updated debian changelog
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mitsuba (0.4.3-1) unstable; urgency=low
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* Motion blur: Support for arbitrary linear camera, object, and sensor motion
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to produce motion blur in renderings.
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* Render-time annotations: added the ability to tag image files with additional
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information by means of metadata or text labels.
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* Hide directly visible emitters: convenient feature for removing an environment
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light source so that an image can be composited onto documents having a
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different color.
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* Improved instancing: more robust instancing code with support for
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non-rigid transformations.
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* Threading on Windows: fixed various threading-related issues on Windows that
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previously caused crashes and deadlocks.
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* Caching: Caching mechanism to further accelerate the loading of
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.serialized files.
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* File dialogs: Native File Open/Save dialogs are now used on Windows.
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* Python: Improved python bindings; easier usage on MacOS X.
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* Blender interaction: Fixed a issue where GUI tabs containing scenes created
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in Blender could not be cloned.
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* Non-uniform scales: All triangle mesh-based shapes now permit
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non-uniform scales.
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* NaNs and friends: Increased resilience against various numerical corner cases.
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* Index-matched participating media: Fixed an unfortunate regression in volpath
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regarding index-matched media that was accidentally introduced in 0.4.2.
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* roughdiffuse: Fixed texturing support in the roughdiffuse plugin.
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* Photon mapping: Fixed some inaccuracies involving participating media when
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rendered by the photon mapper and the Beam Radiance Estimate.
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* Conductors: Switched Fresnel reflectance computations for conductors to the
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exact expressions predicted by geometric optics (an approximation was
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previously used).
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* New cube shape: Added a cube shape plugin for convenience. This does
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exactly what one would expect.
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* The rest: As usual, a large number of smaller bugfixes and improvements
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were below the threshold and are thus not listed individually. The
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repository log has more details.
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-- Wenzel Jakob <wenzel@cs.cornell.edu> Tue, 29 Jan 2013 00:00:00 -0400
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mitsuba (0.4.2-1) unstable; urgency=low
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* Volumetric path tracers: improved sampling when dealing with index-matched medium transitions. This is essentially a re-implementation of an optimization that Mitsuba 0.3.1 already had, but which got lost in the bidirectional rewrite.
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* Batch tonemapper: due to an unfortunate bug, the batch tonemapper in the last release produced invalid results for images containing an alpha channel. This is now fixed.
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@ -50,15 +86,15 @@ mitsuba (0.4.0-1) unstable; urgency=low
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mitsuba (0.3.1-1) unstable; urgency=low
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* Photon mapper: The photon mapper had some serious issues in the
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* Photon mapper: The photon mapper had some serious issues in the
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last release. These are now fixed, and it should run faster too.
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* On Linux/x86_64, the performance of the single precision exp() and log()
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* On Linux/x86_64, the performance of the single precision exp() and log()
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math library functions is extremely poor. Mitsuba now uses the double
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prevision versions of these functions by default.
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* Primitive clipping: Fixed numerical issues that occurred when using
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primitive clipping in a double precision build.
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* The adaptive integrator now better interacts with certain sub-integrators.
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* Instanced analytic shapes (e.g. spheres, cylinders, ..) are now supported,
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* Instanced analytic shapes (e.g. spheres, cylinders, ..) are now supported,
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and an error involving network rendering with instanced geometry is fixed.
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* Fixed a serious issue that could destroy a scene file when saving from a cloned tab!
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* Fixed some bad GUI behavior in multi-screen setups
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@ -72,30 +108,30 @@ mitsuba (0.3.0-1) unstable; urgency=low
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* Added Python bindings that can be used to instantiate plugins
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and control rendering processes.
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* Spectral rendering: most of the code pertaining to spectral
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rendering has seen a significant overhaul. It is now faster and
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* Spectral rendering: most of the code pertaining to spectral
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rendering has seen a significant overhaul. It is now faster and
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in certain cases more accurate.
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* Flexible material classes: this release introduces a robust and
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very general suite of eight physically-based smooth and rough
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* Flexible material classes: this release introduces a robust and
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very general suite of eight physically-based smooth and rough
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(microfacet-based) material classes.
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* Material modifiers: two new material modifiers (bump & coating)
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can be applied to BSDFs to create new materials.
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* Material verification: the sampling methods of all material
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models in Mitsuba are now automatically verified with the help
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* Material verification: the sampling methods of all material
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models in Mitsuba are now automatically verified with the help
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of statistical hypothesis tests (using Chi^2-tests).
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* Generated documentation: there is now a javadoc-like system,
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which extracts documentation directly from the plugin source code
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* Generated documentation: there is now a javadoc-like system,
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which extracts documentation directly from the plugin source code
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and stitches it into a LaTeX reference document.
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* lookAt: Mitsuba inherited a bug from PBRT, where the <lookAt>
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tag changed the handedness of the coordinate system. This is now
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* lookAt: Mitsuba inherited a bug from PBRT, where the <lookAt>
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tag changed the handedness of the coordinate system. This is now
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fixed--also, the syntax of this tag has changed to make it easier to read.
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* Scene portability: A new conversion tool ensures that old and incompatible
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scenes can be translated into the scene description format of the
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scenes can be translated into the scene description format of the
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most recent version.
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* Contributed plugins: Tom Kazimiers and Papas have contributed
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* Contributed plugins: Tom Kazimiers and Papas have contributed
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implementations of the Preetham Sun & Sky model and the Hanrahan-Krueger
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scattering model.
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* Photon mapping: The Photon map integrator has been rewritten for
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* Photon mapping: The Photon map integrator has been rewritten for
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improved accuracy and better performance. Furthermore, the underlying
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data structure has been replaced with a ~50% faster implementation.
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@ -140,8 +176,8 @@ mitsuba (0.2.0-1) unstable; urgency=low
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mitsuba (0.1.3-1) unstable; urgency=low
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This is mainly a bugfix release to address a serious regression in the
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material system. Other notable changes are:
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This is mainly a bugfix release to address a serious regression in the
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material system. Other notable changes are:
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* Imported scenes now store relative paths
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* OBJ importing works on Windows
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@ -149,7 +185,7 @@ mitsuba (0.1.3-1) unstable; urgency=low
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* The anisotropic Ward BRDF is now supported in the preview
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* Faster texture loading
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* The renderer now has a testcase framework similar to JUnit
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-- Wenzel Jakob <wenzel@cs.cornell.edu> Wed, 8 Sep 2010 09:59:00 -0400
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mitsuba (0.1.2-1) unstable; urgency=low
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@ -165,8 +201,8 @@ mitsuba (0.1.2-1) unstable; urgency=low
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is lacking some required OpenGL features.
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* Create default cameras/lightsources if none are specified in a scene
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* Support for drag & drop in the user interface
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* The Mitsuba user interface now also doubles as an EXR viewer / tonemapper.
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Drag an EXR file onto the UI or open it using the File menu, and the image
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* The Mitsuba user interface now also doubles as an EXR viewer / tonemapper.
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Drag an EXR file onto the UI or open it using the File menu, and the image
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opens in a new tab. Afterwards, it is possible to export the image as a tonemapped
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8-bit PNG image.
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* The realtime preview now has a 'force diffuse' feature to improve
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@ -180,6 +216,6 @@ mitsuba (0.1.2-1) unstable; urgency=low
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mitsuba (0.1.1-1) unstable; urgency=low
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* Initial release
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* Initial release
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-- Wenzel Jakob <wenzel@cs.cornell.edu> Sat, 17 Jul 2010 23:56:03 -0400
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