wireframe improvements
parent
7328637c54
commit
3e0e3cd757
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@ -37,6 +37,12 @@ MTS_NAMESPACE_BEGIN
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* World-space width of the mesh edges
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* \default{automatic}
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* }
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* \parameter{stepWidth}{\Float}{
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* Controls the width of of step function used for the
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* color transition. It is specified as a value between zero
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* and one (relative to the \code{lineWidth} parameter)
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* \default{0.5}
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* }
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* }
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*
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* This plugin implements a simple two-color wireframe texture map
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@ -44,11 +50,13 @@ MTS_NAMESPACE_BEGIN
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*/
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class WireFrame : public Texture {
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public:
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WireFrame(const Properties &props) : Texture(props) {
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m_edgeColor = props.getSpectrum("edgeColor", Spectrum(0.1f));
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m_interiorColor = props.getSpectrum("interiorColor", Spectrum(.5f));
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m_lineWidth = props.getFloat("lineWidth", 0.0f);
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m_mutex = new Mutex();
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WireFrame(const Properties &props) : Texture(props),
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m_lineWidth(props.getFloat("lineWidth", 0.0f)),
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m_mutex(new Mutex()),
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m_stepWidth(props.getFloat("stepWidth", 0.5f)),
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m_edgeColor(props.getSpectrum("edgeColor", Spectrum(0.1f))),
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m_interiorColor(props.getSpectrum("interiorColor", Spectrum(.5f))) {
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m_stepWidth = std::max(0.0f, std::min(m_stepWidth, 1.f));
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}
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WireFrame(Stream *stream, InstanceManager *manager)
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@ -87,7 +95,7 @@ public:
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const Triangle &tri = triMesh->getTriangles()[i];
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for (int j=0; j<3; ++j)
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m_lineWidth += (positions[tri.idx[j]]
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- positions[tri.idx[j+1%3]]).length();
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- positions[tri.idx[(j+1)%3]]).length();
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}
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m_lineWidth = 0.1f * m_lineWidth / (3 * triMesh->getTriangleCount());
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@ -97,23 +105,19 @@ public:
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const Triangle &tri = triMesh->getTriangles()[its.primIndex];
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Point pos[] = { positions[tri.idx[0]],
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positions[tri.idx[1]],
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positions[tri.idx[2]] };
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Float minDist = std::numeric_limits<Float>::infinity();
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for (int i=0; i<3; ++i) {
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Point cur = pos[i], next = pos[(i+1)%3];
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const Point& cur = positions[tri.idx[i]];
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const Point& next = positions[tri.idx[(i+1)%3]];
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Vector d1 = normalize(next - cur),
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d2 = its.p - cur;
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d2 = its.p - cur;
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minDist = std::min(minDist, (cur + d1 * dot(d1, d2) - its.p).lengthSquared());
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}
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Float value = 1-smoothStep(0, m_lineWidth, std::sqrt(minDist));
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return m_edgeColor * value + m_interiorColor * (1-value);
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Float a = smoothStep(m_lineWidth*(1.f-m_stepWidth), m_lineWidth, std::sqrt(minDist));
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return m_edgeColor*(1-a) + m_interiorColor*a;
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}
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bool usesRayDifferentials() const {
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@ -150,8 +154,9 @@ public:
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std::ostringstream oss;
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oss << "WireFrame[" << endl
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<< " edgeColor = " << m_edgeColor.toString() << "," << endl
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<< " interiorColor = " << m_interiorColor.toString() << "," << endl
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<< " interiorColor = " << m_interiorColor.toString() << "," << endl
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<< " lineWidth = " << m_lineWidth << endl
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<< " stepWidth = " << m_stepWidth << endl
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<< "]";
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return oss.str();
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}
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@ -162,6 +167,7 @@ public:
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protected:
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mutable Float m_lineWidth;
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mutable ref<Mutex> m_mutex;
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Float m_stepWidth;
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Spectrum m_edgeColor;
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Spectrum m_interiorColor;
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};
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@ -203,5 +209,5 @@ Shader *WireFrame::createShader(Renderer *renderer) const {
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MTS_IMPLEMENT_CLASS(WireFrameShader, false, Shader)
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MTS_IMPLEMENT_CLASS_S(WireFrame, false, Texture)
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MTS_EXPORT_PLUGIN(WireFrame, "Vertex color texture");
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MTS_EXPORT_PLUGIN(WireFrame, "Wireframe texture");
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MTS_NAMESPACE_END
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