mitsuba/src/bsdfs/mask.cpp

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/*
This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/bsdf.h>
#include <mitsuba/render/consttexture.h>
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#include <mitsuba/hw/renderer.h>
MTS_NAMESPACE_BEGIN
/**
* Applies a transparency mask to a nested BSDF
*/
class Mask : public BSDF {
public:
Mask(const Properties &props)
: BSDF(props) {
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m_opacity = new ConstantSpectrumTexture(props.getSpectrum("opacity", Spectrum(.5f)));
}
Mask(Stream *stream, InstanceManager *manager)
: BSDF(stream, manager) {
m_opacity = static_cast<Texture *>(manager->getInstance(stream));
m_nestedBSDF = static_cast<BSDF *>(manager->getInstance(stream));
configure();
}
virtual ~Mask() {
if (m_type)
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delete[] m_type;
}
void serialize(Stream *stream, InstanceManager *manager) const {
BSDF::serialize(stream, manager);
manager->serialize(stream, m_opacity.get());
manager->serialize(stream, m_nestedBSDF.get());
}
void configure() {
BSDF::configure();
if (!m_nestedBSDF)
Log(EError, "A child BSDF is required");
m_usesRayDifferentials = m_nestedBSDF->usesRayDifferentials();
m_componentCount = m_nestedBSDF->getComponentCount() + 1;
if (m_type)
delete[] m_type;
m_type = new unsigned int[m_componentCount];
for (int i=0; i<m_nestedBSDF->getComponentCount(); ++i)
m_type[i] = m_nestedBSDF->getType(i);
m_type[m_nestedBSDF->getComponentCount()] = EDeltaTransmission | EFrontSide | EBackSide;
m_combinedType = m_nestedBSDF->getType() | m_type[m_nestedBSDF->getComponentCount()];
}
Spectrum f(const BSDFQueryRecord &bRec) const {
return m_nestedBSDF->f(bRec) * (m_opacity->getValue(bRec.its).getLuminance());
}
Spectrum fDelta(const BSDFQueryRecord &bRec) const {
return Spectrum(1 - m_opacity->getValue(bRec.its).getLuminance());
}
Float pdf(const BSDFQueryRecord &bRec) const {
return m_nestedBSDF->pdf(bRec) * (m_opacity->getValue(bRec.its).getLuminance());
}
Float pdfDelta(const BSDFQueryRecord &bRec) const {
return (1 - m_opacity->getValue(bRec.its).getLuminance())
* std::abs(Frame::cosTheta(bRec.wo));
}
inline void transmit(const Vector &wi, Vector &wo) const {
wo = Vector(-wi.x, -wi.y, -wi.z);
}
Spectrum sample(BSDFQueryRecord &bRec, const Point2 &_sample) const {
Float probBSDF = m_opacity->getValue(bRec.its).getLuminance();
Point2 sample(_sample);
Spectrum result(0.0f);
bool sampleTransmission = bRec.typeMask & EDeltaTransmission
&& (bRec.sampledComponent == -1 || bRec.sampledComponent ==
m_nestedBSDF->getComponentCount());
bool sampleNested = bRec.sampledComponent == -1 ||
bRec.sampledComponent < m_nestedBSDF->getComponentCount();
if (sampleTransmission && sampleNested) {
if (sample.x <= probBSDF) {
sample.x /= probBSDF;
result = m_nestedBSDF->sample(bRec, sample);
} else {
transmit(bRec.wi, bRec.wo);
bRec.sampledComponent = m_nestedBSDF->getComponentCount();
bRec.sampledType = EDeltaTransmission;
result = Spectrum(1/std::abs(Frame::cosTheta(bRec.wo)));
}
} else if (sampleTransmission) {
transmit(bRec.wi, bRec.wo);
bRec.sampledComponent = m_nestedBSDF->getComponentCount();
bRec.sampledType = EDeltaTransmission;
result = Spectrum(1 - probBSDF) / std::abs(Frame::cosTheta(bRec.wo));
} else if (sampleNested) {
result = m_nestedBSDF->sample(bRec, sample);
}
return result;
}
Spectrum sample(BSDFQueryRecord &bRec, Float &pdf, const Point2 &_sample) const {
Float probBSDF = m_opacity->getValue(bRec.its).getLuminance();
Point2 sample(_sample);
Spectrum result(0.0f);
bool sampleTransmission = bRec.typeMask & EDeltaTransmission
