documentation updates, finished the disk shape

metadata
Wenzel Jakob 2011-09-14 16:07:02 -04:00
parent 38b0f38a1d
commit 94ea62495c
20 changed files with 302 additions and 11 deletions

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@ -438,6 +438,9 @@ extern MTS_EXPORT_CORE Point2 squareToDisk(const Point2 &sample);
/// Low-distortion concentric square to disk mapping by Peter Shirley (PDF: 1/(2 * PI))
extern MTS_EXPORT_CORE Point2 squareToDiskConcentric(const Point2 &sample);
/// Low-distortion concentric disk to square mapping
extern MTS_EXPORT_CORE Point2 diskToSquareConcentric(const Point2 &sample);
/// Convert an uniformly distributed square sample into barycentric coordinates
extern MTS_EXPORT_CORE Point2 squareToTriangle(const Point2 &sample);

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@ -690,6 +690,33 @@ Point2 squareToDiskConcentric(const Point2 &sample) {
return result*coords.x;
}
Point2 diskToSquareConcentric(const Point2 &p) {
Float r = std::sqrt(p.x * p.x + p.y * p.y),
phi = std::atan2(p.y, p.x),
a, b;
if (phi < -M_PI/4) {
/* in range [-pi/4,7pi/4] */
phi += 2*M_PI;
}
if (phi < M_PI/4) { /* region 1 */
a = r;
b = phi * a / (M_PI/4);
} else if (phi < 3*M_PI/4) { /* region 2 */
b = r;
a = -(phi - M_PI/2) * b / (M_PI/4);
} else if (phi < 5*M_PI/4) { /* region 3 */
a = -r;
b = (phi - M_PI) * a / (M_PI/4);
} else { /* region 4 */
b = -r;
a = -(phi - 3*M_PI/2) * b / (M_PI/4);
}
return Point2(0.5f * (a+1), 0.5f * (b+1));
}
Float squareToConePdf(Float cosCutoff) {
return 1 / (2 * M_PI * (1 - cosCutoff));
}

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@ -45,9 +45,10 @@ Texture2D::Texture2D(const Properties &props) : Texture(props) {
props.getFloat("uoffset", 0.0f),
props.getFloat("voffset", 0.0f)
);
Float uvscale = props.getFloat("uvscale", 1.0f);
m_uvScale = Vector2(
props.getFloat("uscale", 1.0f),
props.getFloat("vscale", 1.0f)
props.getFloat("uscale", uvscale),
props.getFloat("vscale", uvscale)
);
} else {
Log(EError, "Only UV coordinates are supported at the moment!");

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@ -1,8 +1,8 @@
Import('env', 'plugins')
plugins += env.SharedLibrary('obj', ['obj.cpp'])
plugins += env.SharedLibrary('ply', ['ply/ply.cpp', 'ply/ply_parser.cpp'],
CPPPATH = env['CPPPATH'] + ['ply'])
plugins += env.SharedLibrary('ply', ['ply.cpp', 'ply/ply_parser.cpp'],
CPPPATH = env['CPPPATH'] + ['#src/shapes'])
plugins += env.SharedLibrary('serialized', ['serialized.cpp'])
plugins += env.SharedLibrary('rectangle', ['rectangle.cpp'])
plugins += env.SharedLibrary('disk', ['disk.cpp'])

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@ -24,7 +24,7 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{animatedinstance}{Animated geometry instance}
* \order{6}
* \order{10}
* \parameters{
* \parameter{filename}{\String}{Filename of an animated
* transformation}

