Specular motion vector integrator

metadata
Wenzel Jakob 2015-05-25 14:15:15 +02:00
parent 47d8d43d18
commit 797deafaeb
9 changed files with 564 additions and 0 deletions

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@ -18,6 +18,7 @@ plugins += env.SharedLibrary('adaptive', ['misc/adaptive.cpp'])
plugins += env.SharedLibrary('irrcache', ['misc/irrcache.cpp', 'misc/irrcache_proc.cpp']) plugins += env.SharedLibrary('irrcache', ['misc/irrcache.cpp', 'misc/irrcache_proc.cpp'])
plugins += env.SharedLibrary('multichannel', ['misc/multichannel.cpp']) plugins += env.SharedLibrary('multichannel', ['misc/multichannel.cpp'])
plugins += env.SharedLibrary('field', ['misc/field.cpp']) plugins += env.SharedLibrary('field', ['misc/field.cpp'])
plugins += env.SharedLibrary('motion', ['misc/motion.cpp'])
# Bidirectional techniques # Bidirectional techniques
bidirEnv = env.Clone() bidirEnv = env.Clone()

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@ -0,0 +1,563 @@
/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2012 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/scene.h>
#include <mitsuba/render/renderproc.h>
#include <mitsuba/core/autodiff.h>
#include <mitsuba/core/statistics.h>
#include <boost/algorithm/string.hpp>
DECLARE_DIFFSCALAR_BASE();
MTS_NAMESPACE_BEGIN
static StatsCounter statsConverged(
" manifold", "Converged manifold walks", EPercentage);
/*!\plugin{motion}{Motion and specular motion vector integrator}
* \parameters{
* \parameter{time}{\Float}{
* Denotes the time stamp of the target frame of the motion vectors.
* The current frame is specified via the sensor's \code{shutterOpen}
* and \code{shutterClose} parameters, which should both be set to
* the same value. \default{0}
* }
* \parameter{time}{\String}{
* Path configuration of the desired motion vectors:
* \begin{enumerate}[(i)]
* \item \textbf{d}: Primary (non-specular) hit points\vspace{-1mm}
* \item \textbf{rd}: A non-specular surface seen through a specular reflection\vspace{-1mm}
* \item \textbf{ttd}: A non-specular surface seen through a pair of specular refractions\vspace{-1mm}
* \item \textbf{trtd}: A non-specular surface seen through a sequence of refraction, reflection, and refraction events.\vspace{-1mm}
* \end{enumerate}
* etc.
* }
* \parameter{derivativesOnly}{\Boolean}{
* By default, the Manifold Exploration technique is used to accurately
* solve the underlying specular flow problem. When this parameter is set to \code{true},
* the nonlinear solver is deactivated, and only first-order extrapolations are provided.
* \default{\code{false}}
* }
* \parameter{glossyThreshold}{\Float}{
* Threshold on the roughness parameter of reflectance models
* to be classified as specular.
* \default{\texttt{0}, i.e.~only perfectly specular materials are classified as specular}
* }
* \parameter{maxTimeSteps}{\Integer}{
* Maximum number of temporal sub-steps \default{5}
* }
* \parameter{maxSpaceSteps}{\Integer}{
* Maximum number of spatial sub-steps \default{10}
* }
* }
* This integrator extracts motion vectors for animated input scenes, alternatively
* at primary hit points or at hit points observed through sequences of reflective
* and refractive objects. The first two color components (R and G) of the resulting
* rendering specify the screen-space motion in 2D pixel coordinates, and the last
* component (B) denotes the change in distance of the observed 3D point to the
* camera position. Sometimes a specular path cannot be tracked from one frame to the other,
* e.g. because it does not exist, or because the solver did not converge. In this case,
* the pixel color is set to infinity. The images on the following page show
* motion vectors obtained for a sphere that is moving from the left to the right.
