some more clarifications suggested by William Newman
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@ -17,7 +17,7 @@ types is shown below:
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Generally, light sources are specified as children of the \code{<scene>} element; for instance,
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Generally, light sources are specified as children of the \code{<scene>} element; for instance,
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the following snippet instantiates a point light emitter that illuminates a sphere.
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the following snippet instantiates a point light emitter that illuminates a sphere.
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\begin{xml}
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\begin{xml}
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<scene version="0.4.0">
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<scene version=$\MtsVer$>
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<emitter type="point">
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<emitter type="point">
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<spectrum name="intensity" value="1"/>
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<spectrum name="intensity" value="1"/>
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<point name="position" x="0" y="0" z="-2"/>
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<point name="position" x="0" y="0" z="-2"/>
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@ -28,7 +28,7 @@ the following snippet instantiates a point light emitter that illuminates a sphe
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An exception to this are \emph{area lights}, which turn a geometric object into a light source.
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An exception to this are \emph{area lights}, which turn a geometric object into a light source.
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These are specified as children of the corresponding \code{<shape>} element.
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These are specified as children of the corresponding \code{<shape>} element.
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\begin{xml}
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\begin{xml}
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<scene version="0.4.0">
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<scene version=$\MtsVer$>
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<shape type="sphere">
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<shape type="sphere">
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<emitter type="area">
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<emitter type="area">
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<spectrum name="radiance" value="1"/>
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<spectrum name="radiance" value="1"/>
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@ -134,3 +134,36 @@ enable the alpha channel in the scene's film instance (Section~\ref{sec:films}).
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\caption{\label{fig:hideemitters}An example application of the \code{hideEmitters} parameter
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\caption{\label{fig:hideemitters}An example application of the \code{hideEmitters} parameter
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together with alpha blending}
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together with alpha blending}
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}
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}
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\subsubsection*{Number of samples per pixel}
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Many of the integrators in Mitsuba depend on a number of \emph{samples per pixel}, which is related
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to the amount of noise in the final output. However, it is important to note that this parameter is
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\emph{not} a parameter of the integrator.
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Instead, it must be declared in the \code{<sampler>} instantiation, which is nested inside the
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\code{<sampler>} element. The rationale behind this is that the sensor is responsible for performing
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a measurement using a specified sampling strategy. The integrator declares the high-level strategy
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for resolving scattering interactions, but does not depend on a specific number of samples.
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\begin{xml}
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<scene version=$\MtsVer$>
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<!-- ... scene contents ... -->
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<integrator type=".. integrator type ..">
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<!-- ... integrator parameters ... -->
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</integrator>
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<sensor type="... sensor type ...">
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<!-- ... sensor parameters ... -->
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<sampler type=" ... sampler type ... ">
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<!-- ... sampler parameters ... -->
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<!-- Important: number of samples per pixel goes here -->
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<integer name="sampleCount" value="32"/>
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</sampler>
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<film type=" ... film type ... ">
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<!-- ... film parameters ... -->
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</film>
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</sensor>
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</scene>
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\end{xml}
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@ -4,8 +4,32 @@
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In Mitsuba, \emph{sensors}, along with a \emph{film}, are responsible for recording radiance
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In Mitsuba, \emph{sensors}, along with a \emph{film}, are responsible for recording radiance
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measurements in some usable format. This includes default choices such as perspective
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measurements in some usable format. This includes default choices such as perspective
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or orthographic cameras, as well as more specialized sensors that measure the radiance
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or orthographic cameras, as well as more specialized sensors that measure the radiance
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into a given direction or the irradiance received by a certain surface. The following
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into a given direction or the irradiance received by a certain surface. This subsection
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section lists the available choices.
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lists the available choices.
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\subsubsection*{Syntax}
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In the XML scene description language, a sensor declaration looks as follows
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\begin{xml}
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<scene version=$\MtsVer$>
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<!-- ... scene contents ... -->
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<sensor type="... sensor type ...">
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<!-- ... sensor parameters ... -->
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<sampler type=" ... sampler type ... ">
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<!-- ... sampler parameters ... -->
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</sampler>
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<film type=" ... film type ... ">
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<!-- ... film parameters ... -->
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</film>
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</sensor>
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</scene>
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\end{xml}
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In other words, the \code{<sensor>} declaration is a child element of the \code{<scene>} (the particular
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position in the scene file does not play a role). Nested within the sensor declaration is a
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sampler instance (described in Section~\ref{sec:samplers}) and a film instance (described in
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Section~\ref{sec:films}).
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\subsubsection*{Handedness convention}
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\subsubsection*{Handedness convention}
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Sensors in Mitsuba are \emph{right-handed}.
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Sensors in Mitsuba are \emph{right-handed}.
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