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628dddbe91
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@ -545,7 +545,7 @@ private:
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const Float yFrac = Y / y;
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const Float X = yFrac * x;
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/* It seems the following is necassary to stay always above zero */
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const Float z = std::max(0.0f, 1.0f - x - y);
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const Float z = std::max((Float) 0.0f, 1.0f - x - y);
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const Float Z = yFrac * z;
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/* Create spectrum from XYZ values */
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