2010-09-03 05:41:20 +08:00
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/*
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This file is part of Mitsuba, a physically based rendering system.
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2011-04-14 21:15:59 +08:00
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
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2010-09-03 05:41:20 +08:00
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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2011-04-14 21:15:59 +08:00
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2010-09-03 05:41:20 +08:00
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-08-10 01:38:37 +08:00
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#include <mitsuba/render/sampler.h>
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MTS_NAMESPACE_BEGIN
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/**
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* Adapted version of the low discrepancy sampler in PBRT.
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* Provides samples up to a specified depth, after which independent
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* sampling takes over.
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*/
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class LowDiscrepancySampler : public Sampler {
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public:
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2011-03-30 05:47:20 +08:00
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LowDiscrepancySampler() : Sampler(Properties()) { }
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2010-08-10 01:38:37 +08:00
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LowDiscrepancySampler(Stream *stream, InstanceManager *manager)
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: Sampler(stream, manager) {
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m_depth = stream->readInt();
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m_random = static_cast<Random *>(manager->getInstance(stream));
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m_samples1D = new Float*[m_depth];
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m_samples2D = new Point2*[m_depth];
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for (int i=0; i<m_depth; i++) {
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m_samples1D[i] = new Float[(size_t) m_sampleCount];
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m_samples2D[i] = new Point2[(size_t) m_sampleCount];
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}
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}
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LowDiscrepancySampler(const Properties &props) : Sampler(props) {
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/* Sample count (will be rounded up to the next power of two) */
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2011-03-16 00:11:49 +08:00
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m_sampleCount = props.getSize("sampleCount", 4);
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/* Depth, up to which which low discrepancy samples are guaranteed to be available. */
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m_depth = props.getInteger("depth", 3);
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2011-04-11 17:04:33 +08:00
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if (!isPow2(m_sampleCount)) {
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m_sampleCount = (size_t) roundToPow2(m_sampleCount);
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Log(EWarn, "Sample count should be a power of two -- rounding to "
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SIZE_T_FMT, m_sampleCount);
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}
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m_samples1D = new Float*[m_depth];
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m_samples2D = new Point2*[m_depth];
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for (int i=0; i<m_depth; i++) {
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m_samples1D[i] = new Float[m_sampleCount];
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m_samples2D[i] = new Point2[m_sampleCount];
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}
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m_random = new Random();
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}
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virtual ~LowDiscrepancySampler() {
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for (int i=0; i<m_depth; i++) {
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delete[] m_samples1D[i];
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delete[] m_samples2D[i];
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}
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delete[] m_samples1D;
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delete[] m_samples2D;
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}
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void serialize(Stream *stream, InstanceManager *manager) const {
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Sampler::serialize(stream, manager);
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stream->writeInt(m_depth);
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manager->serialize(stream, m_random.get());
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}
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ref<Sampler> clone() {
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ref<LowDiscrepancySampler> sampler = new LowDiscrepancySampler();
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sampler->m_sampleCount = m_sampleCount;
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sampler->m_depth = m_depth;
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sampler->m_random = new Random(m_random);
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sampler->m_samples1D = new Float*[m_depth];
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sampler->m_samples2D = new Point2*[m_depth];
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for (int i=0; i<m_depth; i++) {
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sampler->m_samples1D[i] = new Float[m_sampleCount];
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sampler->m_samples2D[i] = new Point2[m_sampleCount];
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}
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for (size_t i=0; i<m_req1D.size(); ++i)
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sampler->request2DArray(m_req1D[i]);
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for (size_t i=0; i<m_req2D.size(); ++i)
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sampler->request2DArray(m_req2D[i]);
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return sampler.get();
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}
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inline Float vanDerCorput(uint32_t n, uint32_t scramble) {
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n = (n << 16) | (n >> 16);
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n = ((n & 0x00ff00ff) << 8) | ((n & 0xff00ff00) >> 8);
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n = ((n & 0x0f0f0f0f) << 4) | ((n & 0xf0f0f0f0) >> 4);
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n = ((n & 0x33333333) << 2) | ((n & 0xcccccccc) >> 2);
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n = ((n & 0x55555555) << 1) | ((n & 0xaaaaaaaa) >> 1);
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n ^= scramble;
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return (Float) n / (Float) 0x100000000LL;
