material test scene bugfix
parent
3085d5ebb7
commit
27cf72c52a
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@ -9,23 +9,23 @@
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<include filename="$matfile"/>
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<camera id="Camera-camera" type="perspective">
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<float name="fov" value="28.8415"/>
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<boolean name="mapSmallerSide" value="true"/>
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<float name="fov" value="28.8415"/>
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<boolean name="mapSmallerSide" value="true"/>
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<transform name="toWorld">
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<matrix value="0.68588 -0.31737 -0.654862 3.69558 0.727634 0.312469 0.610666 -3.46243 -0.0108168 0.895343 -0.445245 3.25463 0 0 0 1"/>
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<transform name="toWorld">
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<matrix value="0.68588 -0.31737 -0.654862 3.69558 0.727634 0.312469 0.610666 -3.46243 -0.0108168 0.895343 -0.445245 3.25463 0 0 0 1"/>
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</transform>
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<sampler type="ldsampler">
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<integer name="sampleCount" value="16"/>
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<sampler type="ldsampler">
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<integer name="sampleCount" value="16"/>
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</sampler>
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<film id="film" type="pngfilm">
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<integer name="width" value="$width"/>
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<integer name="height" value="$height"/>
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<boolean name="alpha" value="false"/>
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<boolean name="banner" value="false"/>
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<rfilter type="gaussian"/>
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<film id="film" type="pngfilm">
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<integer name="width" value="$width"/>
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<integer name="height" value="$height"/>
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<boolean name="alpha" value="false"/>
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<boolean name="banner" value="false"/>
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<rfilter type="gaussian"/>
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</film>
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</camera>
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@ -37,26 +37,28 @@
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<float name="intensityScale" value="1.540006"/>
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</luminaire>
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<bsdf id="Material_001" type="lambertian">
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<bsdf id="__diffmat" type="lambertian">
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<rgb name="reflectance" value="0.5 0.5 0.5"/>
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</bsdf>
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<texture id="Checkerboard_Texture" type="checkerboard">
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<texture id="__planetex" type="checkerboard">
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<rgb name="darkColor" value="0.20000000298 0.20000000298 0.20000000298"/>
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<rgb name="brightColor" value="0.40000000596 0.40000000596 0.40000000596"/>
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<float name="uscale" value="30.0"/>
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<float name="vscale" value="30.0"/>
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<float name="uoffset" value="0.0"/>
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<float name="voffset" value="0.0"/>
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</texture><bsdf id="Plane_Material" type="lambertian">
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<ref id="Checkerboard_Texture" name="reflectance"/>
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</bsdf><shape id="Interior-mesh_0" type="serialized">
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</texture>
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<bsdf id="__planemat" type="lambertian">
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<ref id="__planetex" name="reflectance"/>
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</bsdf>
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<shape id="Interior-mesh_0" type="serialized">
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<string name="filename" value="matpreview.Scene.00010.serialized"/>
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<integer name="shapeIndex" value="0"/>
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<transform name="toWorld">
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<matrix value="1 0 0 0 0 1 0 0 0 0 1 0.0252155 0 0 0 1"/>
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</transform>
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<ref id="Material_001" name="bsdf"/>
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<ref id="__diffmat" name="bsdf"/>
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</shape>
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<shape id="Exterior-mesh_0" type="serialized">
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@ -74,7 +76,7 @@
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<transform name="toWorld">
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<matrix value="20 0 0 -10 0 20 0 10 0 0 20 0 0 0 0 1"/>
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</transform>
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<ref id="Plane_Material" name="bsdf"/>
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<ref id="__planemat" name="bsdf"/>
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</shape>
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</scene>
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