Rectangle::getSurfaceArea() was wrong
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9318ac71fb
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262308b9b9
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@ -119,7 +119,7 @@ public:
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}
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Float getSurfaceArea() const {
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return 4 * m_dpdu.length() * m_dpdv.length();
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return m_dpdu.length() * m_dpdv.length();
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}
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inline bool rayIntersect(const Ray &_ray, Float mint, Float maxt, Float &t, void *temp) const {
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