255
src/shapes/disk.cpp Normal file
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@ -0,0 +1,255 @@
/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/shape.h>
#include <mitsuba/render/bsdf.h>
#include <mitsuba/render/luminaire.h>
#include <mitsuba/render/subsurface.h>
#include <mitsuba/render/trimesh.h>
#include <mitsuba/core/properties.h>
MTS_NAMESPACE_BEGIN
/*!\plugin{disk}{Disk intersection primitive}
* \order{4}
* \parameters{
* \parameter{toWorld}{\Transform}{
* Specifies a linear object-to-world transformation.
* Note that non-uniform scales are not permitted!
* \default{none (i.e. object space $=$ world space)}
* }
* \parameter{flipNormals}{\Boolean}{
* Is the disk inverted, i.e. should the normal vectors
* be flipped? \default{\code{false}}
* }
* \vspace{-8mm}
* }
* \renderings{
* \rendering{Rendering with an disk emitter and a textured disk, showing
* the default parameterization. (\lstref{disk})}{shape_disk}
* }
*
* \vspace{-1mm}
* This shape plugin describes a simple disk intersection primitive. It is
* usually preferable over discrete approximations made from triangles.
*
* By default, the disk has unit radius and is located at the origin. Its
* surface normal points into the positive $Z$ direction.
* To change the disk scale, rotation, or translation, use the
* \code{toWorld} parameter.
*
* \begin{xml}[caption={A simple example involving two disk instances}, label=lst:disk]
* <scene version="0.3.0">
* <shape type="disk">
* <bsdf type="diffuse">
* <texture name="reflectance" type="checkerboard">
* <float name="uvscale" value="5"/>
* </texture>
* </bsdf>
* </shape>
* <shape type="disk">
* <transform name="toWorld">
* <rotate x="1" angle="90"/>
* <scale value="0.3"/>
* <translate y="1" z="0.3"/>
* </transform>
* <luminaire type="area">
* <spectrum name="intensity" value="4"/>
* </luminaire>
* </shape>
* </scene>
* \end{xml}
*/
class Disk : public Shape {
public:
Disk(const Properties &props) : Shape(props) {
m_objectToWorld = props.getTransform("toWorld", Transform());
if (props.getBoolean("flipNormals", false))
m_objectToWorld = m_objectToWorld * Transform::scale(Vector(1, 1, -1));
m_worldToObject = m_objectToWorld.inverse();
}
Disk(Stream *stream, InstanceManager *manager)
: Shape(stream, manager) {
m_objectToWorld = Transform(stream);
m_worldToObject = m_objectToWorld.inverse();
configure();
}
void serialize(Stream *stream, InstanceManager *manager) const {
Shape::serialize(stream, manager);
m_objectToWorld.serialize(stream);
}
void configure() {
Shape::configure();
m_normal = normalize(m_objectToWorld(Normal(0, 0, 1)));
Vector dpdu = m_objectToWorld(Vector(1, 0, 0));
Vector dpdv = m_objectToWorld(Vector(0, 1, 0));
if (std::abs(dot(dpdu, dpdv)) > Epsilon)
Log(EError, "Error: 'toWorld' transformation contains shear!");
if (std::abs(dpdu.length() / dpdv.length() - 1) > Epsilon)
Log(EError, "Error: 'toWorld' transformation contains a non-uniform scale!");
m_surfaceArea = M_PI * dpdu.length() * dpdu.length();
}
AABB getAABB() const {
AABB aabb;
aabb.expandBy(m_objectToWorld(Point( 1, 0, 0)));
aabb.expandBy(m_objectToWorld(Point(-1, 0, 0)));
aabb.expandBy(m_objectToWorld(Point( 0, 1, 0)));
aabb.expandBy(m_objectToWorld(Point( 0, -1, 0)));
return aabb;
}
Float getSurfaceArea() const {
return m_surfaceArea;
}
inline bool rayIntersect(const Ray &_ray, Float mint, Float maxt, Float &t, void *temp) const {
Ray ray;
m_worldToObject.transformAffine(_ray, ray);
Float hit = -ray.o.z/ray.d.z;
if (hit < mint || hit > maxt)
return false;
Point local = ray(hit);
if (local.x * local.x + local.y * local.y > 1)
return false;
t = hit;
if (temp) {
Float *data = static_cast<Float *>(temp);
data[0] = local.x;
data[1] = local.y;
}
return true;
}
bool rayIntersect(const Ray &ray, Float mint, Float maxt) const {
Float t;
return Disk::rayIntersect(ray, mint, maxt, t, NULL);
}
void fillIntersectionRecord(const Ray &ray,
const void *temp, Intersection &its) const {
const Float *data = static_cast<const Float *>(temp);
Float r = std::sqrt(data[0] * data[0] + data[1] * data[1]),
invR = (r == 0) ? 0.0f : (1.0f / r);
Float phi = std::atan2(data[1], data[0]);
if (phi < 0)
phi += 2*M_PI;
Float cosPhi = data[0] * invR, sinPhi = data[1] * invR;
its.dpdu = m_objectToWorld(Vector(cosPhi, sinPhi, 0));
its.dpdv = m_objectToWorld(Vector(-sinPhi, cosPhi, 0));
its.shFrame = its.geoFrame = Frame(
normalize(its.dpdu), normalize(its.dpdv), m_normal);
its.uv = Point2(r, phi * INV_TWOPI);
its.p = ray(its.t);
its.wi = its.toLocal(-ray.d);
its.shape = this;
its.hasUVPartials = false;
}
ref<TriMesh> createTriMesh() {
const unsigned int phiSteps = 40;
ref<TriMesh> mesh = new TriMesh(getName(),
phiSteps-1, 2*phiSteps, true, true, false);
Point *vertices = mesh->getVertexPositions();
Normal *normals = mesh->getVertexNormals();
Point2 *texcoords = mesh->getVertexTexcoords();
Triangle *triangles = mesh->getTriangles();
Float dphi = (2 * M_PI) / (Float) (phiSteps-1);
Point center = m_objectToWorld(Point(0.0f));
for (size_t i=0; i<phiSteps; ++i) {
Float phi = i*dphi;
vertices[i] = center;
vertices[phiSteps+i] = m_objectToWorld(
Point(std::cos(phi), std::sin(phi), 0)
);
normals[i] = m_normal;
normals[phiSteps+i] = m_normal;
texcoords[i] = Point2(0.0f, phi * INV_TWOPI);
texcoords[phiSteps+i] = Point2(1.0f, phi * INV_TWOPI);
}
for (size_t i=0; i<phiSteps-1; ++i) {
triangles[i].idx[0] = i;
triangles[i].idx[1] = i+phiSteps;
triangles[i].idx[2] = i+phiSteps+1;
}
mesh->setBSDF(m_bsdf);
mesh->setLuminaire(m_luminaire);
mesh->configure();
return mesh.get();
}
std::string toString() const {
std::ostringstream oss;
oss << "Disk[" << endl
<< " objectToWorld = " << indent(m_objectToWorld.toString()) << ", " << endl
<< " bsdf = " << indent(m_bsdf.toString()) << "," << endl
<< " luminaire = " << indent(m_luminaire.toString()) << "," << endl
<< " subsurface = " << indent(m_subsurface.toString()) << endl
<< "]";
return oss.str();
}
Float sampleArea(ShapeSamplingRecord &sRec, const Point2 &sample) const {
sRec.n = m_normal;
Point2 p = squareToDiskConcentric(sample);
sRec.p = m_objectToWorld(Point3(p.x, p.y, 0));
return 1.0f / m_surfaceArea;
}
Float pdfArea(const ShapeSamplingRecord &sRec) const {
return 1.0f / m_surfaceArea;
}
MTS_DECLARE_CLASS()
private:
Transform m_objectToWorld;
Transform m_worldToObject;
Normal m_normal;
Float m_surfaceArea;
};
MTS_IMPLEMENT_CLASS_S(Disk, false, Shape)
MTS_EXPORT_PLUGIN(Disk, "Disk intersection primitive");
MTS_NAMESPACE_END

