documentation updates
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@ -32,6 +32,8 @@ build/config-msvc2010-win32.py
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build/config-msvc2010-win64.py
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build/config-msvc2010-win64.py
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build/config-icl12-msvc2010-win32.py
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build/config-icl12-msvc2010-win32.py
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build/config-icl12-msvc2010-win64.py
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build/config-icl12-msvc2010-win64.py
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build/config-icl12-darwin-x86_64.py
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build/config-icl12-darwin-x86.py
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\end{shell}
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\end{shell}
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\subsection{Compilation flags}
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\subsection{Compilation flags}
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@ -49,6 +49,17 @@ it can get.
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The renderer also tries to be very conservative in its use of memory, which allows it to handle
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The renderer also tries to be very conservative in its use of memory, which allows it to handle
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large scenes (>30 million triangles) and multi-gigabyte heterogeneous volumes on consumer hardware.
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large scenes (>30 million triangles) and multi-gigabyte heterogeneous volumes on consumer hardware.
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\parheader{Realism and accuracy:} Mitsuba comes with a large repository of physically-based
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reflectance models for surfaces and participating media. These implementations
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are designed so that they can be used to build complex shader networks, while
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providing enough flexibility to be compatible with a wide range of different
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rendering techniques, including path tracing, photon mapping, hardware-accelerated rendering
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and bidirectional methods.
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The unbiased path tracers in Mitsuba are battle-proven and produce
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reference-quality results that can be used for predictive rendering, and to verify
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implementations of other rendering methods.
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\parheader{Usability:}
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\parheader{Usability:}
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Mitsuba comes with a graphical user interface to interactively explore scenes. Once a suitable
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Mitsuba comes with a graphical user interface to interactively explore scenes. Once a suitable
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viewpoint has been found, it is straightforward to perform renderings using any of the
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viewpoint has been found, it is straightforward to perform renderings using any of the
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