missed photon files
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/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2010 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__PHOTON_H)
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#define __PHOTON_H
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#include <mitsuba/core/serialization.h>
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#include <mitsuba/core/aabb.h>
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MTS_NAMESPACE_BEGIN
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/** \brief Memory-efficient photon representation
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*
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* Requires 24 bytes when Mitsuba is compiled with single precision
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* and RGB-based color spectra.
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*/
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struct Photon {
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friend class PhotonMap;
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public:
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// ======================================================================
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/// @{ \name Photon attributes
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// ======================================================================
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float pos[3]; //!< Photon position in single precision
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#if defined(DOUBLE_PRECISION) || SPECTRUM_SAMPLES > 3
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Spectrum power; //!< Accurate spectral photon power representation
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#else
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uint8_t power[4]; //!< Photon power stored in Greg Ward's RGBE format
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#endif
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uint8_t theta; //!< Discretized photon direction (\a theta component)
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uint8_t phi; //!< Discretized photon direction (\a phi component)
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uint8_t thetaN; //!< Discretized surface normal (\a theta component)
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uint8_t phiN; //!< Discretized surface normal (\a phi component)
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uint16_t depth; //!< Photon depth (number of preceding interactions)
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uint8_t axis; //!< Split axis in the associated KD-tree
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uint8_t unused; //!< Unused 8-bit field (needed for alignment)
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/// @}
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// ======================================================================
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/// Dummy constructor
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inline Photon() { }
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/// Construct from a photon interaction
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Photon(const Point &pos, const Normal &normal,
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const Vector &dir, const Spectrum &power,
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uint16_t depth);
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/// Unserialize from a binary data stream
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Photon(Stream *stream);
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/// @}
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// ======================================================================
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/// Return the depth (in # of interactions)
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inline int getDepth() const {
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return depth;
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}
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/// Compute the squared distance between this photon and some point.
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inline float distSquared(const float *q) const {
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float dist1 = pos[0]-q[0], dist2 = pos[1]-q[1],
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dist3 = pos[2]-q[2];
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return dist1*dist1 + dist2*dist2 + dist3*dist3;
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}
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/**
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* Convert the photon direction from quantized spherical coordinates
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* to a floating point vector value. Precomputation idea based on
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* Jensen's implementation.
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*/
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inline Vector getDirection() const {
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return Vector(
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m_cosPhi[phi] * m_sinTheta[theta],
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m_sinPhi[phi] * m_sinTheta[theta],
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m_cosTheta[theta]
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);
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}
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/**
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* Convert the normal direction from quantized spherical coordinates
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* to a floating point vector value.
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*/
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inline Normal getNormal() const {
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return Normal(
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m_cosPhi[phiN] * m_sinTheta[thetaN],
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m_sinPhi[phiN] * m_sinTheta[thetaN],
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m_cosTheta[thetaN]
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);
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}
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/// Return the photon position as a vector
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inline Point getPosition() const {
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return Point(pos[0], pos[1], pos[2]);
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}
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/// Convert the photon power from RGBE to floating point
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inline Spectrum getPower() const {
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#if defined(DOUBLE_PRECISION) || SPECTRUM_SAMPLES > 3
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return power;
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#else
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Spectrum result;
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result.fromRGBE(power);
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return result;
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#endif
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}
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/// Serialize to a binary data stream
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inline void serialize(Stream *stream) const {
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stream->writeSingleArray(pos, 3);
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#if defined(DOUBLE_PRECISION) || SPECTRUM_SAMPLES > 3
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power.serialize(stream);
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stream->writeUChar(phi);
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stream->writeUChar(theta);
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stream->writeUChar(phiN);
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stream->writeUChar(thetaN);
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#else
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stream->write(power, 8);
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#endif
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stream->writeUShort(depth);
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stream->writeUChar(axis);
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}
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/// Return a string representation (for debugging)
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std::string toString() const {
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std::ostringstream oss;
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oss << "Photon[pos = [" << pos[0] << ", "
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<< pos[1] << ", " << pos[2] << "]"