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@ -31,6 +31,7 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{hair}{Hair intersection shape}
* \order{7}
* \parameters{
* \parameter{filename}{\String}{
* Filename of the hair data file that should be loaded

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@ -21,7 +21,7 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{instance}{Geometry instance}
* \order{6}
* \order{9}
* \parameters{
* \parameter{\Unnamed}{\ShapeGroup}{A reference to a
* shape group that should be instantiated}

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@ -29,7 +29,7 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{obj}{Wavefront OBJ mesh loader}
* \order{3}
* \order{5}
* \parameters{
* \parameter{filename}{\String}{
* Filename of the OBJ file that should be loaded

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@ -38,7 +38,7 @@ using namespace std::tr1::placeholders;
MTS_NAMESPACE_BEGIN
/*!\plugin{ply}{PLY (Stanford Triangle Format) mesh loader}
* \order{4}
* \order{6}
* \parameters{
* \parameter{filename}{\String}{
* Filename of the PLY file that should be loaded

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@ -26,9 +26,11 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{rectangle}{Rectangle intersection primitive}
* \order{3}
* \parameters{
* \parameter{toWorld}{\Transform}{
* Specifies a linear object-to-world transformation.
* It is allowed to use non-uniform scaling, but no shear.
* \default{none (i.e. object space $=$ world space)}
* }
* \parameter{flipNormals}{\Boolean}{
@ -57,7 +59,6 @@ MTS_NAMESPACE_BEGIN
* <shape type="rectangle">
* <bsdf type="diffuse"/>
* </shape>
*
* <shape type="rectangle">
* <transform name="toWorld">
* <rotate x="1" angle="90"/>
@ -152,6 +153,8 @@ public:
const void *temp, Intersection &its) const {
const Float *data = static_cast<const Float *>(temp);
its.shFrame = its.geoFrame = m_frame;
its.dpdu = m_dpdu;
its.dpdv = m_dpdv;
its.uv = Point2(0.5f * (data[0]+1), 0.5f * (data[1]+1));
its.p = ray(its.t);
its.wi = its.toLocal(-ray.d);

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@ -24,6 +24,7 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{serialized}{Serialized mesh loader}
* \order{11}
* \parameters{
* \parameter{filename}{\String}{
* Filename of the gemoetry file that should be loaded
@ -44,7 +45,7 @@ MTS_NAMESPACE_BEGIN
* }
* This plugin represents the most space and time-efficient way
* of getting geometry into Mitsuba. It uses a highly efficient
* lossless compressed format for geometry storage. Th format will
* lossless compressed format for geometry storage. The format will
* be explained on this page in a subsequent revision of the
* documentation.
*/

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@ -21,7 +21,7 @@
MTS_NAMESPACE_BEGIN
/*!\plugin{shapegroup}{Shape group for geometry instancing}
* \order{5}
* \order{8}
* \parameters{
* \parameter{\Unnamed}{\Shape}{One or more shapes that should be
* made available for geometry instancing}