diff --git a/doc/images/import_5.jpg b/doc/images/import_5.jpg new file mode 100644 index 00000000..9da6e4a8 Binary files /dev/null and b/doc/images/import_5.jpg differ diff --git a/doc/import.tex b/doc/import.tex index 5ae2e47f..28235af4 100644 --- a/doc/import.tex +++ b/doc/import.tex @@ -41,9 +41,10 @@ the following lines: \end{xml} The adjustments mechanism can also be used to add content, such as light sources or even geometry. Insert the objects which should be part part of the scene into the adjustment file, and they will be copied on every import. Replacement is not limited to materials -- it -can also be applied to the integrator or the camera -- you only make sure that the \code{id} fields match for the replacement to happen. +can also be applied to the integrator or the camera -- you only have to make sure that the \code{id} fields match for the replacement to happen. + After tweaking the remaining materials in this fashion, it is possible to re-import the scene and this time specify the adjustment file in the import dialog. This makes it possible to get the following more realistic result (material descriptions courtesy of Pomesuba): \begin{center} -\scalebox{.5}{\includegraphics{images/import_5.jpg}} +\scalebox{.32}{\includegraphics{images/import_5.jpg}} \end{center}