diff --git a/doc/format.tex b/doc/format.tex
index d837adde..de82cf4a 100644
--- a/doc/format.tex
+++ b/doc/format.tex
@@ -97,7 +97,7 @@ and one or more emitters. Here is a more complex example:
-
+
@@ -289,7 +289,7 @@ do not explicitly have to be specified.
\subsection{Animated transformations}
Most shapes, emitters, and sensors in Mitsuba can accept both normal transformations
and \emph{animated transformations} as parameters. The latter is useful to
-render scenes involving motion blur. The syntax used to specify these
+render scenes involving motion blur (Figure~\ref{fig:animated-transform}). The syntax used to specify these
is slightly different:
\begin{xml}
@@ -304,6 +304,11 @@ is slightly different:
.. additional transformations (optional) ..
\end{xml}
+\renderings{
+ \fbox{\includegraphics[width=.6\textwidth]{images/animated_transform}}\hfill\,
+ \caption{\label{fig:animated-transform}Beware the dragon: a triangle mesh undergoing linear motion with several keyframes (object courtesy of XYZRGB)}
+}
+
Mitsuba then decomposes each transformation into a scale, translation, and
rotation component and interpolates\footnote{Using linear interpolation
for the scale and translation component and spherical linear quaternion
@@ -311,7 +316,7 @@ interpolation for the rotation component.} these for intermediate
time values.
It is important to specify appropriate shutter open/close times
to the sensor so that the motion is visible.
-
+\newpage
\subsection{References}
Quite often, you will find yourself using an object (such as a material) in many places. To avoid having
to declare it over and over again, which wastes memory, you can make use of references. Here is an example
diff --git a/doc/images/animated_transform.jpg b/doc/images/animated_transform.jpg
new file mode 100644
index 00000000..fd287ab1
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