updated debian changelog

metadata
Wenzel Jakob 2013-01-29 15:12:05 -05:00
parent 405c7114fe
commit 6c392aa2f5
1 changed files with 58 additions and 22 deletions

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@ -1,3 +1,39 @@
mitsuba (0.4.3-1) unstable; urgency=low
* Motion blur: Support for arbitrary linear camera, object, and sensor motion
to produce motion blur in renderings.
* Render-time annotations: added the ability to tag image files with additional
information by means of metadata or text labels.
* Hide directly visible emitters: convenient feature for removing an environment
light source so that an image can be composited onto documents having a
different color.
* Improved instancing: more robust instancing code with support for
non-rigid transformations.
* Threading on Windows: fixed various threading-related issues on Windows that
previously caused crashes and deadlocks.
* Caching: Caching mechanism to further accelerate the loading of
.serialized files.
* File dialogs: Native File Open/Save dialogs are now used on Windows.
* Python: Improved python bindings; easier usage on MacOS X.
* Blender interaction: Fixed a issue where GUI tabs containing scenes created
in Blender could not be cloned.
* Non-uniform scales: All triangle mesh-based shapes now permit
non-uniform scales.
* NaNs and friends: Increased resilience against various numerical corner cases.
* Index-matched participating media: Fixed an unfortunate regression in volpath
regarding index-matched media that was accidentally introduced in 0.4.2.
* roughdiffuse: Fixed texturing support in the roughdiffuse plugin.
* Photon mapping: Fixed some inaccuracies involving participating media when
rendered by the photon mapper and the Beam Radiance Estimate.
* Conductors: Switched Fresnel reflectance computations for conductors to the
exact expressions predicted by geometric optics (an approximation was
previously used).
* New cube shape: Added a cube shape plugin for convenience. This does
exactly what one would expect.
* The rest: As usual, a large number of smaller bugfixes and improvements
were below the threshold and are thus not listed individually. The
repository log has more details.
-- Wenzel Jakob <wenzel@cs.cornell.edu> Tue, 29 Jan 2013 00:00:00 -0400
mitsuba (0.4.2-1) unstable; urgency=low
* Volumetric path tracers: improved sampling when dealing with index-matched medium transitions. This is essentially a re-implementation of an optimization that Mitsuba 0.3.1 already had, but which got lost in the bidirectional rewrite.
* Batch tonemapper: due to an unfortunate bug, the batch tonemapper in the last release produced invalid results for images containing an alpha channel. This is now fixed.
@ -50,15 +86,15 @@ mitsuba (0.4.0-1) unstable; urgency=low
mitsuba (0.3.1-1) unstable; urgency=low
* Photon mapper: The photon mapper had some serious issues in the
* Photon mapper: The photon mapper had some serious issues in the
last release. These are now fixed, and it should run faster too.
* On Linux/x86_64, the performance of the single precision exp() and log()
* On Linux/x86_64, the performance of the single precision exp() and log()
math library functions is extremely poor. Mitsuba now uses the double
prevision versions of these functions by default.
* Primitive clipping: Fixed numerical issues that occurred when using
primitive clipping in a double precision build.
* The adaptive integrator now better interacts with certain sub-integrators.
* Instanced analytic shapes (e.g. spheres, cylinders, ..) are now supported,
* Instanced analytic shapes (e.g. spheres, cylinders, ..) are now supported,
and an error involving network rendering with instanced geometry is fixed.
* Fixed a serious issue that could destroy a scene file when saving from a cloned tab!
* Fixed some bad GUI behavior in multi-screen setups
@ -72,30 +108,30 @@ mitsuba (0.3.0-1) unstable; urgency=low
* Added Python bindings that can be used to instantiate plugins
and control rendering processes.
* Spectral rendering: most of the code pertaining to spectral
rendering has seen a significant overhaul. It is now faster and
* Spectral rendering: most of the code pertaining to spectral
rendering has seen a significant overhaul. It is now faster and
in certain cases more accurate.
* Flexible material classes: this release introduces a robust and
very general suite of eight physically-based smooth and rough
* Flexible material classes: this release introduces a robust and
very general suite of eight physically-based smooth and rough
(microfacet-based) material classes.
* Material modifiers: two new material modifiers (bump & coating)
can be applied to BSDFs to create new materials.
* Material verification: the sampling methods of all material
models in Mitsuba are now automatically verified with the help
* Material verification: the sampling methods of all material
models in Mitsuba are now automatically verified with the help
of statistical hypothesis tests (using Chi^2-tests).
* Generated documentation: there is now a javadoc-like system,
which extracts documentation directly from the plugin source code
* Generated documentation: there is now a javadoc-like system,
which extracts documentation directly from the plugin source code
and stitches it into a LaTeX reference document.
* lookAt: Mitsuba inherited a bug from PBRT, where the <lookAt>
tag changed the handedness of the coordinate system. This is now
* lookAt: Mitsuba inherited a bug from PBRT, where the <lookAt>
tag changed the handedness of the coordinate system. This is now
fixed--also, the syntax of this tag has changed to make it easier to read.
* Scene portability: A new conversion tool ensures that old and incompatible
scenes can be translated into the scene description format of the
scenes can be translated into the scene description format of the
most recent version.
* Contributed plugins: Tom Kazimiers and Papas have contributed
* Contributed plugins: Tom Kazimiers and Papas have contributed
implementations of the Preetham Sun & Sky model and the Hanrahan-Krueger
scattering model.
* Photon mapping: The Photon map integrator has been rewritten for
* Photon mapping: The Photon map integrator has been rewritten for
improved accuracy and better performance. Furthermore, the underlying
data structure has been replaced with a ~50% faster implementation.
@ -140,8 +176,8 @@ mitsuba (0.2.0-1) unstable; urgency=low
mitsuba (0.1.3-1) unstable; urgency=low
This is mainly a bugfix release to address a serious regression in the
material system. Other notable changes are:
This is mainly a bugfix release to address a serious regression in the
material system. Other notable changes are:
* Imported scenes now store relative paths
* OBJ importing works on Windows
@ -149,7 +185,7 @@ mitsuba (0.1.3-1) unstable; urgency=low
* The anisotropic Ward BRDF is now supported in the preview
* Faster texture loading
* The renderer now has a testcase framework similar to JUnit
-- Wenzel Jakob <wenzel@cs.cornell.edu> Wed, 8 Sep 2010 09:59:00 -0400
mitsuba (0.1.2-1) unstable; urgency=low
@ -165,8 +201,8 @@ mitsuba (0.1.2-1) unstable; urgency=low
is lacking some required OpenGL features.
* Create default cameras/lightsources if none are specified in a scene
* Support for drag & drop in the user interface
* The Mitsuba user interface now also doubles as an EXR viewer / tonemapper.
Drag an EXR file onto the UI or open it using the File menu, and the image
* The Mitsuba user interface now also doubles as an EXR viewer / tonemapper.
Drag an EXR file onto the UI or open it using the File menu, and the image
opens in a new tab. Afterwards, it is possible to export the image as a tonemapped
8-bit PNG image.
* The realtime preview now has a 'force diffuse' feature to improve
@ -180,6 +216,6 @@ mitsuba (0.1.2-1) unstable; urgency=low
mitsuba (0.1.1-1) unstable; urgency=low
* Initial release
* Initial release
-- Wenzel Jakob <wenzel@cs.cornell.edu> Sat, 17 Jul 2010 23:56:03 -0400