*
* \renderings{
* \rendering{Input scene at time $t=0$}{integrator_motion_sphere_1}
* \rendering{Input scene at time $t=1$}{integrator_motion_sphere_2}
* }
* \renderings{
* \medrendering{\code{config="d"}}{integrator_motion_path_d}
* \medrendering{\code{config="rd"}}{integrator_motion_path_rd}
* \medrendering{\code{config="ttd"}}{integrator_motion_path_ttd}
* }
* \renderings{
* \rendering{\code{config="trtd"}}{integrator_motion_path_trtd}
* \rendering{\code{config="trrtd"}}{integrator_motion_path_trrtd}
* }
* \clearpage
*
* \begin{xml}[caption={Exemplary scene configuration for computing specular motion vectors}]
* <scene>
* <integrator type="motion">
* <string name="config" value="ttd"/>
* <float name="time" value="1"/>
* </integrator>
*
* <shape type="serialized">
* <string name="filename" value="..."/>
* <animation name="toWorld">
* <transform time="0">
* <!-- Transformation at time zero -->
* </transform>
* <transform time="1">
* <!-- Transformation at time one -->
* </transform>
* </animation>
* <bsdf type="dielectric"/>
* </shape>
*
* <sensor type="perspective">
* <float name="shutterOpen" value="0"/>
* <float name="shutterClose" value="0"/>
*
* <sampler type="ldsampler">
* <integer name="sampleCount" value="1"/>
* <boolean name="pixelCenters" value="true"/>
* </sampler>
*
* <film type="hdrfilm" id="film">
* <string name="pixelFormat" value="rgb"/>
* <boolean name="banner" value="false"/>
* <rfilter type="box"/>
* </film>
* </sensor>
* </scene>
* \end{xml}
*/
class MotionIntegrator : public SamplingIntegrator {
public:
typedef Eigen::Matrix<Float, Eigen::Dynamic, Eigen::Dynamic> EMatrix;
typedef Eigen::Matrix<Float, Eigen::Dynamic, 1> EVector;
typedef Eigen::Matrix<Float, 1, 7> Gradient;
typedef DScalar1<Float, Gradient> DScalar;
typedef DScalar::DVector3 DVector;
MotionIntegrator(const Properties &props) : SamplingIntegrator(props) {
m_time = props.getFloat("time");
m_config = boost::to_lower_copy(props.getString("config", "d"));
if (m_config.length() == 0)
Log(EError, "Path configuration string must have at least one entry!");
if (m_config[m_config.length()-1] != 'd')
Log(EError, "Configuration string must end with 'd'!");
m_derivativesOnly = props.getBoolean("derivativesOnly", false);
m_maxTimeSteps = props.getInteger("maxTimeSteps", 5);
m_maxSpaceSteps = props.getInteger("maxSpaceSteps", 10);
m_glossyThreshold = props.getFloat("glossyThreshold", 0);
m_subSteps = props.getInteger("subSteps", 1);
}
MotionIntegrator(Stream *stream, InstanceManager *manager)
: SamplingIntegrator(stream, manager) {
m_time = stream->readFloat();
m_config = stream->readString();
m_derivativesOnly = stream->readBool();
m_maxTimeSteps = stream->readInt();
m_maxSpaceSteps = stream->readInt();
m_glossyThreshold = stream->readFloat();
m_subSteps = stream->readInt();
}
void serialize(Stream *stream, InstanceManager *manager) const {
SamplingIntegrator::serialize(stream, manager);
stream->writeFloat(m_time);
stream->writeString(m_config);
stream->writeBool(m_derivativesOnly);
stream->writeInt(m_maxTimeSteps);
stream->writeInt(m_maxSpaceSteps);
stream->writeFloat(m_glossyThreshold);
stream->writeInt(m_subSteps);
}
Spectrum Li(const RayDifferential &r, RadianceQueryRecord &rRec) const {
const Point2 apertureSample(0.5f);
Point p0, p1;
if (m_config.length() == 1) {
Intersection &its = rRec.its;
// compute motion of environment
if (!rRec.rayIntersect(r)) {
BSphere sphere = rRec.scene->getBSphere();
Float nearT, farT;
sphere.radius = 1e6;
sphere.rayIntersect(r, nearT, farT);
