mitsuba/src/samplers/ldsampler.cpp

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/*
This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/sampler.h>
MTS_NAMESPACE_BEGIN
/**
* Adapted version of the low discrepancy sampler in PBRT.
* Provides samples up to a specified depth, after which independent
* sampling takes over.
*/
class LowDiscrepancySampler : public Sampler {
public:
LowDiscrepancySampler() : Sampler(Properties()) { }
LowDiscrepancySampler(Stream *stream, InstanceManager *manager)
: Sampler(stream, manager) {
m_depth = stream->readInt();
m_random = static_cast<Random *>(manager->getInstance(stream));
m_samples1D = new Float*[m_depth];
m_samples2D = new Point2*[m_depth];
for (int i=0; i<m_depth; i++) {
m_samples1D[i] = new Float[(size_t) m_sampleCount];
m_samples2D[i] = new Point2[(size_t) m_sampleCount];
}
}
LowDiscrepancySampler(const Properties &props) : Sampler(props) {
/* Sample count (will be rounded up to the next power of two) */
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m_sampleCount = props.getSize("sampleCount", 4);
/* Depth, up to which which low discrepancy samples are guaranteed to be available. */
m_depth = props.getInteger("depth", 3);
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if (!isPow2(m_sampleCount)) {
m_sampleCount = (size_t) roundToPow2(m_sampleCount);
Log(EWarn, "Sample count should be a power of two -- rounding to "
SIZE_T_FMT, m_sampleCount);
}
m_samples1D = new Float*[m_depth];
m_samples2D = new Point2*[m_depth];
for (int i=0; i<m_depth; i++) {
m_samples1D[i] = new Float[m_sampleCount];
m_samples2D[i] = new Point2[m_sampleCount];
}
m_random = new Random();
}
virtual ~LowDiscrepancySampler() {
for (int i=0; i<m_depth; i++) {
delete[] m_samples1D[i];
delete[] m_samples2D[i];
}
delete[] m_samples1D;
delete[] m_samples2D;
}
void serialize(Stream *stream, InstanceManager *manager) const {
Sampler::serialize(stream, manager);
stream->writeInt(m_depth);
manager->serialize(stream, m_random.get());
}
ref<Sampler> clone() {
ref<LowDiscrepancySampler> sampler = new LowDiscrepancySampler();
sampler->m_sampleCount = m_sampleCount;
sampler->m_depth = m_depth;
sampler->m_random = new Random(m_random);
sampler->m_samples1D = new Float*[m_depth];
sampler->m_samples2D = new Point2*[m_depth];
for (int i=0; i<m_depth; i++) {
sampler->m_samples1D[i] = new Float[m_sampleCount];
sampler->m_samples2D[i] = new Point2[m_sampleCount];
}
for (size_t i=0; i<m_req1D.size(); ++i)
sampler->request2DArray(m_req1D[i]);
for (size_t i=0; i<m_req2D.size(); ++i)
sampler->request2DArray(m_req2D[i]);
return sampler.get();
}
inline Float vanDerCorput(uint32_t n, uint32_t scramble) {
n = (n << 16) | (n >> 16);
n = ((n & 0x00ff00ff) << 8) | ((n & 0xff00ff00) >> 8);
n = ((n & 0x0f0f0f0f) << 4) | ((n & 0xf0f0f0f0) >> 4);
n = ((n & 0x33333333) << 2) | ((n & 0xcccccccc) >> 2);
n = ((n & 0x55555555) << 1) | ((n & 0xaaaaaaaa) >> 1);
n ^= scramble;
return (Float) n / (Float) 0x100000000LL;
}
inline Float sobol2(uint32_t n, uint32_t scramble) {
for (uint32_t v = 1 << 31; n != 0; n >>= 1, v ^= v >> 1)
if (n & 0x1) scramble ^= v;
return (Float) scramble / (Float) 0x100000000LL;
}
inline void sample02(uint32_t n, uint32_t scramble[2], Point2 &sample) {
sample.x = vanDerCorput(n, scramble[0]);
sample.y = sobol2(n, scramble[1]);
}
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inline void generate1D(Float *samples, size_t sampleCount) {
uint32_t scramble = m_random->nextULong() & 0xFFFFFFFF;
for (size_t i = 0; i < sampleCount; ++i)
samples[i] = vanDerCorput(i, scramble);
m_random->shuffle(samples, samples + sampleCount);
}
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inline void generate2D(Point2 *samples, size_t sampleCount) {
union {
uint64_t qword;
uint32_t dword[2];
} scramble;
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scramble.qword = m_random->nextULong();
for (size_t i = 0; i < sampleCount; ++i)
sample02(i, scramble.dword, samples[i]);
m_random->shuffle(samples, samples + sampleCount);
}
void generate() {
for (int i=0; i<m_depth; ++i) {
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generate1D(m_samples1D[i], m_sampleCount);
generate2D(m_samples2D[i], m_sampleCount);
}
for (size_t i=0; i<m_req1D.size(); i++)
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generate1D(m_sampleArrays1D[i], m_sampleCount * m_req1D[i]);
for (size_t i=0; i<m_req2D.size(); i++)
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generate2D(m_sampleArrays2D[i], m_sampleCount * m_req2D[i]);
m_sampleIndex = 0;
m_sampleDepth1D = m_sampleDepth2D = 0;
m_sampleDepth1DArray = m_sampleDepth2DArray = 0;
}
void advance() {
m_sampleIndex++;
m_sampleDepth1D = m_sampleDepth2D = 0;
m_sampleDepth1DArray = m_sampleDepth2DArray = 0;
}
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void setSampleIndex(size_t sampleIndex) {
m_sampleIndex = sampleIndex;
m_sampleDepth1D = m_sampleDepth2D = 0;
m_sampleDepth1DArray = m_sampleDepth2DArray = 0;
}
Float next1D() {
Assert(m_sampleIndex < m_sampleCount);
if (m_sampleDepth1D < m_depth)
return m_samples1D[m_sampleDepth1D++][m_sampleIndex];
else
return m_random->nextFloat();
}
Point2 next2D() {
Assert(m_sampleIndex < m_sampleCount);
if (m_sampleDepth2D < m_depth)
return m_samples2D[m_sampleDepth2D++][m_sampleIndex];
else
return Point2(m_random->nextFloat(), m_random->nextFloat());
}
Float independent1D() {
return m_random->nextFloat();
}
Point2 independent2D() {
return Point2(
m_random->nextFloat(),
m_random->nextFloat()
);
}
std::string toString() const {
std::ostringstream oss;
oss << "LowDiscrepancySampler[" << std::endl
<< " sampleCount = " << m_sampleCount << "," << std::endl
<< " depth = " << m_depth << std::endl
<< "]";
return oss.str();
}
MTS_DECLARE_CLASS()
private:
ref<Random> m_random;
int m_depth;
int m_sampleDepth1D, m_sampleDepth2D;
Float **m_samples1D;
Point2 **m_samples2D;
};
MTS_IMPLEMENT_CLASS_S(LowDiscrepancySampler, false, Sampler)
MTS_EXPORT_PLUGIN(LowDiscrepancySampler, "Low discrepancy sampler");
MTS_NAMESPACE_END