diff --git a/src/librender/particleproc.cpp b/src/librender/particleproc.cpp index f3bfd0ad..9f9a30b4 100644 --- a/src/librender/particleproc.cpp +++ b/src/librender/particleproc.cpp @@ -222,7 +222,7 @@ void ParticleTracer::process(const WorkUnit *workUnit, WorkResult *workResult, #if 0 /* This is somewhat unfortunate: for accuracy, we'd really want the correction factor below to match the path tracing interpretation - of a scene with surface normals. However, this factor can become + of a scene with shading normals. However, this factor can become extremely large, which adds unacceptable variance to output renderings.