p0 = r(nearT);
} else {
p0 = its.p;
}
p1 = p0;
// reproject point according to the motion of the intersected shape
if (its.isValid() && its.instance != NULL) {
Intersection its2(its);
its2.adjustTime(m_time);
p1 = its2.p;
}
} else {
std::vector<Intersection> source, target, temp, temp2;
Ray ray(r);
/* Trace an initial light path with the given configuration*/
if (!tracePath(rRec, ray, source))
return Spectrum(0.0f);
m_scene = rRec.scene;
p0 = source[1].p;
int timeIteration = 0;
Float stepSizeReduction = 1.0f;
while (true) {
if (++timeIteration > m_maxTimeSteps)
return Spectrum(std::numeric_limits<Float>::infinity());
Float maxStepSize = (m_time-r.time) / m_subSteps;
Float timeStepSize = std::min((Float) 1.0f, maxStepSize / (m_time-source[0].time));
timeStepSize *= stepSizeReduction;
/* Compute updated intersection records for time 'm_time' */
adjustTime(rRec, apertureSample, source, target, timeStepSize);
if (timeIteration == 1) {
bool moved = false;
for (size_t i=0; i<source.size(); ++i)
if ((source[i].p-target[i].p).length() > 1e-4f)
moved = true;
if (!moved)
return Spectrum(0.0f);
if (m_derivativesOnly) {
p1 = extrapolateTimePoint(source, target);
break;
} else {
statsConverged.incrementBase();
}
}
if (!timeStep(rRec, source, target, temp, temp2)) {
stepSizeReduction *= 0.5f;
} else {
p1 = source[1].p;
stepSizeReduction = std::min((Float) 1.0f, stepSizeReduction * 2);
if (std::abs(source[0].time-m_time) < 1e-5f) {
++statsConverged;
break;
}
}
}
}
const Sensor *sensor = rRec.scene->getSensor();
DirectSamplingRecord dRec0(p0, r.time), dRec1(p1, m_time);
sensor->sampleDirect(dRec0, apertureSample);
sensor->sampleDirect(dRec1, apertureSample);
/* Step 4: Compute depth difference */
Float dDelta = dRec1.dist - dRec0.dist;
Spectrum result(0.0f);
result.fromLinearRGB(dRec1.uv.x-dRec0.uv.x,
dRec1.uv.y-dRec0.uv.y,
std::isfinite(dDelta) ? dDelta : (Float) 0);
return result;
}
bool timeStep(RadianceQueryRecord &rRec, std::vector<Intersection> &source, const std::vector<Intersection> &target, std::vector<Intersection> &temp, std::vector<Intersection> &temp2) const {
Ray ray = extrapolateTimeRay(source, target);
if (!tracePath(rRec, ray, temp))
return false;
Float error = computeError(temp, target);
Float spaceStepSize = 1.0f;
int spaceIteration = 0;
while (error > 1e-5f) {
++spaceIteration;
if (spaceIteration > m_maxSpaceSteps) {
return false;
}
Ray candidateRay = extrapolateSpaceRay(temp, target, spaceStepSize);
Float candidateError = 0;
if (!tracePath(rRec, candidateRay, temp2))
candidateError = std::numeric_limits<Float>::infinity();
else
candidateError = computeError(temp2, target);
if (candidateError < error) {
temp = temp2;
error = candidateError;
spaceStepSize = std::min((Float) 1.0f, spaceStepSize * 2);
} else {
spaceStepSize *= 0.5f;
}
}
source = temp;
return true;
}
bool tracePath(RadianceQueryRecord &rRec, Ray ray, std::vector<Intersection> &intersections) const {
int depth = 0;
Intersection its;
memset(&its, 0, sizeof(Intersection));
its.p = ray.o;
its.time = ray.time;
intersections.clear();
intersections.push_back(its);
while (depth < (int) m_config.size()) {
rRec.scene->rayIntersect(ray, its);
char interactionType = m_config[depth++];
if (interactionType == 'd') {
if (!its.isValid()) {
BSphere sphere = rRec.scene->getBSphere();
Float nearT, farT;
sphere.radius *= 1000;
bool success = sphere.rayIntersect(ray, nearT, farT);
Assert(success && nearT < 0 && farT > 0);
its.p = ray(farT);
its.geoFrame = its.shFrame = Frame(-ray.d);
its.dpdu = its.geoFrame.s;
