Film implementations: don't write bitmap output files if destFile=''
parent
0e15285403
commit
0492cc81d3
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@ -398,6 +398,9 @@ public:
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}
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void develop(const Scene *scene, Float renderTime) {
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if (m_destFile.empty())
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return;
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Log(EDebug, "Developing film ..");
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ref<Bitmap> bitmap = m_storage->getBitmap()->convert(
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@ -298,6 +298,9 @@ public:
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}
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void develop(const Scene *scene, Float renderTime) {
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if (m_destFile.empty())
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return;
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Log(EDebug, "Developing film ..");
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ref<Bitmap> bitmap = m_storage->getBitmap();
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@ -239,6 +239,9 @@ public:
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}
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void develop(const Scene *scene, Float renderTime) {
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if (m_destFile.empty())
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return;
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Log(EDebug, "Developing film ..");
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fs::path filename = m_destFile;
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