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}
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inline Float sobol2(uint32_t n, uint32_t scramble) {
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for (uint32_t v = 1 << 31; n != 0; n >>= 1, v ^= v >> 1)
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if (n & 0x1) scramble ^= v;
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return (Float) scramble / (Float) 0x100000000LL;
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}
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inline void sample02(uint32_t n, uint32_t scramble[2], Point2 &sample) {
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sample.x = vanDerCorput(n, scramble[0]);
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sample.y = sobol2(n, scramble[1]);
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}
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2011-03-16 00:11:49 +08:00
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inline void generate1D(Float *samples, size_t sampleCount) {
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uint32_t scramble = m_random->nextULong() & 0xFFFFFFFF;
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for (size_t i = 0; i < sampleCount; ++i)
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samples[i] = vanDerCorput(i, scramble);
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m_random->shuffle(samples, samples + sampleCount);
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}
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2011-03-16 00:11:49 +08:00
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inline void generate2D(Point2 *samples, size_t sampleCount) {
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union {
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uint64_t qword;
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uint32_t dword[2];
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} scramble;
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scramble.qword = m_random->nextULong();
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for (size_t i = 0; i < sampleCount; ++i)
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sample02(i, scramble.dword, samples[i]);
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m_random->shuffle(samples, samples + sampleCount);
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}
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void generate() {
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for (int i=0; i<m_depth; ++i) {
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generate1D(m_samples1D[i], m_sampleCount);
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generate2D(m_samples2D[i], m_sampleCount);
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}
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for (size_t i=0; i<m_req1D.size(); i++)
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generate1D(m_sampleArrays1D[i], m_sampleCount * m_req1D[i]);
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for (size_t i=0; i<m_req2D.size(); i++)
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generate2D(m_sampleArrays2D[i], m_sampleCount * m_req2D[i]);
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m_sampleIndex = 0;
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m_sampleDepth1D = m_sampleDepth2D = 0;
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m_sampleDepth1DArray = m_sampleDepth2DArray = 0;
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}
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void advance() {
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m_sampleIndex++;
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m_sampleDepth1D = m_sampleDepth2D = 0;
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m_sampleDepth1DArray = m_sampleDepth2DArray = 0;
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}
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2011-03-16 00:11:49 +08:00
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void setSampleIndex(size_t sampleIndex) {
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m_sampleIndex = sampleIndex;
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m_sampleDepth1D = m_sampleDepth2D = 0;
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m_sampleDepth1DArray = m_sampleDepth2DArray = 0;
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}
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Float next1D() {
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Assert(m_sampleIndex < m_sampleCount);
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if (m_sampleDepth1D < m_depth)
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return m_samples1D[m_sampleDepth1D++][m_sampleIndex];
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else
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return m_random->nextFloat();
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}
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Point2 next2D() {
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Assert(m_sampleIndex < m_sampleCount);
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if (m_sampleDepth2D < m_depth)
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return m_samples2D[m_sampleDepth2D++][m_sampleIndex];
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else
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return Point2(m_random->nextFloat(), m_random->nextFloat());
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}
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Float independent1D() {
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return m_random->nextFloat();
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}
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Point2 independent2D() {
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return Point2(
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m_random->nextFloat(),
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m_random->nextFloat()
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);
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}
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std::string toString() const {
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std::ostringstream oss;
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oss << "LowDiscrepancySampler[" << std::endl
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<< " sampleCount = " << m_sampleCount << "," << std::endl
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<< " depth = " << m_depth << std::endl
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<< "]";
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return oss.str();
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}
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MTS_DECLARE_CLASS()
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private:
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ref<Random> m_random;
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int m_depth;
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int m_sampleDepth1D, m_sampleDepth2D;
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Float **m_samples1D;
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Point2 **m_samples2D;
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};
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MTS_IMPLEMENT_CLASS_S(LowDiscrepancySampler, false, Sampler)
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MTS_EXPORT_PLUGIN(LowDiscrepancySampler, "Low discrepancy sampler");
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MTS_NAMESPACE_END
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