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<< ", power = " << getPower().toString()
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<< ", direction = " << getDirection().toString()
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<< ", normal = " << getNormal().toString()
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<< ", axis = " << axis
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<< ", depth = " << depth
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<< "]";
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return oss.str();
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}
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protected:
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// ======================================================================
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/// @{ \name Precomputed lookup tables
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// ======================================================================
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static Float m_cosTheta[256];
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static Float m_sinTheta[256];
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static Float m_cosPhi[256];
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static Float m_sinPhi[256];
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static Float m_expTable[256];
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static bool m_precompTableReady;
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/// @}
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// ======================================================================
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/// Initialize the precomputed lookup tables
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static bool createPrecompTables();
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};
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#if defined(SINGLE_PRECISION) && SPECTRUM_SAMPLES == 3
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/* Compiler sanity check */
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BOOST_STATIC_ASSERT(sizeof(Photon) == 24);
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#endif
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MTS_NAMESPACE_END
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#endif /* __PHOTON_H */
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@ -0,0 +1,112 @@
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/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2010 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mitsuba/render/photon.h>
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MTS_NAMESPACE_BEGIN
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/* Precompute cosine/sine values for quick conversions
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from quantized spherical coordinates to floating
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point vectors. */
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Float Photon::m_cosTheta[256];
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Float Photon::m_sinTheta[256];
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Float Photon::m_cosPhi[256];
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Float Photon::m_sinPhi[256];
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Float Photon::m_expTable[256];
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bool Photon::m_precompTableReady = Photon::createPrecompTables();
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bool Photon::createPrecompTables() {
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for (int i=0; i<256; i++) {
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Float angle = (Float) i * ((Float) M_PI / 256.0f);
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m_cosPhi[i] = std::cos(2.0f * angle);
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m_sinPhi[i] = std::sin(2.0f * angle);
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m_cosTheta[i] = std::cos(angle);
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m_sinTheta[i] = std::sin(angle);
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m_expTable[i] = std::ldexp((Float) 1, i - (128+8));
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}
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m_expTable[0] = 0;
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return true;
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}
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Photon::Photon(Stream *stream) {
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stream->readSingleArray(pos, 3);
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#if defined(DOUBLE_PRECISION) || SPECTRUM_SAMPLES > 3
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power = Spectrum(stream);
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phi = stream->readUChar();
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theta = stream->readUChar();
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phiN = stream->readUChar();
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thetaN = stream->readUChar();
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#else
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stream->read(power, 8);
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#endif
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depth = stream->readUShort();
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axis = stream->readUChar();
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unused = 0;
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}
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Photon::Photon(const Point &p, const Normal &normal,
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const Vector &dir, const Spectrum &P,
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uint16_t _depth) {
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if (P.isNaN())
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SLog(EWarn, "Creating an invalid photon with power: %s", P.toString().c_str());
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/* Possibly convert to single precision floating point
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(if Mitsuba is configured to use double precision) */
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pos[0] = (float) p.x;
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pos[1] = (float) p.y;
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pos[2] = (float) p.z;
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depth = _depth;
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unused = 0;
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axis = -1;
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/* Convert the direction into an approximate spherical
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coordinate format to reduce storage requirements */
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theta = (uint8_t) std::min(255,
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(int) (std::acos(dir.z) * (256.0 / M_PI)));
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int tmp = std::min(255,
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(int) (std::atan2(dir.y, dir.x) * (256.0 / (2.0 * M_PI))));
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if (tmp < 0)
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phi = (uint8_t) (tmp + 256);
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else
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phi = (uint8_t) tmp;
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if (normal.isZero()) {
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thetaN = phiN = 0;
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} else {
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thetaN = (uint8_t) std::min(255,
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(int) (std::acos(normal.z) * (256.0 / M_PI)));
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tmp = std::min(255,
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(int) (std::atan2(normal.y, normal.x) * (256.0 / (2.0 * M_PI))));
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if (tmp < 0)
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phiN = (uint8_t) (tmp + 256);
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else
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phiN = (uint8_t) tmp;
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}
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#if defined(DOUBLE_PRECISION) || SPECTRUM_SAMPLES > 3
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power = P;
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#else
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/* Pack the photon power into Greg Ward's RGBE format */
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P.toRGBE(power);
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#endif
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}
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MTS_NAMESPACE_END
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