fix shadow mapping

metadata
Wenzel Jakob 2010-10-07 00:37:32 +02:00
parent e76951fdb8
commit 2e3d9f1ab2
1 changed files with 0 additions and 2 deletions

View File

@ -359,8 +359,6 @@ void GLRenderer::endDrawingMeshes() {
}
void GLRenderer::drawAll() {
if (true)
return;
GLRenderer::beginDrawingMeshes(true);
std::map<const TriMesh *, GPUGeometry *>::iterator it;
if (m_capabilities->isSupported(RendererCapabilities::EBindless)) {