documentation updates

metadata
Wenzel Jakob 2011-08-19 20:13:48 -04:00
parent d5eb2407df
commit 30833047d2
2 changed files with 13 additions and 0 deletions

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@ -32,6 +32,8 @@ build/config-msvc2010-win32.py
build/config-msvc2010-win64.py build/config-msvc2010-win64.py
build/config-icl12-msvc2010-win32.py build/config-icl12-msvc2010-win32.py
build/config-icl12-msvc2010-win64.py build/config-icl12-msvc2010-win64.py
build/config-icl12-darwin-x86_64.py
build/config-icl12-darwin-x86.py
\end{shell} \end{shell}
\subsection{Compilation flags} \subsection{Compilation flags}

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@ -49,6 +49,17 @@ it can get.
The renderer also tries to be very conservative in its use of memory, which allows it to handle The renderer also tries to be very conservative in its use of memory, which allows it to handle
large scenes (>30 million triangles) and multi-gigabyte heterogeneous volumes on consumer hardware. large scenes (>30 million triangles) and multi-gigabyte heterogeneous volumes on consumer hardware.
\parheader{Realism and accuracy:} Mitsuba comes with a large repository of physically-based
reflectance models for surfaces and participating media. These implementations
are designed so that they can be used to build complex shader networks, while
providing enough flexibility to be compatible with a wide range of different
rendering techniques, including path tracing, photon mapping, hardware-accelerated rendering
and bidirectional methods.
The unbiased path tracers in Mitsuba are battle-proven and produce
reference-quality results that can be used for predictive rendering, and to verify
implementations of other rendering methods.
\parheader{Usability:} \parheader{Usability:}
Mitsuba comes with a graphical user interface to interactively explore scenes. Once a suitable Mitsuba comes with a graphical user interface to interactively explore scenes. Once a suitable
viewpoint has been found, it is straightforward to perform renderings using any of the viewpoint has been found, it is straightforward to perform renderings using any of the