||
]{hyperref}
|
||||
|
||||
\typearea[current]{last}
|
||||
\raggedbottom
|
||||
|
||||
\usepackage[expansion=false]{microtype}
|
||||
%\UseMicrotypeSet[protrusion]{basictext}
|
||||
|
||||
\renewcommand*\ttdefault{txtt}
|
||||
|
||||
\usepackage{scrpage2}
|
||||
\ofoot[]{}
|
||||
\cfoot[]{}
|
||||
\ihead{\sc\leftmark}
|
||||
\ohead{\sc\rightmark}
|
||||
\chead{}
|
||||
\setheadsepline{.2pt}
|
||||
\automark[section]{chapter}
|
||||
\setkomafont{pagenumber}{\normalfont}
|
||||
\addtokomafont{sectioning}{\color{myblue}\rmfamily}
|
||||
\addtokomafont{descriptionlabel}{\rmfamily}
|
||||
\pagestyle{scrheadings}
|
||||
|
||||
\definecolor{myblue}{rgb}{0,.1,.6}
|
||||
\definecolor{myred}{rgb}{0.63,.16,.16}
|
||||
\definecolor{lstshade}{gray}{0.94}
|
||||
\definecolor{lstframe}{gray}{0.75}
|
||||
\definecolor{lstcomment}{gray}{0.5}
|
||||
|
||||
% Citations
|
||||
\newcommand{\cfig}[1]{\mbox{Figure \ref{fig:#1}}}
|
||||
\newcommand{\clst}[1]{\mbox{Listing \ref{lst:#1}}}
|
||||
|
||||
\newcommand{\code}[1]{\texttt{#1}}
|
||||
|
||||
% Listings settings
|
||||
\lstset{
|
||||
mathescape = true,
|
||||
captionpos = b,
|
||||
frame = single,
|
||||
backgroundcolor = \color{lstshade},
|
||||
rulecolor = \color{lstframe},
|
||||
tabsize = 4,
|
||||
columns = flexible,
|
||||
keepspaces,
|
||||
belowskip = \smallskipamount,
|
||||
keywordstyle = \bfseries,
|
||||
commentstyle=\color{lstcomment}\itshape,
|
||||
basicstyle = \small\ttfamily,
|
||||
breaklines = true
|
||||
}
|
||||
|
||||
\lstnewenvironment{cpp}{\lstset{language=c++}}
|
||||
{}
|
||||
\lstnewenvironment{xml}{\lstset{language=xml}}
|
||||
{}
|
||||
|
||||
% ----- 8< ----- 8< ------
|
||||
|
||||
\title{
|
||||
Mitsuba Documentation
|
||||
}
|
||||
\author{Wenzel Jakob}
|
||||
\date{\today}
|
||||
|
||||
\begin{document}
|
||||
\maketitle
|
||||
\clearpage
|
||||
\ofoot[\pagemark]{\pagemark}
|
||||
|
||||
\include{integrator}
|
||||
\include{parallelization}
|
||||
|
||||
\tableofcontents
|
||||
|
||||
\end{document}
|
|
@ -0,0 +1,2 @@
|
|||
\section{Parallelization layer}
|
||||
TBD
|
Loading…
Reference in New Issue