its.dpdv = its.geoFrame.t;
its.time = ray.time;
its.uv = Point2(0.0f);
its.shape = its.instance = NULL;
}
if (its.isValid() && !(its.shape->getBSDF()->getType() & BSDF::EDiffuseReflection) && !its.isEmitter())
return false;
intersections.push_back(its);
break;
}
if (!its.isValid())
return false;
intersections.push_back(its);
/* Sample BSDF * cos(theta) */
const BSDF *bsdf = its.shape->getBSDF();
BSDFSamplingRecord bRec(its, rRec.sampler, ERadiance);
if (interactionType == 'r') {
if (bsdf->getType() & BSDF::EDeltaReflection) {
bRec.typeMask = BSDF::EDeltaReflection;
} else if (bsdf->getType() & BSDF::EGlossyReflection) {
for (int i=0; i<bsdf->getComponentCount(); ++i)
if ((bsdf->getType(i) & BSDF::EGlossyReflection) && bsdf->getRoughness(its, i) < m_glossyThreshold)
bRec.typeMask = BSDF::EGlossyReflection;
}
} else if (interactionType == 't') {
if (bsdf->getType() & BSDF::EDeltaTransmission) {
bRec.typeMask = BSDF::EDeltaTransmission;
} else if (bsdf->getType() & BSDF::EGlossyTransmission) {
for (int i=0; i<bsdf->getComponentCount(); ++i)
if ((bsdf->getType(i) & BSDF::EGlossyTransmission) && bsdf->getRoughness(its, i) < m_glossyThreshold)
bRec.typeMask = BSDF::EGlossyTransmission;
}
}
if (bRec.typeMask == BSDF::EAll)
return false;
Spectrum bsdfWeight = bsdf->sample(bRec, Point2(0.0f));
if (bsdfWeight.isZero())
return false;
const Vector wo = its.toWorld(bRec.wo);
ray = Ray(its.p, wo, ray.time);
}
return true;
}
void adjustTime(const RadianceQueryRecord &rRec, const Point2 &apertureSample, const std::vector<Intersection> &source, std::vector<Intersection> &target, Float timeStepSize) const {
target = source;
Float targetTime = (1-timeStepSize) * source[0].time + timeStepSize * m_time;
const Sensor *sensor = rRec.scene->getSensor();
DirectSamplingRecord dRec0(Point(0.0f), source[0].time),
dRec1(Point(0.0f), targetTime);
sensor->sampleDirect(dRec0, apertureSample);
sensor->sampleDirect(dRec1, apertureSample);
Assert((source[0].p-dRec0.p).lengthSquared() < 1e-6);
target[0].p = dRec1.p;
target[0].time = targetTime;
for (size_t i=1; i<target.size(); ++i)
target[i].adjustTime(targetTime);
}
DVector getVertexPosition(const std::vector<Intersection> &source, const std::vector<Intersection> &target, int i, int rel) const {
DScalar u(rel*2, 0), v(rel*2+1, 0), time(6, 0);
return DScalar::vector(source[i].p)
+ DScalar::vector(source[i].dpdu) * u
+ DScalar::vector(source[i].dpdv) * v
+ DScalar::vector(target[i].p-source[i].p) * time;
}
void getVertexFrame(const std::vector<Intersection> &source, const std::vector<Intersection> &target, int i, DVector &s, DVector &t, DVector &n) const {
DScalar u(2, 0), v(3, 0), time(6, 0);
const BSDF *bsdf = source[i].shape->getBSDF();
Frame frame, du, dv;
frame = bsdf->getFrame(source[i]);
bsdf->getFrameDerivative(source[i], du, dv);
DVector n0 = DScalar::vector(frame.n)
+ DScalar::vector(du.n) * u
+ DScalar::vector(dv.n) * v;
DVector s0 = DScalar::vector(frame.s)
+ DScalar::vector(du.s) * u
+ DScalar::vector(dv.s) * v;
DVector t0 = DScalar::vector(frame.t)
+ DScalar::vector(du.t) * u
+ DScalar::vector(dv.t) * v;
frame = bsdf->getFrame(target[i]);
bsdf->getFrameDerivative(target[i], du, dv);
DVector n1 = DScalar::vector(frame.n)
+ DScalar::vector(du.n) * u
+ DScalar::vector(dv.n) * v;
DVector s1 = DScalar::vector(frame.s)
+ DScalar::vector(du.s) * u
+ DScalar::vector(dv.s) * v;
DVector t1 = DScalar::vector(frame.t)
+ DScalar::vector(du.t) * u
+ DScalar::vector(dv.t) * v;
n = (1-time)*n0 + time*n1;
s = (1-time)*s0 + time*s1;