&& (bRec.sampledComponent == -1 || bRec.sampledComponent ==
m_nestedBSDF->getComponentCount());
bool sampleNested = bRec.sampledComponent == -1 ||
bRec.sampledComponent < m_nestedBSDF->getComponentCount();
if (sampleTransmission && sampleNested) {
if (sample.x <= probBSDF) {
sample.x /= probBSDF;
result = m_nestedBSDF->sample(bRec, pdf, sample) * probBSDF;
pdf *= probBSDF;
} else {
transmit(bRec.wi, bRec.wo);
bRec.sampledComponent = m_nestedBSDF->getComponentCount();
bRec.sampledType = EDeltaTransmission;
pdf = (1 - probBSDF) * std::abs(Frame::cosTheta(bRec.wo));
result = Spectrum(1 - probBSDF);
}
} else if (sampleTransmission) {
transmit(bRec.wi, bRec.wo);
bRec.sampledComponent = m_nestedBSDF->getComponentCount();
bRec.sampledType = EDeltaTransmission;
pdf = std::abs(Frame::cosTheta(bRec.wo));
result = Spectrum(1 - probBSDF);
} else if (sampleNested) {
result = m_nestedBSDF->sample(bRec, pdf, sample);
}
return result;
}
void addChild(const std::string &name, ConfigurableObject *child) {
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if (child->getClass()->derivesFrom(MTS_CLASS(Texture)) && name == "opacity") {
m_opacity = static_cast<Texture *>(child);
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} else if (child->getClass()->derivesFrom(MTS_CLASS(BSDF))) {
m_nestedBSDF = static_cast<BSDF *>(child);
} else {
BSDF::addChild(name, child);
}
}
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Shader *createShader(Renderer *renderer) const;
std::string toString() const {
std::ostringstream oss;
oss << "Mask[" << endl
<< " opacity = " << indent(m_opacity->toString()) << "," << endl
<< " nestedBSDF = " << indent(m_nestedBSDF.toString()) << endl
<< "]";
return oss.str();
}
MTS_DECLARE_CLASS()
protected:
ref<Texture> m_opacity;
ref<BSDF> m_nestedBSDF;
};
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// ================ Hardware shader implementation ================
class MaskShader : public Shader {
public:
MaskShader(Renderer *renderer, const Texture *opacity, const BSDF *bsdf)
: Shader(renderer, EBSDFShader), m_opacity(opacity), m_bsdf(bsdf), m_complete(false) {
m_opacityShader = renderer->registerShaderForResource(opacity);
m_bsdfShader = renderer->registerShaderForResource(bsdf);
if (m_bsdfShader && m_opacityShader)
m_complete = true;
}
bool isComplete() const {
return m_complete;
}
void cleanup(Renderer *renderer) {
renderer->unregisterShaderForResource(m_opacity);
renderer->unregisterShaderForResource(m_bsdf);
}
void putDependencies(std::vector<Shader *> &deps) {
deps.push_back(m_opacityShader);
deps.push_back(m_bsdfShader);
}
void generateCode(std::ostringstream &oss,
const std::string &evalName,
const std::vector<std::string> &depNames) const {
Assert(m_complete);
oss << "vec3 " << evalName << "(vec2 uv, vec3 wi, vec3 wo) {" << endl
<< " return " << depNames[0] << "(uv) * " << depNames[1] << "(uv, wi, wo);" << endl
<< "}" << endl
<< "vec3 " << evalName << "_diffuse(vec2 uv, vec3 wi, vec3 wo) {" << endl
<< " return " << depNames[0] << "(uv) * " << depNames[1] << "_diffuse(uv, wi, wo);" << endl
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<< "}" << endl;
}
MTS_DECLARE_CLASS()
private:
ref<const Texture> m_opacity;
ref<Shader> m_opacityShader;
ref<const BSDF> m_bsdf;
ref<Shader> m_bsdfShader;
bool m_complete;
};
Shader *Mask::createShader(Renderer *renderer) const {
return new MaskShader(renderer, m_opacity.get(), m_nestedBSDF.get());
}
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MTS_IMPLEMENT_CLASS(MaskShader, false, Shader)
MTS_IMPLEMENT_CLASS_S(Mask, false, BSDF)
MTS_EXPORT_PLUGIN(Mask, "Mask BSDF");
MTS_NAMESPACE_END