t = (1-time)*t0 + time*t1;
}
void assembleMatrix(const std::vector<Intersection> &source, const std::vector<Intersection> &target, EMatrix &M) const {
DScalar::setVariableCount(7);
M.resize(2*(source.size()-2), 2*source.size()+1);
M.setZero();
for (int i=1; i < (int) source.size()-1; ++i) {
DVector p_pred = getVertexPosition(source, target, i-1, 0);
DVector p_cur = getVertexPosition(source, target, i, 1);
DVector p_succ = getVertexPosition(source, target, i+1, 2);
DVector s, t, n;
getVertexFrame(source, target, i, s, t, n);
DVector wi = p_pred - p_cur, wo = p_succ - p_cur;
wi *= inverse(sqrt(wi.dot(wi)));
wo *= inverse(sqrt(wo.dot(wo)));
Float eta = source[i].shape->getBSDF()->getEta();
if (m_config[i-1] == 'r')
eta = 1;
else if (wi.dot(n).getValue() < 0)
eta = 1/eta;
DVector H = wi + wo * DScalar(eta);
H *= inverse(sqrt(H.dot(H)));
Gradient H_s = H.dot(s).getGradient(),
H_t = H.dot(t).getGradient();
M.block<1, 6>((i-1)*2+0, (i-1)*2) = H_s.segment<6>(0);
M.block<1, 6>((i-1)*2+1, (i-1)*2) = H_t.segment<6>(0);
M((i-1)*2+0, M.cols()-1) = H_s(6);
M((i-1)*2+1, M.cols()-1) = H_t(6);
}
}
Point extrapolateTimePoint(const std::vector<Intersection> &source, const std::vector<Intersection> &target) const {
EMatrix M;
assembleMatrix(source, target, M);
EVector b = -M.block(0, 2, (source.size()-2)*2, (source.size()-2)*2).lu().solve(M.col(M.cols()-1));
return target[1].p + target[1].dpdu * b[0] + target[1].dpdv * b[1];
}
Ray extrapolateTimeRay(const std::vector<Intersection> &source, const std::vector<Intersection> &target) const {
EMatrix M;
assembleMatrix(source, target, M);
EVector b = -M.block(0, 2, (source.size()-2)*2, (source.size()-2)*2).lu().solve(M.col(M.cols()-1));
Point rayOrigin = target[0].p;
Point rayTarget = target[1].p + target[1].dpdu * b[0] + target[1].dpdv * b[1];
return Ray(rayOrigin, normalize(rayTarget-rayOrigin), target[1].time);
}
Float computeError(const std::vector<Intersection> &source, const std::vector<Intersection> &target) const {
int last = source.size()-1;
Float scale = std::max(Epsilon,std::max(std::abs(target[last].p.x), std::max(std::abs(target[last].p.y), std::abs(target[last].p.z))));
return (target[last].p-source[last].p).length() / scale;
}
Ray extrapolateSpaceRay(const std::vector<Intersection> &source, const std::vector<Intersection> &target, Float stepSize) const {
EMatrix M;
assembleMatrix(source, target, M);
Eigen::PartialPivLU<EMatrix> lu = M.block(0, 2, (source.size()-2)*2, (source.size()-2)*2).lu();
int last = source.size()-1;
Vector rel = target[last].p-source[last].p,
dpdu = source[last].dpdu,
dpdv = source[last].dpdv;
Float b1 = dot(rel, dpdu),
b2 = dot(rel, dpdv),
a11 = dot(dpdu, dpdu), a12 = dot(dpdu, dpdv),
a22 = dot(dpdv, dpdv),
det = a11 * a22 - a12 * a12;
Float invDet = 1.0f / det,
du = ( a22 * b1 - a12 * b2) * invDet,
dv = (-a12 * b1 + a11 * b2) * invDet;
EVector b = -(du*lu.solve(M.col(M.cols()-3)) + dv*lu.solve(M.col(M.cols()-2)));
Point rayTarget = source[1].p + stepSize * (source[1].dpdu * b[0] + source[1].dpdv * b[1]);
return Ray(source[0].p, normalize(rayTarget-source[0].p), source[1].time);
}
std::string toString() const {
return "MotionIntegrator[]";
}
MTS_DECLARE_CLASS()
private:
Float m_time;
std::string m_config;
bool m_derivativesOnly;
int m_maxSpaceSteps;
int m_maxTimeSteps;
int m_subSteps;
Float m_glossyThreshold;
mutable const Scene *m_scene;
};
MTS_IMPLEMENT_CLASS_S(MotionIntegrator, false, SamplingIntegrator)
MTS_EXPORT_PLUGIN(MotionIntegrator, " motion vector integrator");
MTS_NAMESPACE_END